I'm actually HEAVILY disappointed in Riot when it comes to Enchanters as an entire concept

chipndip1··99 votes·57,225 views

Well, you guys made a whole new sub-forum dedicated to higher quality posts, so if I'm EVER going to have my opinion on this sort of thing feel like it means something, it's PROBABLY going to be here, and there's a lot I want to hit on, because I'm BEYOND disappointed in this regard. Note that everything I'm talking about here does NOT include Nami...like most people would probably agree.

Enchanter game play is extremely uninspired: What really makes an enchanter? Normally, it's a shield/heal you can put on someone else and a focus on defensive, reactive play. Now this isn't necessarily my issue. My issue is that the latter part is so excessively dry in function. Sona, for example, has NO variance in her kit. It's all automated in aiming, her passive being tied to AAs. Only her R can POSSIBLY miss, and it's a pretty big hit-box. She's basically a shit ton of numbers being blasted all over the screen. Karma's another example. People have been complaining FOR YEARS about her rework's execution, and the main pain point is that it's just really dang bland.

Their kits are also lazily designed on the balance spectrum: So lets look at a few of them

Janna

Just how much did we have to nerf this chick for her to FINALLY...FINALLY stop putting the entire support role in a choke hold? She has a knock up, a knock back, a slow, a heal, shield, and a MS speed towards her (usually for retreating). When it comes to peel, she's literally IMPOSSIBLE to outdo in any way, so Riot just took a massive cleaver to her whole kit and beat the shit out of it until it's finally possible. This shit's problematic. She's just a do-it-all design on the defensive spectrum. You can't ask for better peel, but enchanters are defensive champions. If you can just hard-disengage damn near anything while STILL having heals and shields in case something gets through...why the hell would you use any other enchanter? People would use Lulu just to try to match, not because she'd do anything of value in comparison (unless she'd go solo lane, which has been nipped).

Soraka

Like...her WHOLE KIT is just dedicated to power spamming heals. I get it, but...there's NOTHING else she does to any real competence, so GW pretty much takes a cleaver to her overall output in a game. Everything about her balancing's wrapped around the notion that you just wanna blast W on someone's head, and there's no other thing in her kit to balance her around. Reducing her Q range, removing the Q sweet spot, being unable to heal more when hitting more targets with Q, changing how her W heal works so it's more dependent on landing Q, nipping her W's early cds...like, Soraka's balancing is basically entirely focused on her W, otherwise she'll just spam it in the fog of war...but what else does she ACTUALLY do in the game, especially after laning? There's hardly much of anything.

Sona

I bring this champion up so much because the sheer amount of lost potential for her design is astounding. Her game play doesn't translate to anything that feels impactful, so it's super hard to actually deal with her balancing without getting back lash for it. Riot says "Alright, these guys want to be more impactful. Let's try to fix her up". What do they do? Inject her with a bit of URF and set her loose on the rift. Nothing about her core game play was addressed, even though her core game play is the entire problem...since there's literally no variance in it save for one button. You see how Xin Zhao had a massive variance issue and Riot gave him a new skill shot to open up new opportunities via utilizing a new tool that can miss? Why on Earth was this not done for Sona? I'm still salty over it to this day.

My main issue is that Riot shows 0 real interest in tackling this at all: There are no plans to create a new enchanter. The last support was an assassin, and the one before a catcher. The support jungler before Rakan? A catcher, Ivern. The last enchanter made? Well...Nami. Riot's slowing down on champion releases, as well...which is smart, but the point remains that we're probably never seeing a proper enchanter from these guys for the remainder of this decade, and the last released one was 6 years ago, the better half of a decade.

They ALSO have no plans to do any VGUs on any enchanters at all. Hell, they aren't doing VGUs on any supports at all, save one for the forseeable future, based on all the champs they've showed even marginal interest in over the past year or so, and Morgana doesn't really need much work, anyway, since they're really just doing hers because Kayle and her are like a 2 for 1 deal. They said they want to mini-work Karma, but if anyone's paying attention, we'd know that Riot's record on VGUs is pretty good...and their record for the MINI-REWORKS is pretty "meh" overall. Many of them aren't any more balanced than they were before they got reworked (like all the tank ones), some were just wastes of time that see very little change in quality from before their changes (Annie, Leona, Vel'Koz), and some got reverted (Kog, Malz)...some of THOSE being more questionable than others (Rengar, LB). Hell, in Sona's case, she became an even worse balancing issue than before she was reworked. Regardless, Riot's now going to give Karma one of these sort of half-baked investments, meanwhile the real creative pushes that create things like Nunu, Warwick, Irelia, and Akali's new designs aren't really going to show up for bot lane champions.

Idk what the issue is, honestly. You COULD say "We're treating enchanters like artillery mages, where we don't really need a ton of them in the game"...but what stops you from doing work on the ones that are in the game right now? If you rework an enchanter, the number of enchanters doesn't increase, right? We can't get new ones for years, but we ALSO can't get work on these bland, wet-noodle designs we already have, and the little bits of "effort" that we do get are the super half-baked kind that gives us...whatever that Sona mini-rework was. Like, in comparison, Xin Zhao got a new move and a new property on his ult. Casseopia got a new move and a brand new (at the time) status ailment. Sona...got her numbers heavily...tweaked...?

Long story short: Enchanter designs aren't necessarily "lazy" because they're super dated. Time change, and as tech and techniques improve, Riot's able to do more with new champs that won't be reflected in their older champs. All of that is fine, but Riot's being super lazy in addressing all of this, just like they were super lazy in addressing fighters not being balanced in the game, and how they were super lazy with bot lane being marksman land instead of an actual lane in the game and now it's pretty much stuck that way. We're gonna have another prolonged issue we can't fix if Riot keeps getting comfortable sitting on issues instead of fixing them.

203 Comments

SaltyToplaneGoat52 votes

In my opinion all Enchanters should be reworked into Utility-Mages capable of healthy solo-laning. Because if the kit is healthy in a Solo lane, it can't suddenly be bad in a Duo-Lane (the other way around is a WHOLE different story tho). The perfect example is Nami here - her kit is pretty solid and fun, she's just kept low on purpose, but with some damage buffs, especially to the ratios she could become definetly a viable top/midlane pick.

Aside from that, most champs you listed are old as fuck and due for a full-blown VGU.

Paroe14 votes

{quoted}

In my opinion all Enchanters should be reworked into Utility-Mages capable of healthy solo-laning. Because if the kit is healthy in a Solo lane, it can't suddenly be bad in a Duo-Lane (the other way around is a WHOLE different story tho). The perfect example is Nami here - her kit is pretty solid and fun, she's just kept low on purpose, but with some damage buffs, especially to the ratios she could become definetly a viable top/midlane pick.

