Ashe rework discussion, thoughts and questions and concerns
Hello, PRAISE THE LORD ASHE BUFFS HAVE ARRIVED
however I'd like to discuss them with everyone :D!
here are some basic discussion related questions you can answer if you dont know what to else to say:
1- Are you glad for the buffs?(my answer: yes
2- What do you think of her new kit?(my answer: I think the passive might be a little bit broken with no cost for the slow)
3- any ideas for possible new meta builds? ( my answer: machine gun ashe baby
)
now my own personal thoughts on the new kit
Passive: I think the passive might be a tad broken, You are giving ashe an unlimited slow with no risk or cost to it?! Back when it costed mana at least it was balanced so nobody would be perma slowed. However I am glad ashe is no longer "punished" in her passive for auto attacking
Q: Seems great, although It could be a problem depending on how the extra arrows scale
W: more arrows yes! cone width reduced no D:!
E: No more gold D:? also THIS IS probably going to need to be nerfed, Its not basically a global ward that youll have to check something every so often, unless the CD is super high perhaps making it global isnt the best idea?
R: No discussion needed here on my side
QUESTIONS FOR RIOT
- Aren't you worried that Ashe will become to powerful with the perma-slow and it having no negative effect on ashe now?
- On Ashe's Q will the extra arrows scale with DMG and also apply a slow? once you hit 5 stacks, if this is the case Doesn't that make it possible she can also have those extra arrows with no negative effects to her as long as she keeps attacking?
- Why did you reduce the width of the cone for her arrows but add more arrows?
- Why does her hawkshot no longer grant gold?
- What will the CD/negative effects be like to prevent the global hawkshot from being to overpowered in vision control
concerns:
passive: perma slow, with no negative effects on ashe for doing so, basically I am worried this perma CC for free will become to over powered
Q: the extra arrows at five stacks: Im worried they will apply a slow and you can keep the extra arrows infinitely as long as you keep attacking, also no mana cost on them?
W: cone width reduction but more arrows seems wonky to me...and might hurt ashe more than help her.
E: no more extra gold on last hits? this was a pretty neat feature to get ahead, Ill miss it. E: global vision control?! if the CD is very short and the mana cost not very high, say goodbye to ever safely securing a dragon or baron with an enemy ashe around who can hawkshot every few moments to check it
with a negligible mana cost on your stacking Q or
with a mana regen passive, it tends to be counterproductive.
Due to all the benefits you get from onhit effects. I doubt it is the best build but it will give you the highest theoretical damage when your q is active which it will only be around 35% of the time.
a viable pick. Since she'll have a stacking mechanic, the new
burn is fun thought not necessarily very strong to do as support).
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