The score is 9-13 and our 1-0 kayle has a 800 gold bounty.

Dasdi96··67 votes·16,519 views

Ok how is this supposed to be a "comeback mechanic"? We ended up winning but this is ridiculous. Yeah she was csing very well but the team was behind. The kill bounty system is fine. The cs bounty system is not, it is way too sensitive to farm differences.

54 Comments

Pink her Ult37 votes

I love when you're behind but still magically get a bounty.

Sp33d Zer019 votes

Kayle had a 4.4k gold lead over the enemy top laner by 23 minutes. Kayle was far from behind anyone and was even with the hard snowballing Orianna.

DuskDaUmbreon2 votes

I thought so.

Yeah. Bounties working as they should be. Kayle had a huge gold lead, and definitely deserved a bounty.

TotalJerk1 votes

If your team is ahead and you're behind, but haven't died in a while and have good CS you're liable to get a bounty.

Aazzlano20 votes

Lol I had a game where I was like 1-3 as Ziggs, enemy Zed or something was like 5-1, AND had like 20 more cs than me, and I had like a 450g bounty or some crap like that because (I assume anyway) I took a couple plates of the turret.

Like seriously?

Sp33d Zer015 votes

Why don't you think a 2k gold lead is worth a bounty?

I agree that the CS bounties ARE sensitive, but Kayle at 15 minutes had 5.3k gold to the Amumu top's 3.3k gold.

By 18 minutes this had been balooned to a 2.8k gold lead.

By 23 minute Kayle had a 4.4k gold lead.

In fact Kayle had a larger gold lead than your opposing laner had. Kayle had a significantly higher gold lead than the bot laners,

Kayle was also had more of a gold lead than the enemy jungler had on your own.

Kayle had the single largest gold lead over anyone else in the game regardless of KDA. You have to be able to see that Kayle (regardless of what team she was on) was ONLY outmatched in gold by orianna, but you had a large lead over their amumu, meaning that if you wanna talk about solo laners, your 2v2 was stronger than theirs. Kayle having a large bounty off of having the single largest differential in the game makes sense to me.

Crazier clone x5 votes

Or, you know, learn to farm? Getting bounty just for being better at CSing is so wrong. If you can't farm, well tough luck, you still need to learn the game. Not punish your opponent for being better than you at farming lol.

wolvius3 votes

[{quoted}](name=Riven Waifu,realm=EUNE,application-id=3ErqAdtq,discussion-id=zjVEsBqN,comment-id=00040000,timestamp=2019-03-09T12:16:27.314+0000)

Or, you know, learn to farm? Getting bounty just for being better at CSing is so wrong. If you can't farm, well tough luck, you still need to learn the game. Not punish your opponent for being better than you at farming lol.

You can kinda argue the game thing about someone that kills their opponent and why should they be punished for beating their opponent. The size of bounty you can get from CS is ridiculous though.

3TWarrior1 votes

unlike in a farming situation, however, the opposing laner gains more experience and gold, most importantly experience, while the opponent is incapacitated

this is not true for CS'ing and basically says, "hey, you were hyper aggressive, missed all your farm and made nothing from it, just kill your opponent and then the risk you took was not a risk at all"

#edit: i'm not sure where this last part came from but it was a reference to top lane

there are also only 5 true melee matchups that have a disadvantage against ranged champs and they do not have trouble farming

wolvius1 votes

{quoted}

unlike in a farming situation, however, the opposing laner gains more experience and gold, most importantly experience, while the opponent is incapacitated

this is not true for CS'ing and basically says, "hey, you were hyper aggressive, missed all your farm and made nothing from it, just kill your opponent and then the risk you took was not a risk at all"

#edit: i'm not sure where this last part came from but it was a reference to top lane

there are also only 5 true melee matchups that have a disadvantage against ranged champs and they do not have trouble farming

Some champs are designed that they have basically lost if they don't put their enemy behind becuase their opponent will scale better and be more useful or conversely some champs just have to survive/farm until they get their items or levels like kayle whose goal is not to die (too much) before she becomes a champ at level 11 (and thanos after 16).

Another example is vayne, a champ your supposed to Detroit smash so hard into the ground so that she can't get to lategame (two items according to riot) and demolish your team. Yet top-lane she is basically a lane-bully that has mobility and self-peel who has a free lane against melee champs and can easily scale to be a monster unless ganked because you can't outplay her Q'ing away or just pressing E you away.

Risk/reward wise why should the person who outscales their opponent just passivily farming minions not have some way of being punished if they don't have to "interact" with their opponent.

3TWarrior1 votes

someone recently showed off the laning power of AP nasus as an example

riot buffed the champion and then his other playstyle just takes over....