Aside from that, most champs you listed are old as fuck and due for a full-blown VGU.

That line of thinking goes against riots philosophies though; Unless youre AD or a marksman, they want you pigeonholed. It will never happen, a support is... just a support, nothing more, And if one becomes something more its put back in its place very quickly.

SaltyToplaneGoat24 votes

Because that would require actual work and effort, so obviously they are against it.

But being "just a support" SUCKS. It pretty much translates to "the most exploited but also expendable member of the team". And if you do great things, everyone else gets the glory before you. That's just shitty design.

Paroe6 votes

{quoted}

Because that would require actual work and effort, so obviously they are against it.

But being "just a support" SUCKS. It pretty much translates to "the most exploited but also expendable member of the team". And if you do great things, everyone else gets the glory before you. That's just shitty design.

Yes, it is. But... Blame marksman culture for it i guess? Theyve "claimed" supports since they got crit and started warping the game around them.

It wouldnt even be hard to give lane-exclusive buffs. Lulus glitterlance can have increased damage against minions and monsters... sorakas starfall can heal/do more damage to minions... Braums Q can be a passthrough skillshot... The only super problamatic ones for being made solo-lane capable are monsters like janna and designated slaves like sona.

SennaFirstPick10 votes

the problem is that u get flamed for playing bad, but i never get praised for playing good because in the eyes of others what i did was nothing special, i got 50 vision score at 20 minutes? "well your the supp ofcourse u have high vision score" my kda is 0/0/15, " well you are support ofcourse u must have high assist numbers, the only time u get praised is when u roam and give a laner a kill, but you adc is gonna stab you in the back in your times of need because u left him alone 30 seconds and he missed 4 creeps

SanKakU2 votes

I don't believe that is true at all. Lux is more popular in middle even though she's better in support slot. Kayle is best in top lane, but has had success in all other team slots including support.

Kayle hardly ever gets touched and when she does it's usually just items/runes that indirectly nerf/buff her.

Lux gets buffed pretty regularly and might be the most fun champion in the game to play right now due to so many champions having been neglected at the moment. The best part is that she's not even a highly contested pick for some reason. Probably because many players recognize their intense lack of skill with her and play other stuff more often.

I'll just leave it at that since I don't want to counter a small comment with an excessively long one.

You can make the argument that Kayle is AD and maybe you have a point there, but I don't think a Lux that buys Manamune is suddenly AD champion. She just wanted mana for more spell casting.

Paroe4 votes

{quoted}

I don't believe that is true at all. Lux is more popular in middle even though she's better in support slot. Kayle is best in top lane, but has had success in all other team slots including support.

Kayle hardly ever gets touched and when she does it's usually just items/runes that indirectly nerf/buff her.

Lux gets buffed pretty regularly and might be the most fun champion in the game to play right now due to so many champions having been neglected at the moment. The best part is that she's not even a highly contested pick for some reason. Probably because many players recognize their intense lack of skill with her and play other stuff more often.

I'll just leave it at that since I don't want to counter a small comment with an excessively long one.

You can make the argument that Kayle is AD and maybe you have a point there, but I don't think a Lux that buys Manamune is suddenly AD champion. She just wanted mana for more spell casting.

Lux and kayle are support secondaries, not primaries. They enjoy the scaling, damage oriented kits, and base damage of mages without the stigma of being a support.
Thats why theyre both not balanced as supports.

SpecterVonBaren7 votes

STOP! Do you not know anything about the past? Lulu, Soraka, Janna, when these champs went into a solo lane the players and boards HOWLED about it because they were frustrating to play against. Don't paint this as just being a Riot thing, the players themselves HATE when enchanters go into solo lanes.

Lulu was complained about all the time when she was still able to go into a solo lane and Riot TRIED to support solo lane Lulu for several seasons and people hated them for it. Only once they nerfed her waveclear was she finally taken out of solo lane capability.

Teridax686 votes

I very much agree with this. I think one of the biggest problems with supports in any multiplayer game, and especially in MOBAs, is that they're often placed way too far into the utility end of the spectrum, and have so much power put on team reliance that they create this dilemma where they're mandatory for a team, while not being all that fun to play. It's not particularly fun being relegated to the team's servant, but someone has to do it, because that servant is so team-synergistic that not picking one in a competitive setting is putting oneself at a serious disadvantage (though not one as serious now with mages becoming popular supports).

Personally, I think there's a healthy medium to be found, one where supportive champions have some measure of team utility, and quite some powerful utility at that, but aren't made so completely reliant on it that they become unable to engage in the things everyone else takes for granted, i.e. fighting, waveclearing, making plays, carrying, and so on. Nami's definitely a good example there, and I think there are also similar version of the above champions to be had: Soraka used to have a semi-tanky offensive AP playstyle, Janna deals more damage now, Sona is notorious for stinging a fair bit if she gets a Lich Bane, etc. Lulu as well is notable for having an on-hit steroid baked into her kit, along with quite a fair bit of offense, and I think it would help to bring her back to her roots, and make her more of a hybrid between an aggressive mage and an aggressive enchanter, rather than the pure shield/ult bot she's devolved into.

As far as good models go, I'd say Kayle or Morgana are worthy examples of what enchanters could be like: champions who definitely have a fair measure of ally utility, and who can go into a position where they support their allies in a duo lane (Kayle used to be able to do that anyway), but who can also go solo and succeed (or at least could, in Morgana's case). Many, or even most enchanters could probably benefit from staying on the more utility side of things, and not having quite as much damage as Kayle, but they should still be encouraged to fight and participate in the game, and not just when their allies are around.

Linna Excel3 votes

This originates in mushes I believe, maybe even muds. That's where the MMO trinity first started to take root. Then MMOs popularized it. Now MOBAs are running with it.

It's like QWERTY, it was an idea that was necessary for its time but now its outdated but we can't get rid of it because that's what everyone is used to.

Teridax682 votes

I agree with this. Traditional support design is by no means the only carry-over League has from older games, including mechanics that can be traced all the way back to pen-and-paper RPGs (e.g. random crits), but it's definitely one that has had a more overt impact on League in recent times, as it's clashed pretty hard with matchmaking, and the need for a mass-appeal game to have a support on each team, despite the role being distinctly less popular than the rest. Thankfully, games like Overwatch seem to be breaking at least slightly from this mold, by giving their supports the ability to fight and have a legitimate chance of winning one-on-one, but we're not quite at a point where it's become the new model yet.

