ADC population beginning to dwindle (teambuilder)

LilxPaprika··1 votes·1,520 views

adc used to be one of the contested roles, now its relegated to meh status.

I think this can be attributed to a few things.

  • PTSD from recent tank meta (still some trauma backlash that needs to pass)

  • early game crit chance unreliability in short trades.

  • build path diversity weak, (2000 upvote thread on reddit) champions that are supposed to be mobile (since they are a high priority target) are still building the most expensive item in the game before even completing tier two boots. (would make more sense if they Build BF sword but held off on finishing IE like you do deathcap for mages) in mean time get the essentials serker grieves, vamp scepter, maybe a second doran blade... then either complete IE or another crit/ms item. This would be a more sensible approach.

  • Lifesteal nerfs in places where it had no place taking place; aka vampscepter. (+lifesteal access being relegated mostly to end game, wrath elixir)

these have had a compounding effect, leaving us with current disinterest in the role. Its not to say they aren't strong, its just the grind fest to become strong/dependable is uninviting.

Ways to solve this:

Critical Strike improvements: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/AnahPTYo-riot-team-i-think-i-have-something-solid-here-rsvp

Idea for lifesteal qol changes:

{quoted}

Goal: Trying to take some of the sustain out of having to rely so much on an elixir to round out one’s sustain properly. An elixir shouldn’t be imperative to have the right amount of sustain. Why should this crucial stat get most of its access on the back end of the game. To do this I’m taking out 7% lifesteal from wrath elixir and distributing it partly into lifesteal quints such that they offer 2% lifesteal again (limited to only 2 however), and into botrk offers 13%. (see below for detail on botrk would no longer sustain off passive however, evens out however). And 15% into hydra. Hydra gets reduced healing off aoe likely 1/3rd or by half, but offers 15% lifesteal. Or other solution is to make only the 15%lifesteal work with aoe cleave no outside source of sustain can sustain off it.

Bring back 2% lifesteal quints only allow up to 2.

New wrath elixir: 25 ad 3% lifesteal 10% healing off physical spell damage. Kills assist extends elixir duration by 35 seconds from 30.

Botrk: 13% lifesteal Active (healing ignores 50% resistance) (like new wota). Can no longer sustain off passive.

This evens itself out. Say I crit for about 500 damage. Times 3% = 15 health.
Say on average Botrk deal 5.7%. 5.7% of 3000 =? 171 10% of 171 = ? 17.1 with the buff to active should round it out.

I might propose bring back on hit healing doran blades as well. Such a change to doran blades will not be felt from early to mid game as the healing should stay close to the same. % lifesteal from dorans are attractive if you can hold on to it come late game. by which time you should begin to free up your slots for other items and have vampscepter.

For item 1053 ever since its 10% nerf at 800 gold (discussed here) botrk & hydra both screw with pinning down a sensible appraisal for lifesteal's actual value. its difficult to measure it when it varies considerably based on the situation with these items. i think the old value of 10% for 800 gold was good cost wise. this would make it 440/10= 44 gold per lifesteal. 44 times 9 =756

A sensible change might be to give it 9% lifesteal vamp scepter at cost 765 gold

8 Comments

Derp Princess4 votes

One major reason people don't want to play it is because junglers tend to camp bot lane more than any other lane, the itemization is poor, you're forced to deal with tanks/mages as supports instead of real supports, which make them almost unkllable and one mistake = death, and almost all champions can one shot an adc. It's just not fun really, I play adc a lot cause most people don't want to, but facts are facts. Preparing for the hate of speaking the truth o_o

On that note.... why are mages and tanks better supports than real supports? Isn't that why Lulu was nerfed? (Salty Lulu main quotes), for being best pick top ? <- Rhetorical question btw :P

LaceUp233 votes

It's mostly because people are getting tired of players locking in fizz support because they wanted to play mid, and then trolling. ADC is really fun if you have a teammate that is trying to win, it sucks ass when you don't. That is why a lot of adcs are toxic lol. It's pretty much a complete waste of a game when you get an Ali support that literally stands behind the you and the minion wave the entire lane.

MLDzXnRRR2 votes

ADCs won't be missed - support and ADC every game is the most boring thing in the world.