Sp33d Zer01 votes

Or, you know, kill your opponent? Getting bounty for being better at lane dominance is so wrong. If you can't fight, well tough luck, you need to learn the game. Not punish your opponent for being better at lane fighting lol.

Get Rekkkt1 votes

or you know just win the game dog

Get Rekkkt1 votes

what about matchups where its give up cs or die?

theres alot more to getting minions than just being able to get the last hit, good example is funneling or getting zoned because of a counter matchup.....say u had no jungle help at all on top of that.....and are camped..... you think you aint gonna take a cs hit or that you need to "learn to farm"?

didnt think so

SanKakU1 votes

No, people that don't know how to farm don't know how to get kills. The minion gold bounty is designed to reward the best player in the game that duels the best player on the other team.

Hemulen Magi5 votes

[{quoted}](name=Sp33d Zer0,realm=NA,application-id=3ErqAdtq,discussion-id=zjVEsBqN,comment-id=0004,timestamp=2019-03-09T08:55:35.501+0000)

Why don't you think a 2k gold lead is worth a bounty?

I agree that the CS bounties ARE sensitive, but Kayle at 15 minutes had 5.3k gold to the Amumu top's 3.3k gold.

By 18 minutes this had been balooned to a 2.8k gold lead.

By 23 minute Kayle had a 4.4k gold lead.

In fact Kayle had a larger gold lead than your opposing laner had. Kayle had a significantly higher gold lead than the bot laners,

Kayle was also had more of a gold lead than the enemy jungler had on your own.

Kayle had the single largest gold lead over anyone else in the game regardless of KDA. You have to be able to see that Kayle (regardless of what team she was on) was ONLY outmatched in gold by orianna, but you had a large lead over their amumu, meaning that if you wanna talk about solo laners, your 2v2 was stronger than theirs. Kayle having a large bounty off of having the single largest differential in the game makes sense to me.

The zero-farm Zilean item 3303 kleptomancy strategy strongly illustrated what is wrong with the current bounty system. But instead of fixing the bounty system, Riot just hotfixed support items... Really?

Malix Farwin1 votes

[{quoted}](name=Sp33d Zer0,realm=NA,application-id=3ErqAdtq,discussion-id=zjVEsBqN,comment-id=0004,timestamp=2019-03-09T08:55:35.501+0000)

Why don't you think a 2k gold lead is worth a bounty?

I agree that the CS bounties ARE sensitive, but Kayle at 15 minutes had 5.3k gold to the Amumu top's 3.3k gold.

By 18 minutes this had been balooned to a 2.8k gold lead.

By 23 minute Kayle had a 4.4k gold lead.

In fact Kayle had a larger gold lead than your opposing laner had. Kayle had a significantly higher gold lead than the bot laners,

Kayle was also had more of a gold lead than the enemy jungler had on your own.

Kayle had the single largest gold lead over anyone else in the game regardless of KDA. You have to be able to see that Kayle (regardless of what team she was on) was ONLY outmatched in gold by orianna, but you had a large lead over their amumu, meaning that if you wanna talk about solo laners, your 2v2 was stronger than theirs. Kayle having a large bounty off of having the single largest differential in the game makes sense to me.

Because it discourages farming well. League is not just about "your laner" if your whole team is behind you shouldnt have a bounty from cs just because 1 laner has less gold then you.

Eleshakai2 votes

So what you're saying is that if my team as a whole is behind, but I'm a 10/0 assassin, I shouldn't have a bounty because MY personal gold lead isn't bigger than the other four players on my team's gold deficit?

Bounties are about how well you are doing on a personal level. Being 2k up above tyour laner from farm means you are doing extremely well and are a high value target. Thus you get a bounty. Same goes if you were 5/0. You're a high value target, so you get a bounty.

Sp33d Zer01 votes

Kayle had more gold than 8 other players in the game by a WIDE margin.

Tell me how this isn't bounty worthy.

SomeOneButNoOne11 votes

CS bounties shouldn't be a thing due to the fact, that if you choose a Nasus in lane for example, you will be outcs'd by someone Like gnar & Bullied.

YOU chose your weakness (early game). YOU chose to sacrifice CS to survive. And YOU get rewarded if that Gnar gets killed, because he zoned you & outcs'd you, even if you're both 0/0/0.

That SHOULD NOT be a case in ANY skill based game. Bounty for kills, sure. I mean, if an assassin is steamrolling your midlaner, but he sucks at farming, you get some gold to compensate for the incapability of your midlaner to survive, and you are still OKish.

A 0/0/0 Xerath on the other hand, who has 200cs/20minutes, while the 24/7 roaming Talon who has 100cs/20minutes, and neither have kills (lets assume talon failed), Talon literaly gets told "yo dude, this guy is worth 800g now, you can make up for your roaming if you get him from a decent angle heehee.

