Why are there certain champs that are always amazing on the enemy team

slippykitten··10 votes·1,655 views

but completely useless on your own team?

I ban Yasuo every game, not because I personally mind playing against him, but because every time there's a yasuo on the enemy team, he gets fed and destroys everyone, but more importantly, every time I have a yas on my team, he goes 3/11.

There has to be some Algorithm that will explain this phenomenon, if you know, please share.

17 Comments

Deathstr0ke1311 votes

Murphy's Law does not apply to others, only to yourself

Adanim7 votes

It's because of the way the human brain is wired. The brain is designed to remember negative events and experiences more vividly than positive ones, as well as hold onto as many negative experiences and memories as possible to ensure survival. Human beings have evolved, but our brains are still primal. It takes 3 positive experiences to counter-act 1 negative experience.

So, you have about an equal amount of good Yasuo players on your team as the other team, but you don't remember the good ones. There isn't a point, because it didn't affect you negatively. Same goes for the bad Yasuo players on the enemy team. They didn't make your game life difficult or miserable, so you don't remember them.

It is roughly the same. You are also going to run into more Yasuo players that are good than bad because he is popular, so more people are going to be strong with him. But the amount of good vs bad Yasuo players is the same. You just remember the bad experiences with him so you can "Survive in the future".

Supreme Senpai693 votes

nah its probably some dark voodoo rituals from rito to distract us from the nerfs

dont distract us with your logic

Void Nargacuga5 votes

I believe its partly like the old adage/joke: My team vs Enemy team.

YumaS2Astral4 votes

[{quoted}](name=Bow hunter 16,realm=NA,application-id=3ErqAdtq,discussion-id=zlBiY548,comment-id=0002,timestamp=2015-12-04T20:36:23.363+0000)

I believe its partly like the old adage/joke: My team vs Enemy team.

Enemy team's Gangplank

http://i.imgur.com/shpykdX.png

My team's Gangplank

Marshmallow Wolf5 votes

There's this thing called the shaco effect.

If there's a shaco on your team he feeds and afks

But the enemy shaco is getting penta after penta

It applies for Zed Yasuo Darius Annie

KANYE OBAMA GOD1 votes

don't forget Twitch Diana Azir Khazix Katarina Talon Fiora and Ahri

undesirable team1 votes

[{quoted}](name=Ducky Sinky,realm=NA,application-id=3ErqAdtq,discussion-id=zlBiY548,comment-id=00030000,timestamp=2015-12-04T21:58:59.372+0000)

don't forget Twitch Diana Azir Khazix Katarina Talon Fiora and Ahri

and Leblanc Heimerdinger Kalista Vayne [slayer-jinx-wink]

Count Zubat1 votes

I'd also add LeeSin and Nidalee .

alasarcher3 votes

Well if that happens, there is only ONE constant thing. Enemy Yasuo plays AGAINST you, your Yasuo plays WITH you.

Morrtanius2 votes

It's the Curse. It has been around ever since I was but a wee lad, even my father and my father's father would tell me tales of how the Curse ruined their League careers to Challenjour.

Br4ndon2 votes

I call it the Talon effect. I probably played with Talon on either team only about 20-30 times this season and only won 2 of those games. Its to the point where i just dodge whenever a Talon is picked. I can't win with him in my games and i have no idea why.

ltmetal1 votes

In reality, the champions other players choose (be they ally or enemy) will be widely varied. You are the only constant in this scenario and it's up to you to adapt your play around the other players. Let me use Yasuo as an example. I see people blind picking him or picking him with a bad comp all the time, then even if he does well in lane, he gets shut down late due to someone getting a peel centric support or not having openings to initiate. If the enemy Yasuo is consistently doing well, it's a sign that his teammates are picking in a manner that allows him to succeed. If the friendly Yasuo is consistently doing poorly, it's a sign that his teammates are picking in a manner that is not conducive to his success. This means that if you want to make your friendly Yasuo do well, you have to pick knockup and magic damage champs like Cho'Gath or Alistar. Against enemy Yasuos, you should pick disengage and utility champions like Kayle or Thresh.

TL;DR the only constant is you and if you want to shut down a problem champ you need to learn about them.

BiBoX21 votes
  • Common answer: The "their kid" effect: why "my kid" is so.... ?

  • Serious answer: The support he gets at the early game is crucial. Especially when against hard match-ups. Yes, I'm pointing the finger at your jungler. If you gets a jungler who plays smart by strategy rather than mechanics, your "scale" champion will get good result. Either mid lane or top lane, if your jungler has wide knowledge about champions strength and match-ups he can nurture the lane with better scale and better roaming, making it "pivotal change" to snowball the game.