LilxPaprika1 votes

New wrath elixir would look like: 25 ad 3% lifesteal bloodlust changed to only give 10% spellvamp on physical damage (no more lifesteal)

Critmaster Garen1 votes

if you improve lifesteal for adc early on, youre making them worse lane bullies.

adc itemization isnt versatile, because the only thing adc want is the most cost effective stat combination to increase the damage on their auto attacks. with a sidedish of lifesteal and movement speed.

you could introduce 50 adc build pathes into the game, and overall maybe 3 would ever be chosen. the ones that give you the strongest auto attacks for the least amount of golds.

other champion lcasses dont have this problem, because the champions playstiles are all largely based on their kits. and champion kits have a larger variety than "how do i best auto attack this dude?".

its a fundamental problem with the class, not riots inability to come up with items for them. adc build pathes also need certain restrictions like very expensive components (bf sword) in the item builds, to delay their power spike. otherwise you would have adc bullying around other types of champions around with constant resourcelss ranged poke, while still scaling into lategame hypercarries.

the problems are more with the class than with their itemization.

LilxPaprika1 votes

you could introduce 50 adc build pathes into the game, and overall maybe 3 would ever be chosen.

i realize this hence why i refered to build path diversity, not calling for more items. Such that champions who do build smaller pieces with exception of say BF Sword (which is still a lot less of a gold dump than 3800 gold IE) can still be viable/ won't feel that behind.

the changes to lifesteal early wouldn't be that earth shattering. seeing as how they are in dire place atm it would be enough to give them a healthy bump.

Being a bully is part and parcel to being adc and what makes it fun. they are carries and your taking this priviledge / the aspect that they are built around away from them for better part of, if not most played portion of the game. with many games ending at 25-35 minute mark. if they don't get it early game when do they get it. for the longest time adcs were fine with 10% scepter. it wasn't the issue the issue was when they got stacked BTs.

this would help them hold their own in case their support is off their game, esp if they have a support that offers little mean of sustain, say its you and karma facing soraka and their adc. this nudge could be just the thing to help them stay in lane to cs instead of backing so much. encourages trades as well. less boring to watch. this could help the jungler too as he'll be less called upon to babysit bot.

Critmaster Garen1 votes

being a bully might playing adc fun for the adc.

but yo do realize that they cant be bullys capable of carrying the game late like they do now at the same time? its either one or the other, or in between. because its a snowball effect. the stronger they are early, the sooner they reach their op lategame status and outscale everyone.

i dont know how you want to add more build diversity to adc without reworking most of them not to depend on their auto attacks anymore. thus changing what makes them ranged adc.

buffing early lifesteal might not look like a hig deal to you, but it makes a class thats usually pushing others around even harder to push out of lane themselves.

facing a quinn, vayne, or cait on top as a melee is already a terrible experience, because it puts you under ridiculous pressure to win an unfavourable matchup or watch them massively outscale you, before you had a chance to reach your own strong phase. improved vamp scepters would make this even worse so would improved build pathes for them that make their item builds more fluid.

if you want adc to be stronger early and mid, they would have to take massive cuts to their lategame in return. you dont just get to be stronger than everyone else at every phase of the game for free.

LilxPaprika1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=zlBE0QIR,comment-id=0004,timestamp=2015-08-08T13:38:44.965+0000)

its either one or the other, or in between.

the flattening of crit chance would have the effect of keeping tabs on carry potential lategame. as it would lower their max crit and potential back to back crit (luck factor) thereby naturally conforming to a more in between stance.

somethings i might change would be like heal giving ms only when running away from enemy. to encourage adc to get cleanse and rely on their own sustain. and encourage other summoners. default heal is boring.

lifesteal should be strong esp early game when their range is shorter. after all your sustaining only if you put yourself in harms way to damage them. right now adcs are being played more and more like casters imo. would help differentiate the class.

i dont know how you want to add more build diversity to adc without reworking most of them not to depend on their auto attacks anymore.

by build diversity i mean being able to build the other items. nothing would change i just can build anything and not feel gipped for it. if you look at crit chance suggestion flattenign the crit would help them with trades early on. if you back and only have zeal and say another doran blade and trade vs adc with BF sword. you won't be in as bad a shape if you dont land a crit. since part of is is flattened.

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