why does kled have % hp damage? Isn't that just asking for the next ekko/fizz

Spoofghoul··111 votes·25,958 views

I mean i wont be surpised to see him build only tank items

then hes a tank with 2 healthbars who can resfresh his 2th healthbar continuously because hes to tanky to burst down before it comes back all the wile shredding you with % hp damage and being too sticky to get away from

sounds familiar?

261 Comments

RiotRiot Scruffy50 votes

It's pretty standard practice these days to mix in a bit of %hp damage with most fighter champs. This helps them to have a slightly more similar TTK on tanks, fighters, and other squishies. If we gave them all flat damage, they would often end up just blowing up squishies at unreasonable speeds (see rengar).

Weiner the Pooh5 votes

But does it have to be so high? Like seriously his ult can easily do 45% and his W and 20%, for such a low cd it surely doesn't have to be such a high amount.

RiotRiot Scruffy42 votes

They scale very heavily on bonus AD to avoid the "build tank and do crazy damage" problem (see fizz, ekko). If he was not building damage, it would be much less.

Raxistaicho24 votes

They scale very heavily on bonus AD to avoid the "build tank and do crazy damage" problem (see fizz, ekko).

No, that's not going to work, and after seeing how often %health damage has worked for tanks in the past, you guys should know this. His W provides him all the damage he needs even with building 0 AD beyond possibly Black Cleaver. He's going to do MORE damage over a long fight if he just builds pure tank and max cd and focuses on getting as many W procs out during a team fight as possible rather than building pure damage and blowing up after getting only one proc out, if that.

RiotAD Yuumi32 votes

If that's the case I'd argue the tuning is wrong, not the mechanic. The intent of the AD ratio is to ensure that he does not do sufficient damage while building full tank.

Vi's W has a similar split that seems to work pretty well. She needs to build some AD and AS to get her W proc to really shine.

LankPants23 votes

Vi's W has a similar split that seems to work pretty well. She needs to build some AD and AS to get her W proc to really shine.

Pure tank Vi builds tend to work at least as well as bruiser builds and have generally been the most viable build path for her historically.

President Swa1n12 votes

Can we please wait for the champion to actually be released before complaining that its OP?

LankPants17 votes

Strange that I have the ability to complain about a champion being OP without ever mentioning him isn't it?

The Yetii Rider4 votes

I'm confused. Kled is supposed to be a skirmisher, right? But he doesn't have any abilities that offer him protection from crowd control. Fiora MasterYi Yasuo and Gangplank only seem to work because they can get into melee and stay active while there.

I've always felt like Tryndamere andAatrox fell short of the skirmisher bar because they weren't able to prevent crowd control from just blowing them up. Kled seems to have the AD dependency of a skirmisher, but none of the defenses typically given to them. How will he perform his role without simply being bursted down?

Gixia5 votes

Tryndamere is a skirmisher too, his protection is supposed to be his ult. It doesn't protect him from CC, but it literally makes him unkillable, and for longer than any CC lasts. That protection is arguably stronger than what any other skirmisher has. Aatrox, similarly, is supposed to have his passive I believe, though Aatrox also is a champion they've said needs an update to his kit pretty badly.

Kled's protection seems to just be that he straight up has WAY more HP than anybody else does naturally, making it difficult to just completely burst him down, not to mention an enormous shield on top of that when he ults.

Hige2 votes

well it does scale a lot with bonus AD but I think that hitting 100 bonus AD is more than enough to boost his damage heavily, from there on you could theoretically build defensive and still dish a lot of damage based on max HP% + autos and scalings

Also item 3053 this beauty right here counts as bonus AD right? get that one and a item 3072 and you'll be on your way to 100 bonus AD :/ with a nice shield and lifesteal on top of it...

