I'm actually HEAVILY disappointed in Riot when it comes to Enchanters as an entire concept

chipndip1·8/22/2018, 7:24:16 AM·99 votes·57,225 views

Well, you guys made a whole new sub-forum dedicated to higher quality posts, so if I'm EVER going to have my opinion on this sort of thing feel like it means something, it's PROBABLY going to be here, and there's a lot I want to hit on, because I'm BEYOND disappointed in this regard. Note that everything I'm talking about here does NOT include Nami...like most people would probably agree.

Enchanter game play is extremely uninspired: What really makes an enchanter? Normally, it's a shield/heal you can put on someone else and a focus on defensive, reactive play. Now this isn't necessarily my issue. My issue is that the latter part is so excessively dry in function. Sona, for example, has NO variance in her kit. It's all automated in aiming, her passive being tied to AAs. Only her R can POSSIBLY miss, and it's a pretty big hit-box. She's basically a shit ton of numbers being blasted all over the screen. Karma's another example. People have been complaining FOR YEARS about her rework's execution, and the main pain point is that it's just really dang bland.

Their kits are also lazily designed on the balance spectrum: So lets look at a few of them

Janna

Just how much did we have to nerf this chick for her to FINALLY...FINALLY stop putting the entire support role in a choke hold? She has a knock up, a knock back, a slow, a heal, shield, and a MS speed towards her (usually for retreating). When it comes to peel, she's literally IMPOSSIBLE to outdo in any way, so Riot just took a massive cleaver to her whole kit and beat the shit out of it until it's finally possible. This shit's problematic. She's just a do-it-all design on the defensive spectrum. You can't ask for better peel, but enchanters are defensive champions. If you can just hard-disengage damn near anything while STILL having heals and shields in case something gets through...why the hell would you use any other enchanter? People would use Lulu just to try to match, not because she'd do anything of value in comparison (unless she'd go solo lane, which has been nipped).

Soraka

Like...her WHOLE KIT is just dedicated to power spamming heals. I get it, but...there's NOTHING else she does to any real competence, so GW pretty much takes a cleaver to her overall output in a game. Everything about her balancing's wrapped around the notion that you just wanna blast W on someone's head, and there's no other thing in her kit to balance her around. Reducing her Q range, removing the Q sweet spot, being unable to heal more when hitting more targets with Q, changing how her W heal works so it's more dependent on landing Q, nipping her W's early cds...like, Soraka's balancing is basically entirely focused on her W, otherwise she'll just spam it in the fog of war...but what else does she ACTUALLY do in the game, especially after laning? There's hardly much of anything.

Sona

I bring this champion up so much because the sheer amount of lost potential for her design is astounding. Her game play doesn't translate to anything that feels impactful, so it's super hard to actually deal with her balancing without getting back lash for it. Riot says "Alright, these guys want to be more impactful. Let's try to fix her up". What do they do? Inject her with a bit of URF and set her loose on the rift. Nothing about her core game play was addressed, even though her core game play is the entire problem...since there's literally no variance in it save for one button. You see how Xin Zhao had a massive variance issue and Riot gave him a new skill shot to open up new opportunities via utilizing a new tool that can miss? Why on Earth was this not done for Sona? I'm still salty over it to this day.

My main issue is that Riot shows 0 real interest in tackling this at all: There are no plans to create a new enchanter. The last support was an assassin, and the one before a catcher. The support jungler before Rakan? A catcher, Ivern. The last enchanter made? Well...Nami. Riot's slowing down on champion releases, as well...which is smart, but the point remains that we're probably never seeing a proper enchanter from these guys for the remainder of this decade, and the last released one was 6 years ago, the better half of a decade.

They ALSO have no plans to do any VGUs on any enchanters at all. Hell, they aren't doing VGUs on any supports at all, save one for the forseeable future, based on all the champs they've showed even marginal interest in over the past year or so, and Morgana doesn't really need much work, anyway, since they're really just doing hers because Kayle and her are like a 2 for 1 deal. They said they want to mini-work Karma, but if anyone's paying attention, we'd know that Riot's record on VGUs is pretty good...and their record for the MINI-REWORKS is pretty "meh" overall. Many of them aren't any more balanced than they were before they got reworked (like all the tank ones), some were just wastes of time that see very little change in quality from before their changes (Annie, Leona, Vel'Koz), and some got reverted (Kog, Malz)...some of THOSE being more questionable than others (Rengar, LB). Hell, in Sona's case, she became an even worse balancing issue than before she was reworked. Regardless, Riot's now going to give Karma one of these sort of half-baked investments, meanwhile the real creative pushes that create things like Nunu, Warwick, Irelia, and Akali's new designs aren't really going to show up for bot lane champions.

