Rageblade Iteration #5ish

LilxPaprika··45 votes·3,800 views

still not giving up on rageblade. Anyways I think it have it down to something pretty reasonable see attached picture.

First up the build path change allows for more flexibility practicality early game. don't have to invest too much can invest in resistances to survive whoever your laning against. as opposed to sitting on a blasting wand and or pick axe.

added a way to counteract reduced healing. Overall gives you a bit more dependability on it as a source or sustain, it also suits its identity as an item since it only gives sustain when below 50% health which is when morello kicks in, when surge is activated you'd want it count otherwise its pretty underwhelming.

EDIT: Added new update to OP (iteration #7): tried to reword it cleaner/less wordy. made a few changes here and there Not sure if entirely a buff or not

So there's No more cooldown on surge: anytime you're below 50% health it will be up. On the one hand you will no longer be able to have surge up at like 70%+ health for an extended time (assuming as long as you can managed to stay in combat that long, like trying to use it on creeps jungle camps constantly trying to keep the surge from going on cooldown) though I think this starts to depart from the item's main purpose/core, and it isn't that common/easy to pull off. if you really want to have sustain beyond 50% health just get another sustain item, it synergizes nicely with any of them.

On the bright side the changes mean you won't ever have to wait for a cooldown on surge if below 50% health. And when below 50% it'll be more dependable as it can cancel out reduced healing.

even if its not that big a change for the item. main takeaway here is the build path. Overall most of the changes are QOL changes.

Edit:

Butter knife/ or say hexblade: 3 as, ap pee stack up to 5 stacks, Rageblade 5 as per stack up to 6 stacks from 8, 5 ap per stack up to 8.

~~Iteration #6: ~~made some changes based on your feedback.

Iteration #7: Less wordy Cleaner slight changes http://i.imgur.com/xmWKooQ.jpg

36 Comments

Tis a nice day22 votes

Upvoted for Guinsoo's Butter Knife.

Desmond Law2 votes

Guinsoo's Rageblade: 30AD 40AP Passive: On-hit and on-spell grants 4% attack speed and 5AP for 8 seconds(stacks up to 8 times) Unique Passive: Surge: Falling below 50% health grants: 20% attack speed, 10% life steal, 15% spellvamp until out of combat (cooldown: 30 seconds) Unique Active: Unbridled Rage: Instantly gain Surge (210 second cooldown. Reduce by 1 second for every auto attack.) Unique Passive: Bloodpact: While below 50% health, Surge converts life gained from lifesteal and spell vamp instead into a shield.

The shield lasts for 3 seconds. Lifesteal and spell vamp will fill the shield continuously until time is up, which it will then vanish. One shield per Surge. Or Shield lasts for 1 second. Lifesteal and spell vamp will fill the shield and refresh the duration. No max shield.

I changed your passives. Allows it to activate under different circumstances. Perhaps a bit too strong.

Kingsgrave1 votes

You are making an item specifically for three characters (Corki/Jax/Kayle) instead of thinking about what hybrids need and why they should exist beyond variety for variety's sake.

Rage blade could easily become an AP bruiser item that gives magic damage on auto +AS/AP and then a surge of lifesteal that works with magic damage instead of just super buffing 3 characters.

LilxPaprika2 votes

{quoted}

You are making an item specifically for three characters (Corki/Jax/Kayle) instead of thinking about what hybrids need and why they should exist beyond variety for variety's sake.

Its still very much in keeping with the current rageblade. I think what you're looking for is a rework/overhaul. Rageblade is more designed for champs who are looking for more ap to scale with their spells, not so much more on hit. Its for ad champs with ap ratios but can't quite find an item with ap on it while boosting their ad damage. Or it could also suit ap champs that want sustain and as like teemo/kennen/shen.

Rage blade could easily become an AP bruiser item that gives magic damage on auto +AS/AP and then a surge of lifesteal that works with magic damage instead of just super buffing 3 characters.

