Why is Randuin's losing the power to reduce crit damage?
PBE
- Cost lowered from 2900g to 2600g
- Health reduced from 500 to 425
- No longer reduces damage taken from critical strikes
- Slow duration reduced from 4 to 2
- Slow percent increased from 35% to 55%
I just find this a bit surprising that this is what they're currently planning for the item right now. The rest of the changes I'm fairly OK with but why remove the ability that makes you a little more resilient to ADC's shooting you down to hell before you can get to them, (or even block Yasuo's damage)? I'm not fully complaining but I'm just curious why they're removing it. Like, will this eventually come back in another item or something?
or
when it came to an item where you needed to soak up some physical damage, as these items are more useful when it comes to that sort of thing. In addition, some of the power of
was wrapped up in that stat, which pretty much reduced the power of ONE champion per game (unless they had a Yas or Trynd top). Now, it can compete with the other items as the go-to item for wardens when they want a good AOE slow in teamfights in order to peel for their carries. Sure, the AS slow will be nice, but its not going to be one of the bigger selling points of the item anymore either.
got nerf
got nerf and now it will be
turn next patch. The all have under 50% win rate to let Rito know but they never consider 95% of the player base statistic. If it's played in LCS then chances are it will be nerf, some one must message the balance team that PRO players play LoL differently from 95% of the players.