Your tears. Delicious.
Just imagine if there were buffs to MR, like the
and
. I'd really like more emphasis on these guys. Is 30 MR on
too harsh? Or is
getting 40 MR and giving 10% of their own MR to allies too terrible? I'd for one, love to build
if I could give more than +10 MR to allies. The buff would allow me as a Tank to give at least more than 10 in late game. And if I play as a Galio, you can expect this to be about 20 or more for allies.
It's because lategame they can have their own MR sources. Aegis is supposed to be the really great early teamwide defense option for a tank willing to take a less selfish (more teamfight oriented) route.
This is especially true when upgraded to locket.
then iat least the ally health regen should be brought back to it
That'd be a lategame buff. There already is some lategame power on it via the shield scaling and the overall higher benefit due to more 5v5's happening.
Actually, people with intrinsic Tenacity profit relatively less from this than everyone else.
Even though they profit less, they still get to have a shitload of tenacity
Since tenacity is percent based CC reduction, they benefit more since 65%+ CC reduction is exponentially better than 30%
That's... not at all the point.
Irelia naturally gets up to 40% tenacity.
Jarvan IV gets no tenacity.
Both champions decide to buy Merc Treads in a game vs a Morgana.
In patch 6.3, Irelia is snared for 3 x .6 x .8=1.44 seconds. In patch 6.3, J4 is snared for 3 x .8=2.4 seconds.
In patch 6.4, Irelia is snared for 3 x .65 x .7=1.26 seconds. In patch 6.4, J4 is snared for 3 x .7=2.1 seconds.
Irelia gets CCed for .18 seconds less in patch 6.4 than in patch 6.3. J4 gets CCed for .3 seconds less in patch 6.4 than in patch 6.3. Therefore, the buff to merc treads is more important for J4 than it is for Irelia.
Your math is wrong, but in your favor. Irelia gets 40% naturally.
Patch 6.3 = .4 + (.6)(.2) = .52 reduction. 3 second bind goes down to 1.44 seconds. Patch 6.3 = .4 + (.6)(.3) = .58 reduction. 3 second bind would be 1.26
Irelia actually gets CCed for only .18 seconds less compared to Jarvans .3 seconds less with the extra tenacity.
M, you're right. I listed the number off the top of my head and was apparently off. I'll edit the original.
45% tenacity from Items/Masteries?
http://orig00.deviantart.net/4d70/f/2011/351/2/e/trundle_by_xoboroteni-d4jc6xe.jpg
Oh yes,
- tell me about how you are going to be leader of the Freljord if you cannot even lead me in MS on the battlefield...
[deleted]
Most Yi's build greaves though
That's because mercs are trash right now.
but most people also do not pick yi into cc heavy comps
yeah, not like he has intargetability to dodge with every 3 second
Fizz does too.
If the enemy team has 5+ stuns/knock-ups and more soft CC to follow up, they both become high risk champs.
"Dunno, bro."
"Lol, same."
My guns, hi
Gangplank: "It's part one of the three step process to becoming k."
I propose we change Mercury Treads color to orange.
Don't stun me~~ Don't stun me~~
No more~~
The best CC is death
and then everyone remembers it used to give 30% tenacity before the pre-season changes... if cc was not a joke before it won't be now. There is no reason to pick merc threads as opposed to swifties. You get stunned or anything else you are either a tank or you won't survive long enough for merc threads to make a difference anyways
and then everyone remembers it used to give 30% tenacity before the pre-season changes... if cc was not a joke before it won't be now. There is no reason to pick merc threads as opposed to swifties. You get stunned or anything else you are either a tank or you won't survive long enough for merc threads to make a difference anyways
It used to give like 35% didnt? I actually didn't notice it was lowered to 20% til recently .__.
it was with the marksman changes, the only pair of boots that got nerfed =/
Weren't Mobi Boots also nerfed with the price change?
as far as i remember every boot received price reduction only merc treads got nerfed on tenacity
ionian boots lost 15% cd but now gives 10% summoners spells cdr, it aint a huge nerf, unless you're a riven main, loving all that nerfs to riven keep' em coming
They gained 100g on the cost.
Actually, they were 35% in season 5 and the tenacity mastery was far more accessible to non-tanks and non-fighters.
It was 35% and you could get 10% from only 9 points in defense, making everyone and their mother have access to at least 42% tenacity.
Add Zephyr, another 10% if i remember right?
Not stackable, unique passive. But you could get it from your kit. However, it was multiplicative, not additive - if you have 30% and you add 10%, it gives 37% (30 + 10% of 70) not 40%.
and then everyone remembers it used to give 30% tenacity before the pre-season changes... if cc was not a joke before it won't be now. There is no reason to pick merc threads as opposed to swifties. You get stunned or anything else you are either a tank or you won't survive long enough for merc threads to make a difference anyways
It gives MR, Swiftness doesn't.
It scales with the mastery that gives 15% Tenacity AND 15% Slow resistance.
The point of this is just to get people to stop buying Swiftness because its overuse is messing with other factors Riot didn't account for (synergy with Homeguard, increased map mobility, synergy with Dead Man's Plate, better resistance against increased death timers).
- laughs at ap/cc team comps
I mean he laughs at any comp. He's Singed.
They used to give 35%tenacity sp they are still nerfed
Once again the world will tremble at my 50% tenacity Mordekaiser build!
Hi, irelia main here. With this change I cant be cced for more than 3/4 of a second by any cc in the game.
Take notes.
Hi 
cries cause of zephyr legacy
Reads the P.B.E. patch notes:
- Kog'Maw Attack speed lowered to~~ .558~~.625 from .665
http://gifrific.com/wp-content/uploads/2013/04/Mr-Burns-Saying-Excellent.gif
wtf they buffing tenacity?
gg jax xin yi tryn kayle on d rise
0cc full carry comp on d way
[{quoted}](name=The Deckowner,realm=NA,application-id=3ErqAdtq,discussion-id=pHtJpQIH,comment-id=0007,timestamp=2016-02-17T04:37:57.736+0000)
wtf they buffing tenacity?
gg jax xin yi tryn kayle on d rise
0cc full carry comp on d way
well, it's not like they are buffing a mastery for those campions:
[REWORK] Effect changed to: "Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit"
[NOTE: This has non-linear scaling. Reinboom noted:
At 10% missing health, it gives you about 1% LS.
At 50% missing health, it gives you about 8% LS.
At 80% missing health (or... just past) it gives you 20% LS.]
ohhh, well.