Riot can't turn back anymore. The game is too far gone.
Let's look at all the examples of kits they have made or redone that have been absolute garbage from a design stand point. I mean garbage as in the concept is not salvageable because it breaks the entire game in its design.
- ult with a near 100% uptime and no time limit that basically doubles her mobility and adds damage to a kit with 2 build in sources of mobility one of which peels and to top it off her blind now basically removes the option of AAing her and removes your vision. You gave an ADC an Assassin level mobility ult with no CD. Automatically makes her impossible to balance.
gets free tank for building ADC and has one of the highest bursts of any ADC in the game at the same time with relatively high sustain and little set up.
let's take an early game ADC and give them late game because they weren't a problem for that exact reason in S3/4.
Let's give someone high base damage and high AP ratios because we can't even take our own advice about mages (aka as base damages are low and high scalings for mages usually). So now we have to deal with a mage being built tank and everyone thinks it is cancer.
High damage AoE nuker. So let's give him more AoE to help him where he hurts, but not take away his potential to burst someone with even a
.
was probably one of the best fixes they have done actually.
. Let's load all her power into one ability (her E) then take it away because it was too toxic and not compensate her elsewhere. So now she is toxic against people she counters but utterly useless against anyone else.
Let's make a champ that moves faster and makes a bigger CC just by going in straight line and has an ability to make it even easier and can essentially farm with a spell that costs 0. That won't be a big balance problem down the line, welp to fix it he can't hide in bushes.
Let's take someone who was AIDS (joke here) and countered by a single item which is only really good on ADCs and give the ability to give you cancer too while still being countered by the same single item. Giving a lockdown AoE mage a CC immunity and 90% damage reduction is a great idea especially when the CD is low late game when he is the most cancerous.
Let's make a champ who's kit is all about mobility and hurting themselves for casting their own abilities and throws rocks that punish dashing which can only really be used in a cheesy combo.
Now they may not all be "OP", but they are all broken in the sense that they can never ever be close to balanced in the states they are in. They will always be stupid strong or so weak that you will never pick them. Mostly because most kits are being designed around how the player playing them feels instead of both ways.
Let's make an item to help immobile mages get into fights easier. Oh wait it's being used by the super mobile champs more because it just gives them more of what they don't have trade offs for. Better nerf it until we figure out that you can't make a mobility item that also does damage.
Mage rework completely removed most mana regen options as well meaning that now poke mages and siege mages are now at an all time low because they have no where to tap into for their high mana costs and low mana pools because their mana costs were made high to limit how often they can use their kits if they build mana regen instead of mana pool. So now almost every mage is built as super burst.
Item that literally gives tanks that are supposed to be weak to kiting the ability to catch people who have even itemized against immobile characters with really strong kits making people like
constant problems.
Let's not forget the bright idea to power creep the game at all points with Keystones. And the slow creep of skill caps to lower levels (seriously so many champs have lost their high skill ceilings).
I just don't understand. How long is Riot going to keep stepping all over their philosophies. There is a reason specific champs are immobile, squishy, revolve around single abilities, or have low damage. You can't just keep power creeping everything. This may seem like "the most diverse season ever", but it's only because the game is such a shit storm of power creep that you can practically do almost anything and get away with it. The limits champs had just a couple of seasons ago are gone. These limits were there to prevent this non sense power creep and you just keep removing them making it even worse.
And to top it all off they are ignoring the player base on simple things like Solo Queue when they have proven they have the resources to make it possible. They brought in the old Teams Queue. They brought in rotating queue. They took away dominion (even less to maintain means it would be easier to do solo queue).
It has been almost 8 months and we still have 0 customer service on a huge issue and pushing something off for a year and not telling your player base is a big reason I have stopped spending on this game and don't plan on it anymore. Players are leaving. Damage is being done that can't be undone and they are screwing their reputation. And the worst thing is the player base let's it happen. They push it under the rug, they keep spending blindly. It's what drove CoD to ruins. It's what drove Jagex into the ground.
Riot may say that the game is doing fine, but it really isn't. There are no new players for the most part and they are failing at retaining their current ones.
pop up is a projectile (how would a new player know this by looking at it). Or how Yasuo can ult off of people hit by a
E. Or how you can peel
ult off yourself with a perfectly timed skill shot. There are so many unclear things in this game. And I feel it keeps getting ignored.
's AoE block. I still get caught off guard as an AA champ every once in awhile because that is just no indication of whats going on other than a giant glowing circle.
which failed to help struggling assassin's which ironically don't have room for it in their builds and is now being used by an ADC to secure kills because its the safest way for him to get his damage off.
is just a terrible item when
exists.
let's give the tiny toxic damage nuker more consistent damage overall but forget about how oppressive he is if he get's ahead and how it's easier with the new rework to do it. (There is no bias on this one, I have mained him in mid since before even his first rework to make the stun non-instant and skill shot Q).
. Man you thought DFG was annoying for squishies and tanks. Wait till you get a load of the item with a higher up time and scales with your AP (it's better but really ironic that a mini DFG was made when DFG was removed for the same reason Luden's was put in).
. Like seriously all of them have needed reworks and Riot has acknowledged it and it's been 2+ years. And look where we are now.