Energy resource ideas
Would there be any way to balance it in a way where if you cast a skill on low energy it does less damage? Or a mechanic requiring a energy champion to maintain 100% energy for 3 or so seconds after they go low on energy or else they will be "fatigued" and have a % damage debuff on their spells
Adjust Shen and maybe Kennen accordingly
Don't rip my head off, I am just spitballing my idea to the whole energy spam problem