In reality, many junglers play by instinct, or should I say randomly. And they didn't even think about the strat at the pick/ban phase, and such. That's also the reason why you see random results for a "scale" champion.

When I said about "scale" champions, people may think of Nasus, or Ryze. They are correct, however they should know there are other scale champions as well, like Yasuo and RoA-based champions. If your jungler (and your team, generally speaking) is aware of that and can adapt the play (like, taking 1/2 HP of the opponent mid so that he doesn't dare to farm in next 3 minutes), your Yasuo can carry.

Even when Yasuo were killed a few times, if he has time to farm for free he can comeback. Be patient with his weak early game and he'll pay back your team later. Don't be a "random" jungler and camp lanes where they don't actually need it (like Tahm Kench, Malphite, Maokai, ... although looks like their lane is pushed).

The only diplomat is when you are the jungler and both your mid and top are "scale" champs, what to do? Let's say it's Yasuo and Ryze. Okay the answer is based mostly on the match-ups, and partly on the opponent jungler.

  • If your Yasuo is against the Varus, Ziggs, or Ezreal; he'll do fine generally without the interfere from junglers. You may camp the Ryze lane then.

  • If your Yasuo is against the Annie, Swain or Kayle; he'll need good skills to get early advantage. But chances are he'll be poked early and start losing in CS then some LV6 burst or LV7 all-in and he'll starts falling. That's why you (jungler) should camp around his lane, babysit the Yasuo and take some HP of the lane opponent. A success gank is a kill or some SS+HP is forced, but in the case of scale champs some HP is enough, he'll scare of the opponent and start lane dominance. Now you have more time to farm or gank other lanes or trying perform some nice mechanics, whatever...

That's it.

P.S: Don't pick Nunu. Also bear in mind that some "lv6 gank" junglers actually can gank pre-6: Warwick, Sejuani, Malphite, Yi, Kayle, ...

Maple Crusader2 votes

{quoted}

  • Common answer: The "their kid" effect: why "my kid" is so.... ?

  • Serious answer: The support he gets at the early game is crucial. Especially when against hard match-ups. Yes, I'm pointing the finger at your jungler. If you gets a jungler who plays smart by strategy rather than mechanics, your "scale" champion will get good result. Either mid lane or top lane, if your jungler has wide knowledge about champions strength and match-ups he can nurture the lane with better scale and better roaming, making it "pivotal change" to snowball the game.

In reality, many junglers play by instinct, or should I say randomly. And they didn't even think about the strat at the pick/ban phase, and such. That's also the reason why you see random results for a "scale" champion.

When I said about "scale" champions, people may think of Nasus, or Ryze. They are correct, however they should know there are other scale champions as well, like Yasuo and RoA-based champions. If your jungler (and your team, generally speaking) is aware of that and can adapt the play (like, taking 1/2 HP of the opponent mid so that he doesn't dare to farm in next 3 minutes), your Yasuo can carry.

Even when Yasuo were killed a few times, if he has time to farm for free he can comeback. Be patient with his weak early game and he'll pay back your team later. Don't be a "random" jungler and camp lanes where they don't actually need it (like Tahm Kench, Malphite, Maokai, ... although looks like their lane is pushed).

The only diplomat is when you are the jungler and both your mid and top are "scale" champs, what to do? Let's say it's Yasuo and Ryze. Okay the answer is based mostly on the match-ups, and partly on the opponent jungler.

  • If your Yasuo is against the Varus, Ziggs, or Ezreal; he'll do fine generally without the interfere from junglers. You may camp the Ryze lane then.

  • If your Yasuo is against the Annie, Swain or Kayle; he'll need good skills to get early advantage. But chances are he'll be poked early and start losing in CS then some LV6 burst or LV7 all-in and he'll starts falling. That's why you (jungler) should camp around his lane, babysit the Yasuo and take some HP of the lane opponent. A success gank is a kill or some SS+HP is forced, but in the case of scale champs some HP is enough, he'll scare of the opponent and start lane dominance. Now you have more time to farm or gank other lanes or trying perform some nice mechanics, whatever...

That's it.

P.S: Don't pick Nunu. Also bear in mind that some "lv6 gank" junglers actually can gank pre-6: Warwick, Sejuani, Malphite, Yi, Kayle, ...

What. WW can't gank at level 6. He has zero sticking power compared to other junglers who can actually gank pre-6

Miku Lv991 votes

Hmm, I always thought this was just because I'd always duo queue with a silver V when I was a gold I. So I just naturally expected that my team would probably be overall worse than my opponent's team, other than me. For me, it always seemed like one of Fizz Akali Talon or someone like that. They were like 0-3 at 10 minutes, when they were on my team, yet they always seemed to be like 2-0 after just like 7 or 8 minutes when they were on the enemy team, then they'd roam a lot and their team would probably win.

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