Comparing the gold values of the different rune shard stats

Marshbouy·11/20/2018, 11:55:11 PM·4 votes·19,572 views

One point of AD is worth 35 gold, based off of item 1036 One point of AP is worth 21.75 gold, based off of item 1052 One extra % of attack speed is worth 25 gold, based off of item 1042 One point of armor is worth 20 gold, based off of item 1029 One point of magic resistance is worth 18 gold, based off of item 1033 One point of health is worth 2.6 gold, based off of item 1028

Calculating the worth of an extra % of CDR is a bit harder because nothing gives you flat CDR. If you subtract the gold value of stats from an item that has CDR to find what's left over, you get wildly different answers based off of what item you use. In general, item 3067 is used to calculate the gold value of CDR, which comes out to 26.6 gold per 1% CDR.

Side note: 10 adaptive force gives you 6 ad OR 10 ap depending on if your champion is AD or AP.

#Offense

Adaptive power gives you a value of 210 gold for AD and 217.5 gold for AP.

Attack speed gives you a value of 225 gold.

CDR gives you a value of 266 gold at level 18 and 26.6 gold at level 1.

#Flex

Adaptive power gives you a value of 210 gold for AD and 217.5 gold for AP.

Armor gives you a value of 100 gold.

Magic resistance gives you a value of 108 gold.

#Defense

Armor gives you a value of 100 gold.

Magic resistance gives you a value of 108 gold.

Health gives you 234 gold at level 18 and 39 gold at level 1.

#What does this mean?

Not a lot really. No matter which runes you take, the overall gold value of the stats is going to be pretty even. The only outliers are health and CDR, but the advantage only starts to show after about level 10 or so. It is far and away better to take armor/MR over health and Adapative force/attack speed over CDR.

It is aggravating though that you're essentially throwing 100g of stats away when you choose to take defensive stats instead of offensive ones in the flex line.

9 Comments

Done2511/22/2018, 7:33:54 PM2 votes

They need to increase the base value of the defensive runes, HP especially, and make it so that you get 1% CDR per level til 10% for the CDR rune.

ModUlanopo11/25/2018, 1:38:16 PM1 votes

Approved

Flashes11/25/2018, 8:09:23 PM1 votes

If you want to calculate CDR runes on someone with Transcendence, then it becomes 20 AP instead I believe, making it twice as valuable as other offense options at the cost of having lower base damage values in exchange for scaling CDR/AP

ThrowsTheBird11/27/2018, 11:09:41 AM1 votes

Also, the only reason defensive is cheap is due to tank items being very cheap. There is no reason for that, if anyone wants similar value then just raise the cost of tank items by 100-300 gold.

They can farm just like anybody else and it is not like tank items are bad...every season a champion arises that abuses them (it is Viktor currently). We had tank bruisers, tank carries, tank assassins....wonder when Riot will realize that tank items are just too efficient at this point.

TLF brubie12/5/2018, 1:34:40 PM1 votes

You do have to factor in that a cloth armor or null magic mantle is way more impactful than a longsword in a lot of matchups in the early game (although less so since conqueror was created)

BlueHeart12/9/2018, 1:42:06 AM1 votes

item 3301 gives 5% cdr

Hibeki12/10/2018, 6:35:00 AM1 votes

No this means that defensive runes are half the gold of offense runes lol

Picking 2 offensive runes is 430 gold

picking 2 defensive runes is 200 gold