Scarthcaroth6 votes

{quoted}

well it does scale a lot with bonus AD but I think that hitting 100 bonus AD is more than enough to boost his damage heavily, from there on you could theoretically build defensive and still dish a lot of damage based on max HP% + autos and scalings

Also item 3053 this beauty right here counts as bonus AD right? get that one and a item 3072 and you'll be on your way to 100 bonus AD :/ with a nice shield and lifesteal on top of it...

Incorrect. Sterak's gage increases Base AD any AD gained from it will not count towards bonus AD scalings only total AD scalins as such building this item on Kled, beyond giving the increased AD for auto attacks, the health and passive will not interact with his abilities at all.

AMYS GRAVE12 votes

Could you explain why it has become standard practice? Is there a reason tanks have to die equally regardless of how well or poorly an enemy is doing?

RiotAD Yuumi29 votes

Not speaking to Kled here, but as an overall comment on "% health damage on fighters."

In the past I have tended to use % health damage as less of a "I kill tanks" stat and more of "I don't one-shot sqiushies" stat.

That probably sounds weird, but hear me out here: Say your champion, Talon, is only good at killing Ashe and nothing else. That guy better be really good at killing Ashe, else he's going to be useless. Given how safe Ashe tends to be (especially when she has a Janna on her team) it's likely Talon is going to need some mechanics that result in him one-shotting her before she can respond.

Talon is viable, but Ashe has a bad time.

Now imagine that Talon had mechanics in his kit that allowed him to have some degree of success vs. champions who aren't Ashe. In this case Talon can be less good at killing Ashe because he can contribute to the team in other ways. Wooo, Joe's success case is now less binary and Ashe doesn't get one-shot as much.

% health damage is one such mechanic. It can allow a character who might normally be very focused on murdering squishies to have success cases against tanks, which means we can make their overall effectiveness against said squishies lower and possibly less frustrating.

Of course there's tradeoffs here. % health damage isn't always a good idea or the right thing to do, given the champion we're putting it on. Gains in one area often come with costs in another. Tank Ekko and Fizz showed us the dark side of more target agnostic assassins for example.


Side note: Tanks can still respond to % health damage by buliding Armor/MR. That means a tank doing well is still going to outpace a %health char doing poorly (assuming the right tuning). This is why %health true damage has always been so contentious.

AMYS GRAVE14 votes

You're not wrong....

Using it certainly has brought health to the adcs life because getting one shot by assassins is a big deal, and this is one way of dealing with it. I would argue that the unhealthy side effect is that it makes tanks less relevant. Hear me out. Tanks can respond to %HP damage with resistances in most cases, but it still means that they can't survive against such target agnostic enemies (because you've traded off ADC quality of life in exchange for the tanks who can now be viably focused). Given that tanks can't really tank as much you need to give them something to be relevant and many have been given damage. Some through their kits in giving them %HP damage of their own, some through itemization like DMP, some through keystone masteries, etc.... Now tanks are doing more damage without being able to effectively tank while adcs are taking less damage without doing less damage while neither need to build damage or defenses respectively to do so.

To a lot of people this looks dangerously like damage creep and/or champion homogenization.

It also feels pretty bad to die so quickly when you're building nothing but tank items. That too.

I would argue that a better solution would be to give tanks the tools necessary to protect their adcs.

The Yetii Rider10 votes

{quoted}

Side note: Tanks can still respond to % health damage by buliding Armor/MR. That means a tank doing well is still going to outpace a %health char doing poorly (assuming the right tuning). This is why %health true damage has always been so contentious.

If that's true, then what's the way that tanks respond to item 3036 ? It gives 45% bonus armor penetration, after all.

Better question. What is the tank's response to bonus armor penetration in general? Yasuo's Last Breath gives 50% even if he doesn't hit you with Last Breath, it just gives him 50% against everyone. So you can get murdered even though you play around it perfectly by dodging every skill shot because your teammates were bad. Then there's Black Cleaver, Vi's Denting Blows, and Darius's Apprehend. There's no counterplay around Darius's Apprehend, it's just always active % armor penetration.

