Well, it was a fun run.

WoonStruck··4 votes·832 views

I know I'm going to get negative responses anyway (people are already downvoting without giving responses because of their "League can't have anything wrong with it!" mentality), but no, I'm not going to say League sucks now. However, its current direction no longer suits my idea of 'fun.'

Laning and jungling were my two favorite aspects of league, and both are heavily watered down with the current pace of the game. Before if you were killed in lane, you could play safe and catch back up. Now you get dumpstered repeatedly. It doesn't feel good whether I'm on the winning or losing end. As a jungler, those games where you feel like you can't gank any lane successfully are more prevalent than ever. Nobody likes those games. With the new pushing mechanics and paper towers, there's more global pressure than ever, which makes games feel even worse if you're on the losing end, and far too easy if you're on the winning end.

The game doesn't feel as strategic anymore. Skill nearly stops mattering after the gold/exp balance in a lane is broken. The entire dynamic of a lane practically disappears.

I'll be keeping an eye on patch notes, but unless things change, I won't be coming back.

Out of curiosity, for those of you that do enjoy the new pacing of the game, why do you enjoy it? Not that you accept it...that you enjoy it; that you wouldn't want the old pacing of league back.

For those of you that like the pacing, but dislike League's general direction, what about the pacing do you like, and what about the direction do you dislike?

For those of you that agree with me, what did you used to enjoy about the old pacing of League compared to what you dislike about the new pacing?

And for any Rioters out there, was this drastic change in pacing intended, or something you're going to dial back by the time the season starts? I could easily imagine it being something you're doing in preseason to see who has intrinsic advantages over the rest of the roster by consistently gaining those small advantages that destroy the balance in a lane, leading to that huge snowball...but at the same time, in the back of my head I doubt its intended merely for balance testing purposes.

10 Comments

zacktootall4 votes

they have killed the game for me this preseason and it sucks b/c i was just starting to like how i was playing and i was having fun doing it. so as you can guess i completly agree with you.

ApexInTheCircle3 votes

I'm not enjoying the stomps, over the course of the past week I have not had a non one sided game. It's just been pure stomps one way or the other. (not counting my custom games)

DevlinCrow2 votes

It's difficult for me, I'm still learning to jungle properly and the recent changes have made it a nightmare for me. If one lane loses it loses hard and the enemy jungler knows they don't have to touch it because the minion waves will do the rest. So while I'm trying to help one lane, the enemy jungler is slapping another lane.

It gets a bit stressful at times, I am a noob and still learning so it is kinda my fault for being bad but I didn't have this problem before the patch. I could counter-gank or invade even when a lane is lost but now it's too difficult :(

WoonStruck1 votes

Its definitely an issue for the more chaotic games among new players. If there's less risk in being aggressive, it leads to games ending sooner with both sides possibly not understanding exactly why they won or lost, especially when it comes to newer players. Great points.

WoonStruck1 votes

While your responses are valid, I'd like for people to describe specific interactions they enjoyed with the old league vs what happens with the new state of the game. This thread isn't just for us, its also feedback for Riot, and if enough people lean toward one end, Riot is likely to think about what they are doing and attempt to accommodate both sides.

So please, a little more depth in your responses, if you can. :)

WoonStruck1 votes

Bump for curiosity.

Cremepie1 votes

I really hate the current balance issues in the game right now, imo the power ratios from champ to champ with the new items is waaaaaay outta wack and mages are feeling very lacking for it. However I do enjoy rito trying new things and trying to continuously "Improve" the game, even if I believe they have been on a failing streak. It says alot when I believe that cinderhulk Tank meta was more balanced then now. The best time this season was a couple patches after the AP items rework, it felt like a new league but not vastly overpowered. Where as right now it with a few exceptions, the recently edit/added champs are the meta and anything outside of it isn't very viable. Where as before you could get away with some silly choices (i.e. Naut Top), now it seems cold and ruthless.

I think all the champs need to be brought up to the new "Fast and Heavy Meta" or all the recently edit champs and items need a fat nerf.

Ramble Ramble Annoyed Mumbling Diana

WoonStruck2 votes

snip

Tbh, they need to get everything they can into the season patch. After that, let the game sit and stew for a few months while they start adjusting every. single. champion.

They need to come up with an arbitrary value for duration of each type of CC, mobility, buff/buff duration, heal/shield, and damage skills along with its corresponding CD so that they can have a legitimate 'power budget' like Riot keeps talking about.

I'm sick of them saying "power budget" any time they rework or buff a champ, yet any time they release a champ or nerf one, 'power budget' is never on their mind. Its always love taps when the champ is blatantly broken. New champs 9/10 times are release in a horrendously broken state. Both absolutely ignore this 'power budget' Riot loves to talk about for weaker champions.

I want them to actually determine what their power budget is and have each and every champion reflect that.

The state of champions' power levels is getting way too unbalanced lately. Its rediculous. Less than 1/5 of the cast is commonly played at the moment. That's saying a lot considering there are 10 champions in a given match.

They NEED to start enforcing an arbitrary power budget.

Cremepie1 votes

Yup my thoughts pretty much, things are not balanced and riot needs change quite a bit to bring it back. So yeah I'm not quiting league, I just dont want to play a patch where I have to be SELECTIVE with my play style and champ selection. Give me more freedom not less rito, you COWARDS Sion

Dllesh1 votes

i play every now and then, with no regards to patches... im what you call "a casual player" dont really care about the lil changes, big changes, i barely read patch notes if i do at all.... there are a lot of us...

sry

that being said, i guess i also dont matter, im going to come and go... sometimes the toxic attitude of this player base gets me to leave.... and i come back months or even years latter and play the game like its a new thing...

idk, just what i do ...

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