I think I have the item your looking for. Just so happen to post this other day Options for nashor's tooth idea:

http://i.imgur.com/kAOH9R8.jpg actually instead of having the option to chooser between stinger and recurve bow could change codex to aether wisp item 3108 item 3113

I also think your overlooking a lot of champions that would benefit from rageblade, Shen Warwick Skarner Tryndamere Aatrox Kennen XinZhao TwistedFate Teemo and many more like Gangplank Shyvana Nidalee

Champion Skin2 votes

I think the item could possibly be cheaper and be more of a win lane item Or more expensive so it is isn't pretty much a worse gunblade later on in the game Since most hybrid champions likely won't devote that many items to damage they have to make those items they get count (build more then 1-2 hybrid items is usually ineffective as the more damage items you build the more effective it is to build AP/AD (And only that) because they have item 3089 /item 3031 and item 3135 /item 3035 )

AFK Push1 votes

I also think your overlooking a lot of champions that would benefit from rageblade, Shen Warwick Skarner Tryndamere Aatrox Kennen XinZhao TwistedFate Teemo and many more like Gangplank Shyvana Nidalee

The problem is that some of these champs Shyvana Warwick XinZhao build item 3153 because it is still strong enough as a sole damage item which allows them to build extra tanky while remaining relevant throughout the game. I say this because it would still make rageblade a very lackluster option when they can get another tanky item or something that synergizes with their kit better/gives overall better stats like item 3078 or item 3022. I think the lack of stats overall in rageblade, that is the fact that it has to wind up to get it's stacks is the reason why the item is not getting bought in almost any scenario. This is one of the reasons why I don't like the item or the actives you are giving it. Instead of just removing its passive and replacing it with something else and buffing its base stats, you are giving an active that gives tons of "free stats." Just buff its base values instead and replace the surge passive.

LilxPaprika1 votes

{quoted} you are giving an active that gives tons of "free stats.

not sure what you mean by this. the active only removes the cooldown on lifesteal/spellvamp.

Rageblade gives a lot of stats though and it is more budget oriented too. can't overlook this. the stacking isn't all that difficult imo especially when spells add to it. Example on XinZhao , you tend to open up with your three spells, that's three stacks off the bat. by your third auto attack the one that heals off W, you're at 6 stacks.

on certain champs you need the ap ratio after you fought a bit like on GP oranges, Shen shield, Trynd q, Warwick q etc. which also happens to be when your likely low on health. its also what keeps it niche ish. botrk is botrk and triforce is triforce, unless you create another such item at its price point you can't directly compete with them. what you can do is make it a cost effective budget item. Rageblade isn't so much meant to replace them both, its nice along side either of them. example you could get item 3124 item 3153 . would be strong since you can now lifesteal off of item 3153's passive . This would be great if item 3078 is out of budget or if you are equipping item 3071 . can get item 3800 item 3110 for the mana.

Say you need to equip resistances early on since you're likely front line. the butter knife also helps with this. can get botrk butter knife and tankyness. complete rageblade later in the game. Whereas the game could be over by the time you complete botrk triforce. getting butterknife instead of triforce you have 2000 gold to spare on tankyness.

AFK Push1 votes

you are giving an active that gives tons of "free stats.

not sure what you mean by this. the active only removes the cooldown on lifesteal/spellvamp.

The grievous wounds that doubles sustain, and the surge active that gives more attack speed and sustain are giving these "free stats" that could already be part of the item. I should probably phrased it as "invisible stats" which in itself is problematic.

I see what you are doing but I still hold my point. Unless it is cost efficient immediately, or has its full impact initially instead of winding it up then people will always overlook it. Let's compare item 3035 to item 3071 for this. You have to hit them 6 times with physical damage 6 times to get the 30% armor reduction on cleaver, whereas last whisper immediately has 35% armor pen so it has more immediate impact which is why ADC's build it and not cleaver. Cleaver is still good on bruisers though, because of the hp cdr and ad not to mention some bruisers get immediate stacks thanks to some of their abilites Pantheon Garen MonkeyKing.

So you say that some champs can get the stacks on rageblade easy, well some might not as easily. Which is why an item like cleaver still has very good stats like hp and cdr to rely on. Rageblade's base stats are crap which is why it will never be considered as "good." Give it something else, buff its base stats, or remove the windup/make it easier to achieve then it is a good item.

LilxPaprika1 votes

{quoted}

The grievous wounds that doubles sustain, and the surge active that gives more attack speed and sustain are giving these "free stats" that could already be part of the item. I should probably phrased it as "invisible stats" which in itself is problematic.

I see what you are doing but I still hold my point. Unless it is cost efficient immediately, or has its full impact initially instead of winding it up then people will always overlook it. Let's compare item 3035 to item 3071 for this. You have to hit them 6 times with physical damage 6 times to get the 30% armor reduction on cleaver, whereas last whisper immediately has 35% armor pen so it has more immediate impact which is why ADC's build it and not cleaver. Cleaver is still good on bruisers though, because of the hp cdr and ad not to mention some bruisers get immediate stacks thanks to some of their abilites Pantheon Garen MonkeyKing.