RiotRiot Scruffy35 votes

Hey I'll give a quick insight into how I view good enchanter gameplay

  • Spells that put more power into other champs can only make up a minority of my power budget
  • Healing, shielding and buffing tools fall into this category
  • Good examples - > nami & bard
  • Overall my actions encourage champs to fight each other
  • Janna and lulu have been problematic here where they can feel like an impenetrable defense
  • My success and failures are clear and reflect my skill or good decision making
  • Many good examples here. Sona has some of these problems when she had too much power in "just be an aura"
chipndip16 votes

On your third point, specifically about Sona, I honestly would grab a table and a mug and go tit for tat with anyone under the sun to argue that, no, she doesn't do a single lick of that, Change My Mind-style. Community morale for the champion from the Sona mains drops to all time lows whenever she has balanced win rates, and most people don't really understand what she's doing for her team unless she's ridiculously overtuned. I've made the complaint about her game play falling beyond flat for a long time now, and I honestly stick by it. It's not even a new problem.

{quoted}

Some thoughts on the current state of Sona:

  1. There are a number of Sona players who find Sona unsatisfying and feel she needs to be buffed, including some players posting on Boards who've felt that way at least since her rework last year.
  1. Sona's got a kit design that makes it really hard for her power to be satisfying. Her power's split between spell casts that affect multiple targets, auras that can affect multiple allies and power chord effects. That means each individual effect has to be pretty weak and therefore hard to feel, let alone feel good about.
  1. Sona's got a really high reliability kit. Provided you've got at least a moderate handle on how her kit works you're going to see fairly consistent output from her. Because her lows aren't very low that also contrains our ability to give her high highs.
  1. In terms of where that leaves us we could introduce some less reliable abilities and concentrate power (e.g. by removing auras, power chord or multi hit spells and in exchange buffing the remaining elements) to address points 3 and 4 above. That would lead to a drastically different Sona however. There might also be room for some small QoL or buffs, and I expect Sona will be discussed again internally after preseason follow up's on a good track (though I'm personally doubtful we've got much power to work with and simply buffing Sona until she feels good's going to set her up for a nerf).

I edited out a few bullets that aren't too relevant to the discussion...but this is from 3 years ago, and the pain points of that discussion still exist as if nothing was done, even though there was at least an attempt to do something about it. Ultimately, having super simple, super reliable, and blatantly overloaded number-based basic spells on short cds just doesn't do well for an overall game play experience.

For the more general topic, I get that it's impossible to make a perfect roster for any game. Still, I get the feeling that due to the nightmares these enchanters became in their own times, there's been this sort of "Eh...yeah...not gonna bother" mentality around them in the past few years.

RiotRiot Scruffy17 votes

Like the many cases where champs are missing our current high bar for gameplay, we are getting to everything in time. We both want to make sure that when we do change champs or other aspects of the game, we do them right and hopefully we end up fixing the issue and bringing the current mains with us in the process. We're going through VGUs as fast as we can while at a rate that we think lets us have a very high hit rate (really dont want to make the game worse).

I think it's still worth expressing what we think is good (even if we're not working on it right now) and in the future, you will see work from us that matches our design values.

PandaNator435 votes

Your work and your communication is much appreciated :)

Deathfall8 votes

{quoted}

Like the many cases where champs are missing our current high bar for gameplay, we are getting to everything in time. We both want to make sure that when we do change champs or other aspects of the game, we do them right and hopefully we end up fixing the issue and bringing the current mains with us in the process. We're going through VGUs as fast as we can while at a rate that we think lets us have a very high hit rate (really dont want to make the game worse).

I think it's still worth expressing what we think is good (even if we're not working on it right now) and in the future, you will see work from us that matches our design values.

Ryze - 4 VGU and massive reworks.

Ahri - You spent almost 4 to 5 months on her kit and it didn't go anywhere.

Lux - Worked on her for 4 to 5 months and you also updated her VO last year.

Ryze Kalista Azir Kindred Aatrox - You spent multiple amounts of time and effort on their kits compared to champions that continue to be neglected.


I will probably get another warning. I will probably have this post deleted. I am not trying to shame you guys. I am tryign to get you to realize that the community is DONE waiting. We are tried of waiting when you just continue to work on everything else that really doesn't matter. If it is not a popular or new champion, you obviously don't care.

Karma Janna Lulu Sona Soraka

Outdated art and themes, boring game-play, identities not reaching the full potential they should be, and everything else wrong with them. Continue to tell us to be patient and wait for you, but in the mean time work on the same content and champions every year for the same things. No one cares anymore and we are all flat out telling you, we are tired of waiting. It's like you are basically telling us to leave or deal with it.

Quort7 votes

I enjoy playing Lulu, Sona, and Soraka.

Lulu is fun because of her versatility. You can cast spells on allies and enemies to different effects and reactively choose to play aggressively or defensively (for example, saving Wild Growth to protect a frail ally from an enemy engage or using Wild Growth on your own engaging allies to bolster their defense and contribute significant crowd control).

Sona is fun because of her simplicity. I agree that her design is problematic, but the auras are a unique aspect of her character that has been phased out of nearly every other aspect of the game. Positioning to avoid threats while tagging as many allies as possible with your auras is also quite engaging and enjoyable to me. Getting the most out of Power Chord is also an engaging task as you cycle through abilities and prioritize different targets.

Soraka is fun because she's the dedicated healer in League of Legends; she appeals the strongest to that fantasy and, because of that, I think she's excellent.

I won't assert that these Champions are perfect, but they have a lot of appeal in their current kit and I don't think they need radical change (except, possibly, in the case of Sona).

IxtaliKing1 votes

Soraka is fun because she's the dedicated healer in League of Legends; she appeals the strongest to that fantasy and, because of that, I think she's excellent.

https://www.youtube.com/watch?v=HdpqWokf3_w&list=LLG3TQeVjfOnfojlqpjOEYKQ&t=0s&index=2

^ This is a good example of a dedicated healer. Soraka's gameplay is one dimensional and anti-fun to play against. The healer archetype has a lot of potential that Soraka doesn't live up to.

Quort2 votes

That's not really what I'm looking for with Soraka though. Whitemane's healing stems from her ability to damage enemies and, when playing Soraka, I'm looking for more of a benevolent, pacifistic approach to a healer. Soraka sacrifices her own health to heal allies and, in moments of desperation, can extend her power across the entire map to save an ally. Designs like Whitemane and Moira (from Overwatch) don't fit a character like Soraka. Even her damaging abilities, Starcall and Equinox, are more focused on protecting herself or her allies than they are on damaging enemies (through zoning, following up on ally crowd control, granting speed to allies moving away from enemies, etc...). Healing based on dealing damage is not a good direction for Soraka. :(

AbiwonKenabi4 votes

I dislike posts like this. You're implying that nobody cares about the Champions and aspects of the game that Riot has chosen to work on, and this is just false. Coming from someone with Lulu as their number one played Champion, Enchanter players and fans of these Champions are not the only people playing this game. There are Lux players, there are Aatrox players, there are mains for every Champion. They matter, too.

