Increase infinity's edge damage to 75 and crit rate to 25%
But decrease the critical damage for ranged champions to 225%, ranged adcs are balanced now while melee adcs can have one advantage. There is no reason currently to pick a melee adc unless you want to lose.
can take towers faster than any adc yet you never see them picked in the place of one.
Get smashed by ranged champions in lane and also die instantly lategame in a teamfight where as champs like
will never even be touched a single time in any fight unless they screw up.