So you say that some champs can get the stacks on rageblade easy, well some might not as easily. Which is why an item like cleaver still has very good stats like hp and cdr to rely on. Rageblade's base stats are crap which is why it will never be considered as "good." Give it something else, buff its base stats, or remove the windup/make it easier to achieve then it is a good item. It already has it up from. 2800 gold you get 20%

Let's pretend all this item gave you was 30 ad and 50 ap. Along just the surge passive

with 20% attack speed

40 ability power = 870g30 attack damage = 1080gTotal Stat Value = 1950g +217.5 (10 ap) if i give it 50 ap upfront instead of 40. Could even bet 45. At 50 ap its 2167.5 gold worth of stats.

The surge passive is worth: 10% lifesteal is 275 gold 15% sv is 412.5 gold 20% as is 600 gold

Total is: 1562.5 gold Let's divide this by two since its only when you're below 50% health. =781.5 gold

Grand total without stacks: 781.5 plus 2167.5 = 2949 gold...

Holy crap. Now get this...

Statistical Value per Stack

4% attack speed = 120g4 ability power = 87gTotal Stat Value = 207g

Total Stat Value (Fully Stacked) = 3606g . Its all about when your low you should need it upfront building sustained typically means your in it for the long run not or burst/poke. Pretty much every item in the game gives stats upfront. Why can't we have one that doesnt.

Just going over how cost effective this item is I realize that there's really no need to buff its ap. Just give it some dependable sustain and no CDR on surge enough and a nicer build path. No need to also give it more ap or active. In fact maybe the active could be the counteract.

Zair Umbras1 votes

Corki wouldn't buy a rageblade. o.o He doesn't scale with AS that well and a Gunblade has much higher base stats without any requirement of stacking with it being at 40 AD and 80 AP, plus a slow/damaging active while this item maxes at 30 AD and 80 AP. Only plus you get is when you're low, which is something you're supposed to avoid as an ADC, is lots of AS and slightly more LS (5%). Pretty bad for him.

This item would be more for AP Varus, Jax, Kayle, Eve, Teemo, Koggles, and other AS hybrids would put it to use. A bursty ability based champ would be better off with a Gunblade and find the Rageblade subpar as it has a lot of useless stats.

Champion Skin1 votes

Hybrid champions... well most of the time it is best to build 1-2 damage/hybrid items and then building tank... Why? Well because if you are building more damage items it is usually best to build either AP or AD to abuse Rabbadons/IE and Void staff/Last Whisper

YOU BEEN WARNED1 votes

I like your idea; I'm concerned with the emergency active though.

Champions with short CD can already abuse the stacking passive to keep 8 stacks up for example Katarina

The main way you fight against this thing's holder is: summoner 14 burst, disengage and hard CC. Sounds like a lot of things, but that's the reason why the item is allowed to be so powerful in terms of stats; along with it's relative weakness vs lategame items.

When you have the emergency active, you shut down an area where opponents have a counterplay opportunity against you. I think I'd like it better if it gave 8 stacks immediately on a mediocre CD ( 120? ) since the surge passive is stronger; and because the game is plagued with burst and mobility to say the least.

Zair Umbras1 votes

Look at the stats for a second. That's 40 AP and 30 AD. With 8 stacks, that's 80 AP with only vamp and lifesteal and such AFTER she's LOW. Gunblade gives 40 AD, 80 AP, 20% Vamp, and 10% LS without any special stuff plus a proc that does a decent base damage plus 60% of your AP. This item would be useless on Kat in comparison to a Gunblade that would give more stats. This item would be better off on Jax or Kayle who scale off the AS that it provides.

YOU BEEN WARNED1 votes

I disagree given gunblade's price, alas Katarina is a hypothetical example that keeps stacks up without effort. I'm pretty sure there are many more champions who are able to do this; I'm just too lazy to look. Nidalee & Akali also come to mind.

I'm not opposed to the change, I like guinsoo ( both the Rioter and the item ) but I'd prefer if the item doesn't become a "meta" item on many champions such as

"fight when you're low" Aatrox Tryndamere Volibear DrMundo "just spam" Akali Katarina Nidalee Evelynn Skarner "manaless" Kennen Mordekaiser Shen Shyvana "very good hybrid scaling" Kayle Jax Teemo Ekko Fizz Corki

That's a lot of champions, I personally hate when an item becomes so good everyone uses it. I like where item 3512, item 3056 & item 3023 sit at the moment for example. They fulfill their niche, yet not ridiculously abused by the community.