SpecterVonBaren8 votes

Had a game the other day where there were three tanks on our team (I one of them) and we were up against an all AD team. Seams like a dream right? Nope. Three of them build Black Cleaver and this was the one game an ADC realized Dominicks Regard is good for this plus flat armor pen from a bunch of other items across their team and all three of us melted just as fast as our two squishies.

We may as well have just built damage for all the good our defenses did against that much armor shred and pen.

Rozzeta4 votes

The response to armor penetration is health, of course. So even if Kled builds cleaver, the extra health will help you mitigate the damage from base + scaling + % your max HP ... wait a minute...

Spitemaster4 votes

Side note: Tanks can still respond to % health damage by buliding Armor/MR. That means a tank doing well is still going to outpace a %health char doing poorly (assuming the right tuning). This is why %health true damage has always been so contentious.

Unfortunately, that's barely true. If someone gains 10% effective health against physical damage, they can do it either by gaining health or armour: 2000 hp -> 2200 hp OR 100 armour -> 120 armour

So we can do the math on 20% max hp damage: In the 2000 hp, 120 armour case, it's 400 damage, reduced to 400*(100/220)=182, or 9.1% of the target's max health. In the 2200 hp, 100 armour case, it's 440 damage, reduced to 440*(100/200)=220, or 10% of the target's max health.

So for a given amount of effective physical health, each point of armour increases effective health by 0.5% against physical percent health damage. What this means is that armour, while effective, gives less of a bonus than building health against normal damage. It does reduce the actual damage by 1%, but the percent damage by less.

Ralanr38 votes

Probably to keep relevant damage if not doing well.

Though all this %health damage isn't fun if you play champions that have a health gimmick (like Sion).

Malicious Metal53 votes

He already looks like a pain to lane against if you're Melee

he's mobile got %hp damage disengage cc

Goddamnit

Ralanr16 votes

Resourceless as well.

Gonna be fun farming against this guy.

Arakadia1 votes

He's resourcless?

kDrakari12 votes

His resource bar is used for his passive mechanic of resummoning his mount after it leaves, which means it isn't used for mana.

Tychusfindlay9194 votes

[{quoted}](name=Malicious Metal,realm=EUW,application-id=3ErqAdtq,discussion-id=3HQ31YMs,comment-id=00020000,timestamp=2016-07-25T19:55:45.427+0000)

He already looks like a pain to lane against if you're Melee

he's mobile got %hp damage disengage cc

Goddamnit

Hopefully he won't be too much of an issue for me as a Darius main. It seems like Kled is rewarded for prolonging fights with his second healthbar mechanic. I guess the only question is which reward is bigger: noxian might or calling back the mount?

Other than that though it looks like he's a busted ass champion.

Critmaster Garen16 votes

{quoted}

Hopefully he won't be too much of an issue for me as a Darius main. It seems like Kled is rewarded for prolonging fights with his second healthbar mechanic. I guess the only question is which reward is bigger: noxian might or calling back the mount?

Other than that though it looks like he's a busted ass champion.

darius should be able to crap on him tbh.

in lane he will mostly rely on hit and run attacks with his e. it very much reminds me of renektons dash. only that kled doesnt have a stun in his kit to attack and get out before his opponent can react.

darius pull can interrupt dashes, so you can grab him back when he tries to escape on his second dash.

imo hes going to be 100% a jungler. normal lane ganks will be him coming in with his hook and e. and then there are his ult ganks, which are going to be nocturne levels of nasty.

Chaotic Reks18 votes

not to mention he's manaless....

Laughing Fish31 votes

Like all the best champs are.

http://pa1.narvii.com/5968/76cd34ae473204fdd91b3a1999b033e79be06b9f_hq.gif

Mana is for the weak.

Malicious Metal32 votes

Real Men use health as a resource.

Over Innsmouth10 votes

Damn straight.

Melledoneus3 votes

Energy is where it's at.

Especially if you have twice the energy pool as all other energy champs. Confirmed that Shen has better cardio than Zed.

