Sona was 50% win rate in 10.1. Why buff her to 54% win rate in 10.2?
I would love to have a better understanding of the balancing process at Riot. Because from the outside, it looks completely bonkers.
The team that gives us -5 Move Speed nerf on Kassadin, is also the same team that gives Sona a buff that shoots her from a 50% win rate to a 54% win rate in a single patch??
Can Riot please explain why some champs get ignored for nerfs for months at a time, but then randomly all of a sudden an untested buff (that nobody was asking for) like Sona's makes it to live?
Like I'm genuinely curious what the balancing criteria is for buffs and nerfs is because I absolutely dont get it. Someone like me would assume that a champ with a 50% win rate probably doesn't need a gigantic buff, but what the hell do I know?