RiotScruffy just said, they will get to issues like this in time. Until then, I don't think its a good idea to act impatient and entitled. Its just not helpful. You can't hope to speak for the whole community, because the community is as varied as the Champion pool.

Also, I don't know where you're getting this "if they're not popular, Riot does nothing." Lulu literally just got a skin. Each of these Champions have fairly recent skins. Sona has one of five Ultimate skins. Riot knows they are popular.

Deathfall1 votes

{quoted}

I dislike posts like this. You're implying that nobody cares about the Champions and aspects of the game that Riot has chosen to work on, and this is just false. Coming from someone with Lulu as their number one played Champion, Enchanter players and fans of these Champions are not the only people playing this game. There are Lux players, there are Aatrox players, there are mains for every Champion. They matter, too.

RiotScruffy just said, they will get to issues like this in time. Until then, I don't think its a good idea to act impatient and entitled. Its just not helpful. You can't hope to speak for the whole community, because the community is as varied as the Champion pool.

Also, I don't know where you're getting this "if they're not popular, Riot does nothing." Lulu literally just got a skin. Each of these Champions have fairly recent skins. Sona has one of five Ultimate skins. Riot knows they are popular.

The fact of the matter is they work on the same champions and create content for the same champions every year. Players are done seeing another Ryze rework or VGU, work being done on champions like Ahri and Lux . . . . even going out of their way to work on art assets for champions like Lux only because she is popular, and constantly ignoring pleas and conversations about specific champions that isn't the same ones the talk about all the time.

I have remained patient, calm, cool, collected and communicated with this Development team in a positive and creative manner for the past 5 years. I am a Karma main and this Development team knows what needs to be done and what needs to be worked on. They are very aware of the implications they made with Karma's VGU 5 years ago and so many of us continue to wait and be patient. It took 5 years of whining and crying about Karma for this Development team to be be bothered to really work on her kit.

Excuse me if I can care less about your opinion and how the Developers feel when they prioritize a mini VGU for a champion like Ezreal only because he is popular. Excuse me if I care less about your opinion when the Developers continue to prioritize conversations and work on Ryze when they know champions like Karma, Morde, Skarner, Lissandra, and so many others exist. Excuse me if I care less about your opinion if the Developers went out of their way to work on Lux's VO when they are very aware that Miss Fortune and Varus no longer have VO that match their new themes and lore.

I don't care about his feelings. A lot of people don't care about his feelings. When this Development team prioritize work on the same champions and go out of their way to create content on the same champions every year, maybe it is high-time to open their eyes and realize there are other champions in their game and if they cannot do better, stop creating champions and stop catering to the same champions.

  • End and don't respond back because I wont.
AbiwonKenabi3 votes

Wow, really open to discussion there. It also feels like you barely read my post, because nowhere did I say "care about his feelings".

I said your post was kinda entitled, and that you aren't the only person playing. You CANNOT speak for everyone.

But you "won't respond", most likely because your post is more of an emotional response than any desire to have an actual discussion with Riot or anyone else.

Nevrankroaton1 votes

Can you try, at least try, to be less obnoxious? It isn't free estate where you can suddenly activate your b*atch mode in a topic where civil conversation could be make.

For fck sake, it is already good that there is someone willing to talk, we don't need another typical gameplay board idiot to just ruin what could be a talk. Especially with biased as fck arguments made for the sake of your constant b*tching.

Deathfall1 votes

{quoted}

Can you try, at least try, to be less obnoxious? It isn't free estate where you can suddenly activate your b*atch mode in a topic where civil conversation could be make.

For fck sake, it is already good that there is someone willing to talk, we don't need another typical gameplay board idiot to just ruin what could be a talk. Especially with biased as fck arguments made for the sake of your constant b*tching.

Maybe these Developers should do a better job then.

The Last Ballad4 votes

So the fact that, by your OPINION mind you, they are not doing the absolute best job conceivable, that gives you the right to lose all civility and act lake a spoiled brat?

How exactly do you have to be raised in order for you to believe you are in the right to stop treating others with basic respect, all because you think they didn't meet your expectations. That is not a normal, nor healthy, stance to take in life.

Grow up. It is quite possible to express displeasure in someone's actions without losing all sense of civility, and it's sad that you are choosing not to do so.

Deathfall13 votes

{quoted}

Hey I'll give a quick insight into how I view good enchanter gameplay

  • Spells that put more power into other champs can only make up a minority of my power budget
  • Healing, shielding and buffing tools fall into this category
  • Good examples - > nami & bard
  • Overall my actions encourage champs to fight each other
  • Janna and lulu have been problematic here where they can feel like an impenetrable defense
  • My success and failures are clear and reflect my skill or good decision making
  • Many good examples here. Sona has some of these problems when she had too much power in "just be an aura"

This is not answering the question though. Why are you doing nothing to make these champions more appealing and do more? They do too much at the expense of having some amazing ideas and themes you could play off of. You guys really don't seem interested in doing anything other than explaining to us why nothing ever gets worked on.

Ryze VGU, Ryze rework, popular champion rework, popular champion buff. Why bother responding to the question if you are not going to answer it?

ModThe Djinn29 votes

{quoted}You guys really don't seem interested in doing anything other than explaining to us why nothing ever gets worked on.

Why bother responding to the question if you are not going to answer it?

I understand this board is new, but I want to make it very clear that this sort of "holding Riot's feet to the fire" is NOT what this board is about, or what we will let it become. If you want to ask questions, that's one thing. If you want to effectively dismiss a Rioter's input because they didn't address the specific concern you wanted them to address, that's another thing entirely, and one that Gameplay+ is not intended for. It is also not how you A: get an answer to your questions or B: make Rioters feel like their comments and input is appreciated.

slippykitten4 votes

Asking a question, and when a Rioter comes in to not answer the question at all, then trying to clarify to get an actual answer is not acceptable?

There's no point in communication if a thought cannot be explored and actual answers cannot be expected. Few people are interested in just "chatting" nonsensically about things without getting any actual information on direction or change.