Hard outcsing someone in lane is literaly PUNISHED. You remember when going 50cs was an insanely good thing? And now you're 50cs ahead on toplane, can't dive in because oh well woopty doo the riot devs put an 800g bounty on you, GL diving/engaging with that and risking to give the 800GOLD to one of the enemy carries, that will eventualy scale into late game monsters and melt through you, so you know, it's totaly not making you re-think your choices, re-think engaging/making a play, making you play like a little bitch even though you are that lets say Malphite/Maokai, you just don't want the risk of lets say Vayne getting an 800g freebie for literaly N O R E A S O N at all, except for the fact that you ACTUALLY played your lane better then your lane opponent.

The system is so flawed, and so trash, that it's a joke. You get punished for playing better. It's riot literaly saying "BE EVEN WITH THIS GUY THAT IS MISSING 10 CS UNDER THE TURRET SO THAT YOU DONT END UP DYING ONCE AND GIVING AN ENTIRE ITEM TO THE MIDLANE CARRY OR AN ADC!"

Completely stupid design. Should fire all the devs and make sure they never get hired in any gaming related industries.

Eleshakai1 votes

You'd have like a 450 bounty at 50cs. So you'd be worth 150 extra gold after getting at minimum 700 extra gold. That seems reasonable to me.

Leetri1 votes

You don't get punished by playing better, you get punished for making mistakes. Bounties mean literally nothing if you don't die, so the only reason the enemy can cash in a huge bounty is if you're way ahead in gold and still die to them. I guess we should remove bounties from kills as well then since you get "punished for playing better than the opponent". The concept is nothing wrong with, the thing you can argue about is the size of the bounty.

wolvius1 votes

{quoted}

You don't get punished by playing better, you get punished for making mistakes. Bounties mean literally nothing if you don't die, so the only reason the enemy can cash in a huge bounty is if you're way ahead in gold and still die to them. I guess we should remove bounties from kills as well then since you get "punished for playing better than the opponent". The concept is nothing wrong with, the thing you can argue about is the size of the bounty.

Yeah so true and people complain about not being able to comeback in the game from behind and what basically what the farm bounty tries to achieve (still needs improvements).

Like literally in toplane what are you going to do if you have to sacrifice loads of CS because your facing some shit like vayne who will outscale and outfarm you because getting too close is being poked to an inch of life or possibly feeding her. without Cs bounties you have literally no way of closing the gold gap because she didn't kill you and she could be a few kills worth of gold ahead.

3TWarrior1 votes

there are 4 other players in the game and you can not account for them all at all times

the jungler is the most obvious, getting free gold for a gank, mid laner can do it, even bottom lane can roam...

this brings to mind the concept of the 4-man bottom lane... they lose "some" gold but whoever gets the kill gets a large benefit from it, especially if they're already ahead

3TWarrior1 votes

someone showed off the hidden power of AP nasus in response to his buffs

it eliminates his farming problems and poor trades and now he has full benefits from the repeated buffs

Jennifer4204 votes

welcome to "riot doesnt give a fuck" several pros said it on reddit alrdy "being better in lane shouldnt punish you by giving you a huge bounty on your head" but rito no care.

Starcraft243ver3 votes

Kills do not mean anything in terms of gold especially when it's 9-13.

I've had games un which we were 10 kills behind but ahead in gold. Two turrets plates is worth a kill. Two assists can be worth a kill. A pike assist can be worth a kill. 5 early canon minions is worth a kill. 3 late canon minions are worth a kill ...

If you want to count kills to know who is ahead, go play some FPS. You are not playing the good game.

Get Rekkkt1 votes

kills mean lane pressure kills mean illeviated pressure from enemy kills mean extra gold kills mean extra hp with triumph kills mean extra dmg with certain runes kills mean extra exp

kills dont mean anything in terms of gold? wanna play a game and let me kill u 3x and back and buy and then say that same line again and tell me it wasnt stupid please

kills isnt the only indicator of whos ahead, thats like saying gas in a car alone wont get you somewhere....sure it wont, but it plays a huge role in it

Starcraft243ver1 votes

If you built up a 1000 gold bounty by killing a few time my 0/3 toplaner who isnt worth any gold anymore and then I kill you, i've got 3,3 kill worth of gold in one single kill, yet the statistics will show that I've got a single kill.

Your stats will show you have 5 kills. But 5 kills worth 150 gold each is still less than 1 kill worth 1000 gold. That's just what I meant, you can't just count kills and say "X is ahead".

The same way, if we trade kill by both dying but everytime we die my full wave ends up crashing on your tower, i'm ahead in the trade.

kills dont mean anything in terms of gold? wanna play a game and let me kill u 3x and back and buy and then say that same line again and tell me it wasnt stupid please

Ok let's do that, but you let me get 100 more CS than you, we'll see how it turns out.

