I think we can all agree that duskblade and stormrazor are horrible design for items.

Dasdi96··7 votes·3,678 views

I am even seeing this item combo on LeeSin and other divers. I knew it was going to be a problem ever since the item hit the pbe. First auto attack stacking should have never became a thing. There is no way to balance these items. I would actually recommend they just get removed from the game. There is way too much lethality, so 1 less lethality item will make assassins easier to balance. As for stormrazor, it is mndatory for crit adcs to rush it because of its cheap cost and its massive powerspike. If your crit adc doesn't rush stormrazor, the enemy team can easily take advantage of that by forcing fights since your adc is only 1/2 of a champion at that stage.

10 Comments

Paroe3 votes

You realize Lee-sin has one of the highest AD burst ratios in the game right? And that, much like Gnar and renekton, he only "builds tank" because of his very high base and ratios? With the rise of ultra-high burst he doesnt need to build like a tank anymore and can focus on building like an assassin. Hell, if it werent for his point and click ultimate you could even call him a very healthy assassin.

This being said, league of legends is not a game where high alpha damage and high sustained damage should be on the same champion. Storm razor needs to have its attack speed components removed, and the combination of critical strike and attack speed needs to be removed from itemization. Kircheus shard items can be combined into one for the most part and be turned into sole crit items (25% crit, stronger passive?) Runaans can have 70% attack speed. Phantom dancer can be changed to 25% crit, 35% attack speed as its just a utility item. IE is actually fine for this, and giving it 25% crit would be an acceptable reallocation of power.

Further changes to assassin items would be the complete removal of lethality as a purchasable stat and increasing the AD of assassin items to include 65-70AD and perhaps 10% CDR. Serrated Dirk could easily be reworked with this aspect, losing its lethality for said CDR. Specific item changes in this bracket would be for duskblade; having it build out of sheen would be a fantastic way to limit its strength. 50% base AD+0.5 bonus AD would be a fantastic change that leaves the item open for changes in the future. Also, of course, its blackout passive would be removed. War on vision isnt fun.

Dasdi961 votes

{quoted}

You realize Lee-sin has one of the highest AD burst ratios in the game right? And that, much like Gnar and renekton, he only "builds tank" because of his very high base and ratios? With the rise of ultra-high burst he doesnt need to build like a tank anymore and can focus on building like an assassin. Hell, if it werent for his point and click ultimate you could even call him a very healthy assassin.

This being said, league of legends is not a game where high alpha damage and high sustained damage should be on the same champion. Storm razor needs to have its attack speed components removed, and the combination of critical strike and attack speed needs to be removed from itemization. Kircheus shard items can be combined into one for the most part and be turned into sole crit items (25% crit, stronger passive?) Runaans can have 70% attack speed. Phantom dancer can be changed to 25% crit, 35% attack speed as its just a utility item. IE is actually fine for this, and giving it 25% crit would be an acceptable reallocation of power.

Further changes to assassin items would be the complete removal of lethality as a purchasable stat and increasing the AD of assassin items to include 65-70AD and perhaps 10% CDR. Serrated Dirk could easily be reworked with this aspect, losing its lethality for said CDR. Specific item changes in this bracket would be for duskblade; having it build out of sheen would be a fantastic way to limit its strength. 50% base AD+0.5 bonus AD would be a fantastic change that leaves the item open for changes in the future. Also, of course, its blackout passive would be removed. War on vision isnt fun.

Yes, except now he doesn't even need to land q. He just ward hops near you, autos you once, e, then r will probably overkill a squishy.

Paroe1 votes

{quoted}

Yes, except now he doesn't even need to land q. He just ward hops near you, autos you once, e, then r will probably overkill a squishy.

You uhh... Might want to cut out what youre not responding to instead of mindlessly quoting a whole post with multiple points.

Wilyum2 votes

My biggest problem with it is how strong in the early game it is a mf with just a serated Dirk smacks me for a third of my health

Elkington2 votes

Even if the items were removed, it's not like damage would be any less absurd. The overlying problem are the underwhelming defensive options, both through runes and itemization. There are myriad ways to improve your damage, but extremely limited ways to mitigate or reduce it aside from avoiding said damage completely. I see percentage based damage amplifiers all over the place, but where are all the percent based mitigation skills? The only one I can think of through runes that purely offers defense is conditioning, which can only be accessed 10 entire minutes into the game (aka when the snowballing has already long started). The others either deal damage or accommodate damage stacking like nullifying orb.

There is too much damage all over the place and not enough mitigation and reduction. Back in season 2, there was an even amount of defensive and offensive scaling, and nearly every champion was viable to some extent. The only champions that had a hard time back then were arguably assassins and/or flashy champions that relied on one-shotting opponents. They were feast-or-famine back then because defensive scaling and itemization were actually good, so they had to snowball early on or risk falling off late game, since even adcs would purchase at least one pure defensive item.

I feel like a broken record at this point, but this game will always be a balance nightmare until Riot decides to finally even the power between offensive and defensive scaling/itemization. **Simply buffing a few tanks/bruisers does nothing, you have to improve the power of both defensive itemization AND defensive runes. No damage, just straight up buffing defense. ** League of Legends is supposed to be a strategy game, where defensive and offensive options are generally held in equal value.

ZT Xperimentor1 votes

This I'd agree with, nerfing damage while buffing defense would be too much; the problem is both the excessive damage introduced, and the nerfed durability, and one solution should be tried at a time.

LTK KoRo1 votes

Duskblade got implemented in it's current form only because assassins were trash-tier after their reworks.

Bring back assassins reliable damage, remove gimmicks like Talon passive and then we can remove duskblade.

Kha Kay1 votes

Streamer say damage is overtuned so we all say damage is overtuned

SwiftKitten882 votes

[{quoted}](name=Kha Kay,realm=NA,application-id=3ErqAdtq,discussion-id=zwtAXWME,comment-id=0004,timestamp=2018-09-30T14:54:35.951+0000)

Streamer say damage is overtuned so we all say damage is overtuned

welcome to the forums... we have actually been saying this for nearly 3 years, back when it STARTED to become an issue when they added keystones and removed the season 4 mastery system and added front loaded burst with things like "thunderlords" anditem 3147.

this has nothing to do with "streamers". if anything the streamers just finally caught up the with issue

Kha Kay1 votes

Pretty sure back than people were complaining about how tanks are able to solo kill adc but okay cool

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