To round things up, I believe current rageblade is underpowered; but this change has the potential to make it "strong" enough that it could become a meta item. Specifically due to the passives which combat the item's counterplay.

LilxPaprika4 votes

[{quoted}](name=YOU BEEN WARNED,realm=NA,application-id=3ErqAdtq,discussion-id=wrEwrWEm,comment-id=000200000000,timestamp=2015-06-01T04:48:14.766+0000)

That's a lot of champions, I personally hate when an item becomes so good everyone uses it. I like where item 3512, item 3056 & item 3023 sit at the moment for example. They fulfill their niche, yet not ridiculously abused by the community.

To round things up, I believe current rageblade is underpowered; but this change has the potential to make it "strong" enough that it could become a meta item. Specifically due to the passives which combat the item's counterplay.

I agree I like those items you mentioned too. I don't think I overdid it though. And there's room to tone it down if it so happens to be overly effective.

The thing is its the nature of Ap/ad items. Like triforce so good on so many champs. Same for botrk. There's also a difference between suiting multiple champs and being must have on said champs. This can be just for the sake of variety by no means must have. Just asking for good as opposed to sub par.

Imo it should be good enough that if enemy team isn't stacking HP that its better to itemize rageblade on jax for example as opposed to botrk. If it can't do this at least then really what's the use, I mean jax of all people.

And I think this version hits this sweet spot imo. It can also be nerfed but i wouldnt mind if for just a while seeing as how long it was a mediocre item on most champions and good on a few... that it had its moment of glory even for just one patch. Worst comes to worst i don't think it will be as bad as say cinderhulk on release. And they finally got it in a pretty sweet spot. The same could be made for rageblade. Just bringing the item some much needed attention could give us some insight on what could be the right solution for it.

twin shadows with new mastery changes will also be more viable soon. Looking forward to seeing how that goes.

YOU BEEN WARNED4 votes

Pretty logical, I am sold.

http://i.imgur.com/ZMBos9x.png

You had me at "Jax of all people".

LilxPaprika1 votes

[{quoted}](name=YOU BEEN WARNED,realm=NA,application-id=3ErqAdtq,discussion-id=wrEwrWEm,comment-id=0002,timestamp=2015-06-01T03:36:38.408+0000)

I like your idea; I'm concerned with the emergency active though.

When you have the emergency active, you shut down an area where opponents have a counterplay opportunity against you. I think I'd like it better if it gave 8 stacks immediately on a mediocre CD ( 120? ) since the surge passive is stronger; and because the game is plagued with burst and mobility to say the least.

Its a different iteration of the item reread it. This version does not give stacks from the active you still need to charge it by yourself. The active doesn't give it stacks it removes the cooldown on the lifesteal and spellvamp. Also 210 cooldown gates it pretty well.

This is the thread your thinking of: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/8jYUcT34-rageblade-back-in-action

Drukyul1 votes

I still think it needs to give some small amount of health-on-hit before the passive kicks in.

FastAsHeck1 votes

butter knife? up you go!

i would honestly love it if they named it butter knife, some more humor into items? YES PLS!

NorthernDruid1 votes

IMO a really nice and easy quick fix would be to make the Lifesteal+Spellvamp base stats (make it more comparable to Gunblade and BotRK) and give it an SA passive as part of it's low health surge.

So you still pop up in dps and sustain when you get low, but half the item's useful stats aren't bound up there.

I love Rageblade on Jax, but with BotRK being so strong, it's not really good enough, not with the awful build path of Rageblade.

I'd love to see Rageblade with a build path something like.

item 1053 + item 3145

LilxPaprika1 votes

Just liked to say thanks everyone for upvoting/commenting! I really would love to see this item get updated/released in conjunction with the new shen buffs perhaps, would be the icing on the cake, with the new abyssal scepter as well all at once would be a really cool and wholesome patch. I know i'm asking a lot here on short noticed, just dreaming outloud can't help myself.

{quoted} I'd love to see Rageblade with a build path something like.

item 1053 + item 3145

the thing with using item 1053 + item 3145 for its build path is you have static stats, and such erasing of stats on upgraded items hasn't been practiced. it could be possible however on this rendition of the item i made a while back: http://i.imgur.com/i6DgcSX.jpg

would be more like 8% static lifesteal and 12% spellvamp the rest you'd get from surge. but I don't think it would set it apart from other items much that way.

