Rageblade Iteration #5ish
still not giving up on rageblade. Anyways I think it have it down to something pretty reasonable see attached picture.
First up the build path change allows for more flexibility practicality early game. don't have to invest too much can invest in resistances to survive whoever your laning against. as opposed to sitting on a blasting wand and or pick axe.
added a way to counteract reduced healing. Overall gives you a bit more dependability on it as a source or sustain, it also suits its identity as an item since it only gives sustain when below 50% health which is when morello kicks in, when surge is activated you'd want it count otherwise its pretty underwhelming.
EDIT: Added new update to OP (iteration #7): tried to reword it cleaner/less wordy. made a few changes here and there Not sure if entirely a buff or not
So there's No more cooldown on surge: anytime you're below 50% health it will be up. On the one hand you will no longer be able to have surge up at like 70%+ health for an extended time (assuming as long as you can managed to stay in combat that long, like trying to use it on creeps jungle camps constantly trying to keep the surge from going on cooldown) though I think this starts to depart from the item's main purpose/core, and it isn't that common/easy to pull off. if you really want to have sustain beyond 50% health just get another sustain item, it synergizes nicely with any of them.
On the bright side the changes mean you won't ever have to wait for a cooldown on surge if below 50% health. And when below 50% it'll be more dependable as it can cancel out reduced healing.
even if its not that big a change for the item. main takeaway here is the build path. Overall most of the changes are QOL changes.
Edit:
Butter knife/ or say hexblade: 3 as, ap pee stack up to 5 stacks, Rageblade 5 as per stack up to 6 stacks from 8, 5 ap per stack up to 8.
~~Iteration #6: ~~made some changes based on your feedback.
Iteration #7: Less wordy Cleaner slight changes http://i.imgur.com/xmWKooQ.jpg

and many more like

/
and
/
)
because it is still strong enough as a sole damage item which allows them to build extra tanky while remaining relevant throughout the game. I say this because it would still make rageblade a very lackluster option when they can get another tanky item or something that synergizes with their kit better/gives overall better stats like
or
. I think the lack of stats overall in rageblade, that is the fact that it has to wind up to get it's stacks is the reason why the item is not getting bought in almost any scenario. This is one of the reasons why I don't like the item or the actives you are giving it. Instead of just removing its passive and replacing it with something else and buffing its base stats, you are giving an active that gives tons of "free stats." Just buff its base values instead and replace the surge passive.
. can get
for the mana.
.
also come to mind.
"just spam"

,
&
sit at the moment for example. They fulfill their niche, yet not ridiculously abused by the community.
+ 