This is Riots problem, and this isn't helping. The community wants to know what is going on, what they can expect, if riot understands the issues and are taking steps to correcting them. If none of that can be achieved, then communication is COMPLETELY pointless.

ModThe Djinn3 votes

{quoted}Asking a question, and when a Rioter comes in to not answer the question at all, then trying to clarify to get an actual answer is not acceptable?

Seeking clarification is fine. Accusations that they are disinterested or responding improperly are not. Riot is allowed to come here and share their thoughts just like anyone else, and they're under no obligation to answer specific questions here if they don't want to, don't have the time to, or can't for whatever reason.

In short: this is a board for discussion, not for pinning Riot down and demanding answers to specific things. In this case the Rioter's comment provides some insight into his personal view on good enchanter gameplay, which is relevant to the topic. He's not obligated to contribute anything else.

SociopathFriend4 votes

Why are you doing nothing to make these champions more appealing and do more?

Why is Riot not single-handidly fixing every given problem? Because the Enchanters, although uninspired, work right now. They aren't breaking the game anymore and their kits all function (yes even Karma) as the game allows. Some people even like the kits- shocking as this may seem.

I happen to enjoy being a heal-bot when I play Raka. Know why? Because that's why I like her. She doesn't need to be "more appealing". I don't need her to have a flight ability or the ability to drop meteors across the map or see into someone's soul to get extra damage or half a dozen other things you could get from her lore.

AirKingNeo6 votes

Bard isn't a very good example because his kit doesn't accel in anything, nor really have a purpose. He's just been a lane bully because they keep upping his damage.

chipndip16 votes

He's not an enchanter to begin with, but he's mainly for long-ranged presence in the support role. He can tunnel through walls, gain speed with his chimes, and make semi-global plays off of ult while leaving a bit of sustain behind for his allies he left. He's a catcher that's good for making a difference from a distance.

GinoSoldier4 votes

{quoted}

Hey I'll give a quick insight into how I view good enchanter gameplay

  • Spells that put more power into other champs can only make up a minority of my power budget
  • Healing, shielding and buffing tools fall into this category
  • Good examples - > nami & bard
  • Overall my actions encourage champs to fight each other
  • Janna and lulu have been problematic here where they can feel like an impenetrable defense
  • My success and failures are clear and reflect my skill or good decision making
  • Many good examples here. Sona has some of these problems when she had too much power in "just be an aura"

Gonna be honest, i'm amazed you chose to dive in here, hope you got your safety vest on.

That said, i'm going to quote someone else's reply;

{quoted}

In my opinion all Enchanters should be reworked into Utility-Mages capable of healthy solo-laning. Because if the kit is healthy in a Solo lane, it can't suddenly be bad in a Duo-Lane (the other way around is a WHOLE different story tho). The perfect example is Nami here - her kit is pretty solid and fun, she's just kept low on purpose, but with some damage buffs, especially to the ratios she could become definetly a viable top/midlane pick.

I wanna ask you outright, what are the chances of this being a thing? The entire support cast is consistently causing issues due to being balanced on a different level than the rest of the classes. At the same time, many other champions are viable or close to in the support role, going from Sion to Brand, while the support cast essentially has no other doable lanes for people who would like to solo play with them.

I won't ramble on; i figure you get the point i'm trying to convey; but there's this:

Riot now has a spot where they can heavily experiment such balance changes (currently being busy with Nexus Blitz). I would think it a good idea to give this a swing; Throw ideas at the walls for every support champion that would bring them into viability for other lanes and see what sticks, what systemic changes need to be made, and so on.

I really want this to be a thing.

Sincerely, an AP Sona main.

RiotRiot Scruffy9 votes

I think you put it pretty well actually. Nami / Bard are the modern brand of enchanter. Even though Nami doesn't do nearly as much "enchanting" as a Sona or Soraka, the feeling of being a positive supportive ally is still there.

Edit: also I didn't answer your question about if enchanters can become more viable in solo lanes. Generally we're not opposed to it if the gameplay isn't completely degenerate (old soraka starfall spam). Though in some cases like lulu they can work pretty well but in others their tools make it hard for them to be viable with minor tuning.

IamURHERO1 votes

Though in some cases like lulu they can work pretty well

This is a fucking joke right? I don't know if you were working during that time when people were playing lulu solo lane a lot, because I do as a lulu support main. The employees in riot was working so hard to try to balance solo lane lulu. It was just nerf, after nerf, after nerf after nerf. Yea, it work pretty well. Finally you nerf it so hard that very little amount of people play lulu in solo lane.

As someone who played enchantress support for 7 years, your enchantress are viable but they are so BORING TO PLAY!!!. Their kits needs more complexity to make it more fun. I have played a lot of different moba games that have enchantress support and I can honestly say their kits are so much more fun to play then your enchantress supports. Of course they are not as popular and balance as league but the enchantress supports are way more fun to play.

Firu2 votes

I think you can relay the points of this post in a more constructive and less aggressive way. People might be more amendable to hear them then. If you keep the tone approachable, then people will approach.

Chermorg7 votes

I’m going to pop in here and say that things such as screaming, excessive emphasis, passive (and even active) aggressiveness, and hyperbole are not things that we’re going to support on this board. You obviously have a very charged opinion on the subject, and we welcome that, but please back your opinions up with evidence and refrain from getting worked up. To be extra clear, this is a warning that this sort of response will likely be deleted or edited for content in the future, but is being given leniency due to the new nature of the board.

sad þoy2 votes

{quoted}

I think you put it pretty well actually. Nami / Bard are the modern brand of enchanter. Even though Nami doesn't do nearly as much "enchanting" as a Sona or Soraka, the feeling of being a positive supportive ally is still there.

Edit: also I didn't answer your question about if enchanters can become more viable in solo lanes. Generally we're not opposed to it if the gameplay isn't completely degenerate (old soraka starfall spam). Though in some cases like lulu they can work pretty well but in others their tools make it hard for them to be viable with minor tuning.

Rework Soraka again, give her mana regeneration skill back in a healthy way but not at a great price. She was unique for being able to replenish mana, recently she's been so boring to play.

FixHealsRemoveGW12 votes

[deleted]

ModAcademy Kayn3 votes

The comments look to be the same as well, just look above where people are still here with the mentality of

That line of thinking goes against riots philosophies though; Unless youre AD or a marksman, they want you pigeonholed.

or

Because that would require actual work and effort, so obviously they are against it.

I really wish that there was a downvote button, but I can see why there isn't one, so no one's ideas just get tanked.

SaltyToplaneGoat1 votes

Oh that work and effort line is still true, trust me.