LoL Ergo Urgot4 votes

Memes have no place in the realm of gameplay. Run along Laughing Fist, I hold sway here the likes that has never been seen on account to my Master rank and unfathomable MMR.

Mecha MaIphite6 votes

Yeah, look at all these weak champs.

JarvanIV XinZhao Fiora Quinn Galio

Rivini7 votes

[{quoted}](name=Malicious Metal,realm=EUW,application-id=3ErqAdtq,discussion-id=3HQ31YMs,comment-id=00020000,timestamp=2016-07-25T19:55:45.427+0000)

He already looks like a pain to lane against if you're Melee

he's mobile got %hp damage disengage cc

Goddamnit

And no mana to manage.

Just like...

Gnar

The only positive is Kled is always melee (basic attacks).

AMYS GRAVE37 votes

TahmKench I do say that does sound familiar. Where have i seen such an abomination before, i just can not recall.

philosifer14 votes

i read that in his voice...

Sinlaire25 votes

His % Health damage is a passive. he auto attacks, it triggers, goes on cooldown, and then fires on his next auto.

He doesn't ever get to decide who to use it on unless he COMPLETELY stops using basic attacks until he attacks an enemy champion again.

so atleast there's that, you know, counter play. where atleast he doesnt get to choose who to use it on without causing himself a minor to considerable inconvenience unlike Ekko/Fizz who just have to.... Exist.

Lovelle4 votes

His ult does max health damage too.

Sinlaire8 votes

Which can also fail to hit a champion, and can only hit one champion per ultimate.

SpecterVonBaren15 votes

All of his bonus health goes to Skarl, so he doesn't actually have two health bars, he has his base health and any bonus health he gets when Skarl is with him.

Best Darius KR2 votes

Pretty sure the health he buys also applies to Kled, basicaly doubling the health provided by the items.

ghood4life4 votes

It doesn't. All bonus hp goes to Skarl only. I think item 3083 is a strong buy on him. CDR is one of his more important stats.

SpecterVonBaren8 votes

From FF@20

Skaarl the Cowardly Lizard (Passive)

"Mounted: Skaarl takes damage instead of Kled. When Skaarl's health depletes. Kled dismounts. **Bonus health applies to Skaarl only.  **

Dismounted: Kled's abilities change. He gains [100 + 5 per level] (scales with level) movement speed toward enemy champions, but deals 80% damage with his basic attacks. 

Kled restores Skaarl's courage by killing enemies and attacking champions, structures, and epic monsters. At 100 courage, Kled remounts with [50% at 1. 60% at 6, 70% at 11, 80% at 16] of Skaarl's health. "

It does potentially mean he could get that health again if he can bring Skaarl back but keep in mind that he loses a lot of movespeed when he doesn't have Skaarl, literally has no E or R abilities, and loses his only CC outside of his ultimate.

This isn't like Ekko where he has shit tons of utility to make dealing lower damage than normally ok and his max health damage is on an 8 second cooldown at max rank so he needs both CDR and attackspeed to be able to deal his max health damage more often unlike Gnar or Ekko who just need attack speed to keep procing their percentage health damage. and can just keep doing so as long as they can hit the enemy.

He's also weak to poke since he doesn't get the health that Skaarl loses back unless he resummons him. So if you poke him down then any health he bought it going to be just be gone because it won't regen back and if you manage to dismount him then you can engage because it will take time for him to get courage back.

The Fast9 votes

You are implying he's not meant to be a tank in the first place. Its pretty obvious he fits in that Gnar niche. He's a tank top champion, who is probably going to build black cleaver then full tank.

EDIT: I'm wrong about his intended role, but I still think he's going to be built at the very LEAST light brusier. Maybe that 300% Bonus AD shield will prove me wrong though.

Trash MammaI6 votes

Pretty sure Riot stated he is "Far from tanky"

Enloct14 votes

Pretty sure they would have said the same about Ekko and Fizz.

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