Idk what the issue is, honestly. You COULD say "We're treating enchanters like artillery mages, where we don't really need a ton of them in the game"...but what stops you from doing work on the ones that are in the game right now? If you rework an enchanter, the number of enchanters doesn't increase, right? We can't get new ones for years, but we ALSO can't get work on these bland, wet-noodle designs we already have, and the little bits of "effort" that we do get are the super half-baked kind that gives us...whatever that Sona mini-rework was. Like, in comparison, Xin Zhao got a new move and a new property on his ult. Casseopia got a new move and a brand new (at the time) status ailment. Sona...got her numbers heavily...tweaked...?

Long story short: Enchanter designs aren't necessarily "lazy" because they're super dated. Time change, and as tech and techniques improve, Riot's able to do more with new champs that won't be reflected in their older champs. All of that is fine, but Riot's being super lazy in addressing all of this, just like they were super lazy in addressing fighters not being balanced in the game, and how they were super lazy with bot lane being marksman land instead of an actual lane in the game and now it's pretty much stuck that way. We're gonna have another prolonged issue we can't fix if Riot keeps getting comfortable sitting on issues instead of fixing them.

203 Comments

SaltyToplaneGoat8/22/2018, 8:25:19 AM52 votes

In my opinion all Enchanters should be reworked into Utility-Mages capable of healthy solo-laning. Because if the kit is healthy in a Solo lane, it can't suddenly be bad in a Duo-Lane (the other way around is a WHOLE different story tho). The perfect example is Nami here - her kit is pretty solid and fun, she's just kept low on purpose, but with some damage buffs, especially to the ratios she could become definetly a viable top/midlane pick.

Aside from that, most champs you listed are old as fuck and due for a full-blown VGU.

RiotRiot Scruffy8/22/2018, 9:14:57 PM35 votes

Hey I'll give a quick insight into how I view good enchanter gameplay

  • Spells that put more power into other champs can only make up a minority of my power budget
  • Healing, shielding and buffing tools fall into this category
  • Good examples - > nami & bard
  • Overall my actions encourage champs to fight each other
  • Janna and lulu have been problematic here where they can feel like an impenetrable defense
  • My success and failures are clear and reflect my skill or good decision making
  • Many good examples here. Sona has some of these problems when she had too much power in "just be an aura"
FixHealsRemoveGW8/22/2018, 10:49:59 AM12 votes

[deleted]

Linna Excel8/22/2018, 5:11:16 PM8 votes

OP, I'm not sure you are aware of this but a lot of the time riot designs champs around one concept or do to one thing very well. You are complaining about champs who were specifically designed to be the way they are and have a singular gameplay focus. Riot hates generalist champs and I don't expect this to change one bit.

  • Janna is a cockblock. Any reworks she gets will probably keep her cockblock nature, add some dashes, and let her Q and ult block skill shots like yasuo's windwall.
  • Soraka used to be more of a battlemage. Her E was single target and on a lower CD for good poke. Her Q had a large AoE that shred MR. She became so oppressive mid/top that riot had to focus her on her heals. Riot never wants Soraka to be mid/top/jungle viable again.
  • Sona is a musical champ based on Auras.

If you don't like these champs, you don't have to play them. There are other champs like Nami or Lulu or support Lux.

BLIGHTBRINGER8/22/2018, 12:29:50 PM4 votes

An example of abilities that represent what Enchanter Supports should bring to the table...

Nami E: On-Hit Slow on the next 3 basic attacks. Lulu W on Ally: Grants Attack Speed for a few seconds.

The rest of the enchanters either give a shield or a heal. Even with these 2 examples, Enchanters have the opportunity to be more than they are now. There's a lot of creativity potential that could be explored and implemented into each Enchanter Support.

Soraka Soraka

Even if being a healer is her main theme, she needs to have other purposes because Grievous Wounds counters 60% of her kit (Q + W + R = 60%, Passive & E = 20%).

Soraka is one of those characters who could be really unique, she's a star child or used to be one (until her body became mortal). But she still has the powers of stars and etc... She could grant unique buffs to her allies that don't currently exist in game (I don't really have any suggestions right now but, i'm just saying that she could be really cool).

Sona Sona

Currently Sona feels like a wasted opportunity for what she could do. She could be similar to Octavia (from Warframe). In case you didn't know what i'm talking about, Octavia is a combo based character, most of her abilities plays a different rhythm (similar to Sona) and all abilities but one brings a unique effect to allies (Attack Speed Buff, Armor Bonus Buff, and etc...).

Sona could be so much more, but she's reduced to being just a simple healer/shielder, though her aura gameplay is really cool and one of the reasons why such a change could work amazingly.

Janna Janna

To be honest, I don't really know what to suggest for Janna. Her current abilities really reflects back to her lore and etc... (being a protector and all). Though some skill and mechanics could be implemented somehow.

Terozu8/22/2018, 3:52:44 PM4 votes

Sona has a bit more variance in her passive actually.

Each spell has a different effect on Crescendo.

Q extra damage.

W a slow.

E reduces their damage and also then lowers their model size by 5%(no i dont understand why either).