This a problem with several old champs at Riot, that no one kinda feels responsible for. It results in horribly bland reworks, generic low-effort changes, and completly uninspired approaches to things. Sometimes you have a good designer who can just work with whatever you give him, somtimes the champ is iconic enough to have fans within the dev team, so someone volunteers when its time for the rework. But if that doesn't happen... well then obviously the "least effort taken" approach will be used.

Karma, Cassiopaia, Sejuani,... you can't tell me that someone really sat down, thought long and hard about how to properly translate the character fantasy into gameplay, and what would be the most awesome thing they could possibly pull off in lore and how to translate that into the game, and then decided "muh minor gameplay changes and some updated VFX is all that's in for that". No this was definetly more the result of someone just not caring and making the least effort possible on the gameplay side. Sona, Soraka, and Janna are in the same boat - tbh Soraka had it even worse, as whenever she got ANYTHING nice, like the bonus damage in perfect Q hits, was just removed for no reason immedeatly.

Right now the situation is convenient for them, not perfect but at leats not straight up breaking the game from their perspective. Changing it would mean extra work - and I doubt you're going to find many people happy about extra work, no matter the profession. Humans are lazy, that's not an idea, that's pretty much a fact.

ModAcademy Kayn4 votes

This a problem with several old champs at Riot, that no one kinda feels responsible for. It results in horribly bland reworks, generic low-effort changes, and completely uninspired approaches to things.

This isn't low effort, or laziness. This is usually due to resource limitation, or trying to accomplish too much with too little time. A great example of the second one, would be the class reworks, which failed not because that no one cared, or no one cared about accurate champion Fantasy. They failed due to the fact that a lot of champions needed more work than what they got, due to the aspect of the Class Rework, crammed into a single PBE timeframe.

This is an effort, which is ruined by the project itself. I remember the Cass rework, the one with the stacks, and while I agree it was a failure, it's not because of the efforts of the designer alone. It's resources. Cass may have needed more work when she gotten that first rework, but all that was given was simply number and mechanic changes, not ability changes like we see today.

It's why I don't place the blame of Mordekaiser's state solely on CertainlyT himself, but on the fact that Morde needed more than what he got, but due to resources, CertainlyT had to work with what he had. Both Stashu and CertainlyT had limited resources to fix a problem that both these champions had at the time, which both shows in the results. Had they more time, more ability to fully change abilities, or to redesign, than we'd have better champions to this day, but it all stems back to resources.

I dunno bout the Karma stuff though, that was before my time.

Linna Excel8 votes

OP, I'm not sure you are aware of this but a lot of the time riot designs champs around one concept or do to one thing very well. You are complaining about champs who were specifically designed to be the way they are and have a singular gameplay focus. Riot hates generalist champs and I don't expect this to change one bit.

  • Janna is a cockblock. Any reworks she gets will probably keep her cockblock nature, add some dashes, and let her Q and ult block skill shots like yasuo's windwall.
  • Soraka used to be more of a battlemage. Her E was single target and on a lower CD for good poke. Her Q had a large AoE that shred MR. She became so oppressive mid/top that riot had to focus her on her heals. Riot never wants Soraka to be mid/top/jungle viable again.
  • Sona is a musical champ based on Auras.

If you don't like these champs, you don't have to play them. There are other champs like Nami or Lulu or support Lux.

chipndip13 votes

[{quoted}](name=Linna Excel,realm=NA,application-id=ELUpwER8,discussion-id=GIWBugod,comment-id=000b,timestamp=2018-08-22T17:11:16.928+0000)

OP, I'm not sure you are aware of this but a lot of the time riot designs champs around one concept or do to one thing very well. You are complaining about champs who were specifically designed to be the way they are and have a singular gameplay focus. Riot hates generalist champs and I don't expect this to change one bit.

...So why are Janna and Sona the way they are now?

  • Janna is a cockblock. Any reworks she gets will probably keep her cockblock nature, add some dashes, and let her Q and ult block skill shots like yasuo's windwall.

Here's the thing: She has a lot of hard cc. FINE. That isn't my issue. My issue is that she has this hard cc AND she dips into the territory of all the other enchanters. She STILL gets a shield, she STILL gets a MS buff for allies, she STILL gets an aoe heal, and she STILL gets a MS debuff on enemies. This makes her able to do just about anything on the defensive spectrum...so where's the merit in playing someone like Sona when Janna exists? This is why Riot beat the living shit out of her kit...because even in THIS state it's still pretty dang usable for solo queue at least. She does way too much.

  • Soraka used to be more of a battlemage. Her E was single target and on a lower CD for good poke. Her Q had a large AoE that shred MR. She became so oppressive mid/top that riot had to focus her on her heals. Riot never wants Soraka to be mid/top/jungle viable again.

My issue with Soraka is that her game play loop is super 1-dimensional. Just because you're designed around a concept doesn't mean you have to be 1-dimensional. Rakan's a catcher designed around mobility. He's not 1-dimensional, but his main tools (his W, E, and R) support this game play style. Soraka, however, is REALLY DAMN 1-DIMENSIONAL, sorry to say.

  • Sona is a musical champ based on Auras.

It's really bad that you don't even have a niche to describe for this champion like you did with the other 2. "Musical champion" isn't a niche. It's a theme. Sona didn't have a niche, so Riot coughed up "scaling support" during her mini-rework. It sucks but it's something. Doesn't change the fact that she should be a top spot pick for a VGU by now.

If you don't like these champs, you don't have to play them. There are other champs like Nami or Lulu or support Lux.

I already main Nami now, but that doesn't negate the point.

Linna Excel1 votes

Yes Janna is a little overloaded but I also don't see any rioters claiming she needs to have a massive rework on her gameplay identity. I mean her Q and R make sense for a wind mage so they have to stay. I don't see riot removing her shield because it's just too core to her kit and gameplay identity. Riot could make her W all damage and no utility, but that's about all I can see them doing to her right now.

With Soraka, I hated her rework since it was announce, I still don't like it, but riot gives no craps about her and I'm tired of beating a dead horse. It was a mistake to link her Q and W to being with. They made her worse by removing the poke on her E; it's on too long a CD now and frankly I don't like how it works anymore. I used to max E first before her rework, now I don't. However, she was one of those champs riot didn't want to see in pro games, she made pro games, and so they decided to ruin her by keeping her as brain-dead as ever and making her game-warping. As someone who mains her to this day, I still hate the life-cost on her W. I kind of wish riot would revert her E, give her a W heal that works independently of her other skills and turn her back into a healer/poke-battlemage.

All that said, I can still play her so I do.