QancerClown1 votes

I agree with:

You are not playing the good game.

mack91122 votes

Can u link the match I can’t find it in your match history

Eedat1 votes

pretty sure it was the last game they played

mack911216 votes

The one where the kayle has double the cs of his lane opponent XD

Beacon Academy3 votes

Almost asked how was that possible but then I saw she fought an Amumu top lol

Salron1 votes

Notice how op has the kill scores but not the exact cs numbers

Stróc Dúnmharú2 votes

Yeah, bounties from farm is bullshit. If the game needs a catch-up mechanic, then here's an idea: reduce the fucking snowballing! Remove gold from turret plates, remove "first turret" gold, and give less base gold income. There, now the team that's ahead doesn't get as much gold, so it'll give the losing team more time to try to manufacture a comeback.

3TWarrior1 votes

how about instead of removing, they make the bonus small? the turrets are supposed to be tough to last early game, so if each plate were worth maybe 60, that'd give you one kill's worth of gold and a reasonable advantage for taking down the first tower

what were their amounts now?

Kynami2 votes

Each plate is 160g shared among all local teammates who have been within roughly 1.5 tower ranges within the last ~10 seconds or so.

Its part of why lane bullies that don't get reigned in top/mid basically roll over people because 5 plates and a first tower results in roughly a 1K gold lead on top of whatever CS gap they have made over their opponent. Throw in the XP difference as well and things get stupid. Because that usually means they are a full half completed item ahead in stats at minimum between actual item stats and level advantage.

Manslayer2 votes

I mean, I had a game a while back where I was like 1/0 maybe 2/0 and had an early cs lead, like 20 or 30 cs. I got ganked and pushed off a lot but never died and was worth like 800 gold. My lane opponent was a bit ahead of me in cs. I can't remember the exact numbers but I just remember that I was worth more than the 550~ gold I got from those kills... My opponent by that point, if I remember correctly, didn't have a bounty but had like 1 kill and like a small margin of cs over me. I did get the cs lead back once the minions got to me, but it was like 10 at most. It felt so bad because I was worth so much even though I was equal or behind him in terms of gold.

hiyares2 votes

the mechanic is idiotic i play top as a cho main and even if im in a horrible matchup ill die at any second for leaving tower moment but already know how to decently farm under tower i end up with 200-500 g bounty being anywhere from 0-0-0 to 0-3-0 just because i know how to farm and wait for my late game................. it makes playing as a losing lane even more annoying at times when the enemy is just spamming skills off cd and im desperately spamming mana to try and keep up with farm under my tower or trying to keep a freeze.

Shmeeve1 votes

If the game lasted longer, due to her cs, she would buy a crap ton of items to get ahead

oortoomeebreesuu1 votes

I've noticed that a person who has 3 kills is usually worth 2+ kills worth of gold. That seems really bullshit to me for three kills to actually be a net gain of one kill. And farm bounties, sigh... what a concept

The Trent1 votes

Csing is super important and this bounty gives you the ability to come back from lane bullies like panth/Darius/Illoai who can literally give you gigantic cs gaps. I'm completely okay with it.

QancerClown1 votes

Yeah. Seen the same shit in my games 0/0/0 dudes with 500-800g bounty. Just wtf. Mostly on enemy side, when they were hard losing. As a junger when I see something like this I go there and kill the poor dude. The game is over at that point.

Slogg1 votes

Bro, yesterday in the TL vs C9 game, 3 members of TL were worth a bounty when TL was BEHIND IN TOTAL GOLD.

Impact was down almost 30 CS and worth 450g. DL got to be worth 850g at one point while TL was still even with C9 in gold.

This system is the most idiotic thing I've ever seen. Even DL has complained about the stupidity.

Kanzler1 votes

I somehow had a 450g bounty when i was 0/1/0 and down 10 cs. My lane opponent did not have a bounty.

The system makes no sense...

Nik Nikerson1 votes

Because it's not based on your lane opponent, it's based on the average of the opposing team. It's possible that your direct lane opponent is ahead of you, while you're still ahead of their team average, which would earn you a bounty. That same opponent can still be behind your team average, thus the reason he doesn't have a bounty.

Grizzlpaw1 votes

When you get ganked 8 times by the opposing jungler.

You barely manage to scrape by in lane by feeding as few kills as possible

You play smart and play safe, allowing you to stay even in cs.

Eventually your patience is rewarded and your laner + the opposing jungler fail a turret dive.

You go from 0/3/0 to 2/3/0.

Then you look at the scoreboard. . .

You are worth 450 gold

The thigh guy1 votes

I’ve had games where I came out of my first jungle clear with a 450 gold bounty.

Enemy jungler got 2 kills and didn’t have a bounty. But I got one because I had more cs than him.

I stole 2 camps. Last I checked 600 gold is a bit more than 150 gold.

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