NorthernDruid1 votes

Yeah, there's that, but it would still make the build path more bearable.

Honestly though, I'd love to see 10% Lifesteal and 15% Spellvamp added to the base stats of the item, and then have thelifesteal and spellvamp on the surge replaced by something else entirely, like SA/Olaf W self-healing boost. (or just have the surge removed even).

LilxPaprika1 votes

I guess but thats a matter of preference, where they want to take this item. with the lifesteal spellvamp upfront it might be a lot more viable on some adc's not that that would be a bad thing just different direction. These champions can handle themselves pretty well when low on health{champion:98}} Warwick Skarner Tryndamere AatroxXinZhaoVolibear

plus like > [{quoted}](name=Zair Umbras,realm=NA,application-id=3ErqAdtq,discussion-id=wrEwrWEm,comment-id=00000001,timestamp=2015-06-01T04:49:12.796+0000) wrote having to stack isn't so much preferable on an adc. With warwick ult you can get more of your stacks and q someone to get the most out of the bonus ap.

OyddAWqJ5r1 votes

Honestly it should just be a purely AD or AP item. Then there'd be no issue with it not belonging. Also why does Surge even have a cooldown? IMO it should be up 24/7 for whenever you are low.

LilxPaprika1 votes

The cdr is necessary on it for if you're above 50% health of course. but ya you're right i see no reason why it couldnt always be up when below 50% hp. then it wouldn't need an active. your right. idk what got me to add the active. my past iterations emphasized just doing away with the cooldown if below 50%. Guess i forgot you could give it a cooldown without preventing it from removing (three negatives weird wording i know) its cooldown if below 50% health.

maybe a different active could be made not sure what.

So i'd also like to address champions that can abuse keeping their stacks up all the time by just spamming a spell. A way around this would be to have them have to target minion or champion first. And at the time have it so the time its up while neither dealing nor receiving damage could even be reduced to 6 seconds even.

this would be sort of a nerf however so perhaps with a new active or getting 50 ap upfront and just 4ap per stack could be afforded.

Karlyr1 votes

The idea is good but (There's always a butt) your unique passive goes against all Riot values in game design, intuitivity. When you apply grievous wounds, it's to reduce healing effects. Not to buff them.

I really enjoy the idea behind this rework. Having a sub component to reduce the hard to buy problem, helping the hybrid path and all that good stuff. But I honnestly think that Riot is just on their way to remove all of the hybrid characters. I expect in season 6 either a re-surge-ance (see what I did there ?) of the hybrid characters, either their complete death.

LilxPaprika1 votes

{quoted}

The idea is good but (There's always a butt) your unique passive goes against all Riot values in game design, intuitivity. When you apply grievous wounds, it's to reduce healing effects. Not to buff them.

You are not buffing them. It just cancels out.

By no means are you immune to reduced healing either. Things like dangerous game healing from regen or a soraka or summoner heal will still be affected by healing reduction. A champions kits as well is affected like warwick q or xinzhao w. In that sense reduced healing is still very powerful in fact extremely power vs champions who are supposed to survive when low. They need some dependable sustain somewhere. Even other sustain items, spirit visage and sustain runes are affected by reduced healing.

This would stand out and be identified for its ability to counteract some of the power that reduced healing has. I'd say that's pretty intuitive and a trade mark of riot's game design/philosophy. As it really helps shape what the item is all about, clear definition of what it has to offer: dependable sustain when its needed most.

Rebonack1 votes

Fixing Rageblade would be absurdly easy.

Totally axe its current passives and give it a named passive that it shares with Whisper and Void. We'll call it Tank Buster. Rageblade now grants 30% armor and MR penetration.

There. Now it's useful on all champions with hybrid damage.

junglerboy162 votes

how about instead it gives stacking penetration on attacks and spell casts so it isn't flat out a better version of Last whisper and Void staff, maybe 5% per attack or spell cast?

junglerboy161 votes

Ditch the "quick start" active entirely. The whole point of the Surge passive having a cooldown is to allow windows for enemies to force a fight when they know they won't be facing a steep disadvantage mid-fight. Giving a way to undo that, even with such a lengthy cooldown, is just bad design.

Other than that, this idea completely fails to address any of Guinsoo's problems, it only makes a crappy item with a ton of stats have even more stats, instead of dealing with the issues it has (mainly the fact that its stats are almost entirely useless together except on Jax or Xin Zhao).