As for Sona, she is what she is: an aura champ who is about selecting the right song for her passive AA. That's not something riot can really change. She's always going to be about positioning. The poke on her Q and the other champ heal on her W is just something so people can see her doing something. Riot could do something else with her E, but that's about it. She is what she is and I don't think her design is wrong. I love playing Sona. I finally got around to getting my first mastery 7 token on her yesterday (ARAM main for most of the year).

At the end of the day, not every champ is for every player. Just because some of us don't like all the champs doesn't mean those champs have a ton of people who do love them. As a person who really hates it when riot deletes some champs during reworks, I'd really prefer riot focus on making newer champs that don't have the flaws of the old ones.

chipndip12 votes

[{quoted}](name=Linna Excel,realm=NA,application-id=ELUpwER8,discussion-id=GIWBugod,comment-id=000b00000000,timestamp=2018-08-22T18:17:32.122+0000)

I'm about to pop off a little. It isn't entirely your fault, but this needs to be stressed heavily.

Yes Janna is a little overloaded but I also don't see any rioters claiming she needs to have a massive rework on her gameplay identity.

Being complacent about it doesn't change the fact that it's a problem. Janna's blatantly overloaded.

As for Sona, she is what she is: an aura champ who is about selecting the right song for her passive AA. That's not something riot can really change. She's always going to be about positioning. The poke on her Q and the other champ heal on her W is just something so people can see her doing something. Riot could do something else with her E, but that's about it. She is what she is and I don't think her design is wrong. I love playing Sona. I finally got around to getting my first mastery 7 token on her yesterday (ARAM main for most of the year).

Here's what you don't get.

  1. EVERY. CHAMP. IN. THIS GAME. POSITIONS. That isn't a "thing" that brings out a champion's kit. It's a bare necessity of the game if you don't want to see Bronze 5. Your post even shows how lazily done her Q and W are. "Just so people can see she's doing something"? The hell!?

Her design is absolute garbage. Complete hogwash. Lazy. Half-assed. Uninspired. Lousy. Idk, pick a word.

At the end of the day, not every champ is for every player. Just because some of us don't like all the champs doesn't mean those champs have a ton of people who do love them. As a person who really hates it when riot deletes some champs during reworks, I'd really prefer riot focus on making newer champs that don't have the flaws of the old ones.

Oh, and here's the biggest "F YOU" in this whole thing.

If I played tanks, they vgu'd Poppy and Galio, two wardens, they're reworking a third in Nunu, and they MADE ORNN for vanguard players.

If I played battle mages, they vgu'd Swain and MADE AURELION SOL.

If I played burst mages they MADE ZOE AND TALIYAH

If I played assassins they vgu'd Evelynn and Akali and EVEN MADE PYKE, so you can support and play assassin at the same damn time.

If I played marksmen they MADE XAYAH AND KAI'SA.

If I played catchers they MADE RAKAN...and then made Ivern so you can support while you freaking jungle.

If I play enchanters? Not only have they not modernized any of these older designs, but they haven't made a new one in 6 freaking years.

I don't want a warden or a catcher with "enchanter bits". I want an enchanter. We haven't seen a new one since 2012 ON TOP OF these problems detailed here. Riot gets no pass from me.

Ariel the Cruel3 votes

So trying to get a gauge of what you are after, here are some quick update ideas (off the top of my head). . .

Bard Bard Is awesome. Just a friendly reminder. :)




Janna Janna

P: MS bonus changed to 5% +2% per rank of W while it is not on CD. Makes using Zephyr more costly.

Q: Size grows with charge time, arrow effect alerting allies of the travel direction. (smaller hit-box when snap-casting, larger when fully charged.) Still breaks dashes. The idea here is too encourage predictive play on Janna's part.

W: Cooldown per level lowered. AA bonus moved from passive to W, can be used on allies to give them her damage and MS bonus. Still castable on enemies to damage and slow. Becomes a linear collision skill shot only hitting champions (with a generous hit-box). While this will remove some of the encouragement Janna has to interact with enemies, it drastically increases the trade-off when giving allies bonus damage as opposed to the live version on shield. Changing the bonus to on-hit damage also removes crit scaling.

E: Cooldown increased. No longer decays, but also no longer grants bonus AD. Partial cooldown and mana refund if the shield is broken. Since decaying shields are the newest enchanter trend and ult heal is being removed, this lets her preserve a core strength. The partial refund is to give opponents a way to play around the shield while also punishing her for spamming.

R: Heal replaced with a slow and grounds enemies in the AoE. Channels for god-tier peel (or picks) instead of resetting the fight.

The idea here is to really double-down on Janna's peel and decision making while reducing her general versatility. The damage bonus on her live passive feels like a trap most of the time and the AD on shield is often accused of double-dipping by the community. Reworking both of them into something donatable seems like a efficient solution to both.



Karma Skarma

Step 1) Admit I'm biased.

P: Shields and heals on allies gain bonus effectiveness equal to a % of the ally's missing health. 5% for heals and 15% for shields. First step to giving her a passive while returning her the niche of "front-liner's support."

Q: No change.

Q2: Bullet removed; changed to a ground targeted skill shot. Immediately slows and grounds in an AoE on cast. No damage until eruption. Changes from a damage focused ability to a utility focused ability.

W: Increased leash range and damages every half second. Continually heals for a % of damage dealt. Increases consistency and safety making it more usable when not building tank.

W2: Cast on target ally granting them both bonus resists equal to 10/20/30% of who ever's is higher (usable on minions, target detection prioritizes champions). Karma heals for a % of all damage taken by that ally and they heal for a % of all damage dealt by Karma's abilities and basic attacks (No Sunfire loopholes). Replacing the CC component with a durability steroid that allows and encourages her to follow her favorite front liner into the fray, while rewarding them for the carry. This also gives tank Skarma a purpose beyond "hard to kill," if people want to pursue it. Braum would still be a better option of you're trying to give squishies some durability, though.

E: Shields Karma and target ally (Target detection prioritizes champions). Shield amount increased on self cast. Lets her double dip when shielding minions during lane phase or allies in a fight. Self cast buff allows ally shield to be weaker (using passive) without hurting her solo lane.

E2: Deals damage in an area based on target ally's max health (Target detection prioritizes champions), then shields that ally equal to the damage dealt (post-mitigation). Return of the shield bomb! Though not quite as powerful as legend, it still allows her to perform some shenanigans during lane phase and becomes a mini-nuke when used on health stackers (Vlad, Zac, etc.).

R: "Buy back" passive moved to ult. Mantras now (again) inverse abilities instead of making them flat better. Now that Mantra is replacing abilities instead of buffing them, that should free up enough power budget to give her a "real" passive.

