Talking about Brand : trying to improve our burning combo mage.
Some says the world will end in fire.
is one of them. He's the burning vengeance and no summoner can contain him.
Brand was released quite a while back in april 2011, and was advertised as a "combo mage". I loved him from release, since he really got me with his theme, being a fire mage and most importantly, being just a pure dps machine. I also loved the fact that all his abilities synergized with his passive.
However, Brand never got very popular and as of today his pick rate is pretty low (under 4%). I think he has a few problems that are holding back from really burning up. I'm not a pro Brand player, but I really like the champion, and will try to explain what I think are his problems the best I can. The thread will be divided between these two subjects :
- Brand's problems in the current meta and why he's having trouble.
- Brand's lack of "best case scenario" for his combo based kit, especially when dueling.
1. Brand : trouble finding his place in the mobility meta.
got a few problems that hold him back :
a) He's an immobile mage. In the current meta, that alone is a problem, considering the mobility creep.
b) He rely extremely on his abilities to hit for any damage/CC to go trough (if he miss even one, he can be punished heavily for it).
c) His ultimate is not really reliable in 1v1 scenario, and the RNG hurts him even in team fights.
For those who play Brand, you know how high his dps can be if you get a good team fight. He should be the "top mage" when it comes to dps alone. Problem is, a lot of other mages currently do about as much damage as him and bring a lot more utility/safety to the team. To name a few :
got about as much AoE damage, but got way more utility (slow, speed boost, shield and her ult) then
.
can do more AoE damage from a safer distance, and he got an escape and pushing power on top of that.
bring instant AoE in team fights and is mobile and tanky, unlike Brand.
Another problem is that, since he is so heavy combo dependent (especially for his stun), any mobile assassin will make his life a living hell. A few of them are
,
,
,
and
. Winning against these match-ups as Brand is very hard.
2. The flaws in Brand's kit as a combo mage
I think it's very important for Brand to keep his identity as a combo mage, but currently the way his kit is made, he can never really get the "best" out of any situation. Let's explain that by looking at his kit :
Passive : I would not change that at all. It's a great passive that can shred tanks and that can lead to surprise kill combined with ignite.
Q : Brand's line skillshot and his opportunity to stun the target for 2 seconds if ablaze. This means he must hit his W or E before going for the stun. So far so good.
W : Brand's main AoE damage. It has a small delay, but if the target is ablaze, the damage is increased by 25 %. Sounds nice eh? But then you have to hit your Q or E before. Since you usually want to use Q when the target is already ablaze for the much needed stun, you will try hitting hit with E before W.
E : Brand's only point and click single target damage and his shortest range spell. If the target is ablaze, then the spell spreads to nearby enemies. My problem with this ability is that, in order to get the full benefit of Brand's kit, you HAVE to hit this one first, yet it's the spell that expose Brand the most to danger. Yet it would be hard to simply increase the range on a point and click ability...maybe this one could change.
R : Brand's ultimate. It can bounce up to 5 times between champions/minions. If the first target is ablaze, then the bounces will prioritize champions. This ultimate is probably the main reason Brand is so unstable/unreliable in many situations.
In 1v1, you will never get many bounces unless you have minions around, and even then there is no garentee that it will go where you want. I would propose a simple fix for this : allow Brand himself to be an available target for the bounce, similar to
spell flux. It would allow Brand to be threatening when he catch someone in the jungle with an E > Q > W > R > ignite combo and make sure they won't survive it. Brand should punish people who blindly walk to him, but currently you rarely get the full potential of his ultimate.
In team fights, depending on where the fight is, there is a good chance that some bounces are gonna be wasted on minions/monsters. I think an easy way to fix this would be to make the ult prioritize champions by default (and give it a new ablaze effect). The RNG must be reduced (or removed completely) one way or another.
Now let's see why I think that, regardless of the choice of the rotation (excluding ultimate),
always comes out on the "losing side" :
E > Q > W combo : This rotation is what I call the "ideal" harass rotation in lane. However, the trade off is that you must be close to the target to use your E, and thus can't benefit from the safety that W and Q bring (both have 900 range, while E is only at 625). Also, minions can easily block your Q, so it's not an easy rotation to pull off.
E > W > Q combo : Similar to the one above, but is harder to perform since the target will not be stunned for the W.
W > Q > E combo : This rotation is probably the "safest" to use in lane. However, since you use your W first, you will not benefit from the +25% increased damage, and this could mean the difference between winning/losing a trade or killing/not killing your opponent.
W > E > Q combo : Similar to the one above, but you have to put yourself at a bit more risk before attempting to stun your target.
For these rotations to works, you have to hit all of your spells, and it can be quite hard if against a mobile opponent. I believe Brand is punished a bit too much by them.
TL;DR Brand is currently outclassed by many other mages (mobile and not mobile) and is hard countered by assassins. His kit is also very unforgiving and could use some tweaks so that he can use it to it's full potential without so many drawbacks, while retaining his identity of the "burning combo mage" in the field of justice.
So I'm asking this to Riot and the community : What could we do to bring
on par with other mages and make him an attractive pick? He needs to keep his "combo mage" identity, but should be a bit more forgiving of mistakes. I also believe no other mages should beat him on raw damage since that's all he got. I think there is much to explore/experiment with Brand.
And with that, let the discussion begin! Don't forget to +1 and share toughts/comments! Let's see if we can improve
!