All you've done is try to make an item better by making it OP enough to be useable, which is a very, very bad way to design an item. What sort of niche should Rageblade have? Who should be buying it? Why would I ever pick this over something else? If the niche is going to stay "Hybrid damage item" that's fine, but it is severely lacking in that role, mainly because it doesn't address the second issue of only 4-5 champions in the whole game being able to make good use of it, and furthermore, it is still just an inferior half baked version of a mashup between Trinity force and Gunblade, and it isn't really worth it to purchase this over either of those unless you make the stats absurdly strong (at which point you've done nothing but make a must buy item that just crowds out other similar items).

Guinsoo's in its current state (or in any similarly designed reworks like yours) is cursed to never be viable because it is a ball of (arguably conflicting) stats with a very limited use of any sort. It needs its niche honed more accurately (hybrid item is much too broad a niche), it needs its audience widened (i.e. more than the handful that use it now), and it needs to have stats that work together in a way that allows it to be a more worthwhile pickup than other items without simply having absurdly high raw stats.

LilxPaprika3 votes

{quoted}

Ditch the "quick start" active entirely. The whole point of the Surge passive having a cooldown is to allow windows for enemies to force a fight when they know they won't be facing a steep disadvantage mid-fight. Giving a way to undo that, even with such a lengthy cooldown, is just bad design.

Other than that, this idea completely fails to address any of Guinsoo's problems

Guinsoo doesnt have any problems its just weak, particularly vis-a-vis alternatives. Standalone its fine.

A big part of what makes it weak is precisely the fact that people can wait for you to have its surge cool down on.

ever be viable because it is a ball of (arguably conflicting) stats with a very limited use of any sort

I'd say its well put together for reasons stated in my pasts posts.

You need to pin point how it fails instead of just saying so. What is conflicting about it?

  1. takes time to get stacks, as such likely thick in battle by the time you get to take advantage of those stack. 2)Now you need a way to stay alive to make the most out of it. In comes the surge sustain to do this.
  2. Even gives bonus ap. Most bruisers have ap ratios for the defensive portion of their kit.

All this gels really well together if you ask me.

If riot created this item and kept it there for so long they must feel that something about is right.

Blazin J1 votes

Face it, over the year Riot has proven to us that they don't care about diversity in items. Lol. ADC, MID and support always buy the same items.

LilxPaprika1 votes

[{quoted}](name=G UCK F R AV E S,realm=NA,application-id=3ErqAdtq,discussion-id=wrEwrWEm,comment-id=000d,timestamp=2015-06-01T21:04:44.095+0000)

Face it, over the year Riot has proven to us that they don't care about diversity in items. Lol. ADC, MID and support always buy the same items.

At the same time they are pushing the envelope. I'm always nervous when i see thing's like akali's new e having next to no cdr, but it seems fine. Curious about the new olaf super speed on pbe, not sure what to make of it. Just finished looking at the lastest pbe content. Cait's Headshot (Passive) new effect added - now ignores 50% of the targets bonus armor (Champion only)

Meanwhile it beats me why they are so relucted to touch rageblade. This suggestion is actually quite conservative in light of some of those changes.

LilxPaprika1 votes

other idea when out of combat perhaps the stacks might have 1.5 second uptime. so if your warwick you could press w and get a stack. But in order to keep this first stack you'd have to dmg something or receive damage within 1.5 sec.

the second this happens your stacks will stay up for 8 seconds.

That way you can't be like katarina and spam w to keep stacks up.

i think that's a better way to address abusing the stacks than what i have drafted in iteration #6.

thoughts?

LilxPaprika1 votes

Added new update to OP (iteration #7): tried to reword it cleaner/less wordy. made a few changes here and there Not sure if entirely a buff or not

On the one hand you will no longer be able to have surge up at like 70%+ health for an extended time (assuming as long as you can managed to stay in combat that long, like trying to use it on creeps jungle camps constantly trying to keep the surge from going on cooldown) though I think this starts to depart from the item's main purpose/core, and it isn't that common/easy to pull off. if you really want to have sustain beyond 50% health just get another sustain item, it synergizes nicely with any of them.

On the bright side the changes mean you won't ever have to wait for a cooldown on surge if below 50% health. And when below 50% it'll be more dependable as it can cancel out reduced healing.

even if its not that big a change for the item. main takeaway here is the build path. Overall most of the changes are QOL changes.

Silent Cal1 votes

This is delicious. I can see how this would be used effectively.

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