Working with Skarma's enchanter elements, I want to bring back pre-rework's synergy with beefy front liners. The goal is to keep her as an early game solo laner while transitioning into a mid/late game tank/fighter support. This, of course, means finding ways to reduce her effectiveness when supporting squishies. Hopefully the overhaul makes her a bit more interesting to play while pissing off her two fan bases roughly equally.



Lulu Lulu Nami Nami Rakan Rakan

Since you didn't express any complaints about them, I won't bother touching.


Sona Sona

P: Sona's basic abilities have no individual cooldown. Instead she has 4 "beats" (ammo system), one of which is consumed with each spell cast. All of Sona's basic abilities go on a half-second cooldown when a beat is expended. 1 beat is regained every 4 seconds (Not affected by CDR).

Once every 6 seconds (not affected by CDR), if Sona has no "beats," Her next AA is modified based on the last spell she cast.

  • Q: Deals true damage in an area around the target. Instantly kills wards and visible, damageable traps in the AoE.
  • Reduces the single-target annihilation in return for extra team-fight chip. Doesn't feel as bad losing it to a ward.
  • W: Forces the target enemy to dance for a short amount of time. Only consumed when attacking a champion.
  • Keeping her stun after replacing the ult.
  • E: Causes enemies in a cone to deal reduced damage.
  • Upping the power a bit to compensate for the reduced usage.

Q: Deals a small amount of damage in a cone. Enemies affected take a small amount of bonus damage from all sources, including her passive, for 2 seconds (Stacks up to 4 times, new applications also refresh duration). Burning 4 beats on Q then hitting with the AA will still chunk enemies, but gives a lot more counter-play. Original damage potential is shunted into "bonus damage" giving allies an opportunity to dance along.

W: Grants Sona and nearby allies Bonus base MS for 1 second. Additional casts stack and refresh the duration. I'm really at a loss on what to do with this one. :/

E: Drops a <thing> that shields nearby allied champions (including Sona) for a small amount every time she uses an ability in it's radius. Lasts 3 seconds and multiple shields stack. Since the shield projectile was never very swift to begin with, I'm not overly concerned with the delay. This lets her create a "studio" where she can stack shields on allies. Individual shields are small though, so it's not a life-saving ability. Counter-play is to not let her set up, pull her out of the set-up, or assassinate targets before the shields can stack.

R: Cut Time Sona temporarily changes tempo from common time to cut time, regenerating 1 beat immediately. For the next 6 seconds, her abilities have a quarter second cooldown and she regenerates 1 beat ever 2 seconds.

<"Change the beat, set the mood.">

Keeping Sona the "kitchen sink" support. Skill-shot counter-play is a bit of a rough one without completely alienating her player-base (this probably pushes it too far already). Instead I opted for situational counter-play. Keeping with her music theme, I tried to build the kit around musical tempo. Specifically, common time (4/4). When all hell breaks lose, she can change the tempo for a short-lived super show.



Soraka Soraka

P: Soraka uses %current health instead of mana to cast abilities. When ever she damages an enemy, she regenerates 80% of the health cost over the next 4 seconds (doubled against champions). 50% of Soraka's bonus health, health regen, and mana regen is converted into AP at a <number> ratio (Think Pyke, not Vlad). Moves faster towards low health allied champions. Implementing the mechanic that her kit will revolve around, while taking inspiration from Pyke/Jhin to mitigate itemized circumvention. Also keeping the ambulance thing so she has a "real" passive.

Q: 5% cost. Drops a star on target location. Enemies take damage over time while allies gain bonus health regen. Does not affect Soraka. Her primary means of healing and recovering health in a fight. Technically has the ability to heal herself and an ally, which is why the functionality is limited to DoT and health regen.

W: 15%. After a short channel, Soraka heals target ally for a large amount of health or damages target enemy champion. Thanks to the new healing options in her kit, I can afford to nerf this one. Keeping the Over-sized point-and-click heal players know, but adding the ability for enemies to interrupt it. Can also be used on enemy champions if she needs the health.

E: 5% Still creates a silencing circle. Allies inside the circle receive increased healing and health regen from Soraka's abilities. Enemies inside the circle when it collapses are rooted, allies inside the circle when it collapses are cleansed. Encourages allies to stay inside the circle where enemies can layer their AoE. Also serves as my answer to grievous wounds.

R: No change. Too Iconic.

We know Riot Doesn't like Soraka because she is the game dedicated healer. Rather than making her revolve entirely around 1 skill, I'm trying to make her revolve around the 1 health conversion mechanic. Hard to say if this is better or worse, but it at least has more play dynamics. Using abilities in rapid succession is an intended method of "gaming" her passive recovery. As is enemies bursting her during the recovery window.



Tried to post this earlier but my internet went out. Now the thread is exploding. XD Oh well. Best intentions and all that . . .

BLIGHTBRINGER4 votes

An example of abilities that represent what Enchanter Supports should bring to the table...

Nami E: On-Hit Slow on the next 3 basic attacks. Lulu W on Ally: Grants Attack Speed for a few seconds.

The rest of the enchanters either give a shield or a heal. Even with these 2 examples, Enchanters have the opportunity to be more than they are now. There's a lot of creativity potential that could be explored and implemented into each Enchanter Support.

Soraka Soraka

Even if being a healer is her main theme, she needs to have other purposes because Grievous Wounds counters 60% of her kit (Q + W + R = 60%, Passive & E = 20%).

Soraka is one of those characters who could be really unique, she's a star child or used to be one (until her body became mortal). But she still has the powers of stars and etc... She could grant unique buffs to her allies that don't currently exist in game (I don't really have any suggestions right now but, i'm just saying that she could be really cool).

Sona Sona

Currently Sona feels like a wasted opportunity for what she could do. She could be similar to Octavia (from Warframe). In case you didn't know what i'm talking about, Octavia is a combo based character, most of her abilities plays a different rhythm (similar to Sona) and all abilities but one brings a unique effect to allies (Attack Speed Buff, Armor Bonus Buff, and etc...).

Sona could be so much more, but she's reduced to being just a simple healer/shielder, though her aura gameplay is really cool and one of the reasons why such a change could work amazingly.

Janna Janna

To be honest, I don't really know what to suggest for Janna. Her current abilities really reflects back to her lore and etc... (being a protector and all). Though some skill and mechanics could be implemented somehow.

Terozu4 votes

Sona has a bit more variance in her passive actually.

Each spell has a different effect on Crescendo.

Q extra damage.

W a slow.

E reduces their damage and also then lowers their model size by 5%(no i dont understand why either).

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