Gangplank [Gameplay Update Ideas]

Stacona·7/21/2014, 6:48:48 PM·1 votes·421 views

This gameplay update suggestion will move Gangplank from being this support, tank, bruiser, fighter, melee carry, pirate to being a pirate Marksman and/or Fighter. I will treat this like a champion concept while giving ideas for Gangplank that will help him out. This suggestion will lower/nerf his basic statistics to be in line with a normal marksman with the gained ability to always be a ranged champion if he so desires.

Basic Attack Range: 125 units

Parrrley (Passive): Gangplank's next basic attack within 5 seconds will critically strike whenever he casts an ability. If Parrrley takes down an unit then Gangplank gains 7 bonus gold and resets *Parrrley's *effect.

Weapon Swap (Q): Cooldown: 1 second Active: Gangplank switches between his pistol and his sword.

Pistol: Gangplank's basic attack range is increased by 400/425/450/475/500 units (525/550/575/600/625 units as his basic attack range).

Sword: Gangplank's basic attacks deal (+6/9/12/15/18%Total AD) magic damage per second and slows for 15/20/25/30/35% for 2 seconds.

Remove Scurvy (W): Cooldown: 24/22/20/18/16 seconds; Cost: 70 mana Gangplank eats a large amount of citrus fruit, instantly removing all crowd control effects on him, as well as healing himself for 12/14/16/18/20%(+1% per 10AP) of his missing health.

Raise Morale (E): Cooldown: 22/20/18/16/14 seconds; Cost: 50 mana; Range: 1000 units Passive: Gangplank is granted 3 bonus gold every time he takes down an unit. This bonus doubles to 6 when Gangplank takes down a large minion, large monster, champion, or structure.

Passive: Whenever Gangplank uses Parrrley then Raise Morale's cooldown goes down by 2 seconds.

Active: Gangplank fires into the air to grant him 50% movement speed for 4 seconds and nearby allied champions within range half this amount.

Cannon Barrage (Ultimate) (R): Static Cooldown: 2 seconds; Cost: 50 mana; Range: Global Gangplank signals his ship to fire a cannonball at the target location to deal 50/100/150(+60/80/100%Total AD)(+50%AP) physical damage to struck units in a 300 unit radius. Each cannonball takes 14/11/8 seconds to create and a maximum of 3/5/7 cannonballs may be stored at one time.

~ Stacona

2 Comments

Tritus17/21/2014, 9:59:32 PM1 votes

I Love Ganplank as a champ. Come on he's a fricken pirate. The passive is cool but its a little overpowered, especially with a 1 second cooldown on Q. Thats a whole lot of crit. I love his W and E and his ult rework looks cool, but i think the slow is essential to the ult. I have saved many teammates because of it. His new Q needs work. Why would i not just keep the gun mode active? There has to be some reason why one weapon is better than the other. I think it would be cool to have a better grog soaked blade on the sword with better AP scaling, then ap gankplank would be more viable. Just my thoughts though. Good work