Fiddlesticks Re-Imagined Ability Kit
DISCLAIMER: This is not an official rework of any kind! If you have any qualms with something then calmly and precisely say what it is, and it will help to give ideas to make the post better. The most important part is that this is a fun, little creative project of creating something different for Fiddlesticks that he is not currently.
Basic Attack Range: 550 units Movement: 335 units per second
Be Afraid (Passive): Range: 550 units When Fiddlesticks stands still for 1.5 seconds, he becomes perfectly still and readies Be Afraid.
When Fiddlesticks moves he unleashes Be Afraid for 1.5 seconds, causing enemies that get near him to become terrified for 1.25 seconds. The same target can only be feared from Be Afraid once every 6 seconds.
Scarecrow (Q): Cooldown: 26/21/16/11/6 seconds; Cost: 65 mana; Range: 2000 units Passive: Be Afraid's terrify duration is permanently increased to 1.5/1.75/2/2.25/2.5 seconds.
Active: Fiddlesticks creates a scarecrow at the target location for 3 seconds, granting a large amount of vision around it. After 1.5 seconds of being created it gains Be Afraid around it for its remaining duration.
Sap (W): Cooldown: 4 seconds; Cost: 60/70/80/90/100 mana + 10% health; Range: 600 units Passive: While Fiddlesticks is standing still and not under immobilizing effects, he drains life around him from champions and monsters for 20/30/40/50/60(+15%AP) magic damage per second and healing for the damage dealt. This damage is tripled against feared or silenced targets.
Active: Fiddlesticks saps a large portion of his health to deal 80/130/180/230/280(+90%AP) magic damage to nearby enemies, reducing Fiddlesticks' healing by 50% for 2.5 seconds.
Dark Wind (E): Cooldown: 10 seconds; Cost: 80/85/90/95/100 mana; Range: 1000 / 400 units Fiddlesticks creates a zone at the target location and summons a crow to bounce inside it at random for 4 seconds, the first time an enemy is struck they are silenced for 1.5 seconds and every time they are struck they are dealt 40/60/80/100/120(+45%AP) magic damage, dealing 100% increased damage against monsters.
Crowstorm (R): Cooldown: 140/110/80 seconds; Cost: 100 mana; Range: 600 units Fiddlesticks summons a murder of crows around him which the flock increases every second for the first 2 seconds, the storm of crows lasts for a total of 5 seconds. Fiddlesticks deals 50/75/100(+15%AP) magic damage per second, increasing by the same amount with every influx of additional crows, for a maximum of 150/225/300(+45%AP) magic damage per second.
While Fiddlesticks is standing still he can swap places with an active Scarecrow that has been in play for 0.75 second by right-clicking it.