I feel Veigar's E should have 0.5s warnings instead of 0.75s
So it's been a while since Veigar's been changed. Some players have moved on, some have continued playing him and being one who still played a bit of Veigar, but less than before, my general conclusion would be that he's still somehow decent, but unreliable. It's like.. He's not steady, he either needs his opponents to be a bit slow to react or his teammates to land CC for him to chain it.
It's simple, imagine if you take any other midlaner and slow down his spells a bunch, like Ahri's charm or Xerath's stun or LB's chain, you reduce the projectile speed by 1/3 and it feels slowish and too easy to dodge. That's EXACTLY how it feels to play Veigar now. He's not reactive enough (his E). Sure, he might have a lot of potential, but he is potentially completely useless if he can't land any of his spells, not because he's bad, but because no matter how good he is, sometimes it's just too simple to dodge his spells.
Don't misunderstand me, I don't say he's crap. I just say.. his E is a bit too long.
Also I know he received a bunch of changes right after his rework, and most of them being really good, Q's missile speed and range buff was very nice, as, well, it was too slow and range was too short before so gj Riot on spotting that out and improving it.
Also, about the delay, it's also been buffed, kinda. To explain that for those who don't know Veigar that well, his E has a cast time of 0.25 s. So actually, even before rework it wasn't instant ^^ At rework, they put 0.75s delay + warnings after cast time -> 0.25 cast time with no warnings +0.75 s delay with warnings It's been changed to 0.5s delay after cast time but warnings begin before cast time -> 0.25s cast time WITH WARNINGS + 0.5s delay with warnings. Overall, basically there is still 0.75s with warnings so it didn't change any of the time people can react against it. It just reduced the total time until stun comes out from 1s to 0.75s. Right now, it's like there is no cast time and 0.75s delay, it's equivalent (except you can't autoattack or launch other spells during 0.25s but that's unnoticeable) But it's still a bit too long.
What I suggest is, either : a) 0.25s cast time WITH WARNINGS + 0.25 s delay with warnings : 0.5s for ennemies to react, total of 0.5s until stun lands (it's like there was no cast time basically) b) 0.25s cast time WITHOUT WARNINGS + .5s delay with warnings : 0.5s for ennemies to react, total of 0.75s until stun lands
Overall, this change a) wouldn't change Veigar's damage b) would increase his reliability c) people have still a decent margin to dash/flash out so it still has counterplay
I don't know what I'm really expecting tbh because there's like no chance that Riot really watches this and somehows decides that I am right^^ But if you feel that would be a good chance you can always answer the topic and tell your opinion about it.
PS : this is a copy/paste from a thread i made in EUW, wanted to know the opinion about that matter in NA
Tibbers stun could be called, and short enough to make it rather reliable.