yet part of the reason for the changes was the player base wanting shorter games cuz the old 40-55min games people said took to much time
so now the average game is 32mins ish
they added rift to make the game faster... the team that gets it gets at least 1 turret out of it which equates to alot of map control/pressure and team gold
but yet they took this element from drag for team gold?
now you have to decide between baron or elder... if you get a pick or two and have a 3 vs 5 and lanes pushing then you can legit split and get both further snowballing.
i cant tell you how many games i see 1st blood in under 3 mins. its like no one knows how to play and farm at all people just wanna all in at lvl 1 /2 and dont realize that most at those early levels if you just trade and make the enemy in lane draw agro from the minions that will do more damage then what you are gonna do with autos.
(game i just finish jax on my team gave 1st blood to teemo top before minions got to lane fml )
another thing that pushes game time is the gold/experience obtained jungle and support now ... sometimes i will be equal to or higher lvl then solo laners in either position so in the past seasons where solo lanes were super gold fed early and adcs were stronger mid game and jungle and supports had slightly less but if they were involved in a lot of objectives or asst they would be on par. now every one is rich... which in itself creates a power shift to certain champs
then we take a look at the element drags ... and the randomness it provides ... if a team was able to obtain two early infernal drags they clearly have an stat/gold advantage that just scale more with items and levels
but if you wanted to try to combat this at next drag and it ends up cloud/water drag you are kinda fuked if behind.
mountain and infernal are truly the only ones worth contesting ( imo )
but with the changes to turrets , and the 1st turret bonus gold it escalates agro play and dives which can legit lose a game.
then we add in the reworked masteries from season 6 with the balance nightmare they caused with keystones
(bout to do the same fukin thing with runes FML ) and with the super agro meta, snowball games etc with having to rework more and more champs, buffs, nerfs, item changes etc balance to me is more of an issue then it ever been
just my thoughts