[{quoted}](name=Cancerous Lulu,realm=NA,application-id=3ErqAdtq,discussion-id=zmRpATxH,comment-id=00010000000000000000,timestamp=2016-05-18T00:17:06.082+0000)
I don't see how having less wards all of a sudden becomes more luck based. On a level where most players don't have an idea on what they're doing, yes it's going to be luck based. On a level where most players know how to pull things off, it's an equal challenge for both sides.
Used to never buy greens, only sightstone, and that's already enough vision coverage for the longest time. Why waste money when you can create the same results but with more things to buy?
Though you could be correct on removing greens = "dumbing down", because people would finally realize that buying greens = drain gold, and removing greens tells them that they are obstacles for the best output of income.
Every bush you walk into will more likley be luck based instead of a planned route with MORE wards, every time entering the jungle of an AFK farmer is a guess because less wards and you have no idea what to expect and cannot prepare just making another luck factor, etc...