Can we have some real Tank Masteries and Items for this season?
I really don't care that this has probably been discussed 100 times but I want to know why we tanks/bruiser/fighters can't have % damage reduction vs CRIT or AOE spells? Better starting health, armor, MR? Why is everything meant for the tanky characters come with a addendum or caveat to their ability to resist aggressive carry picks?
Yay... for CoC only rocking the hard CC train leaving Juggernauts and fighters out of the mix for the most part. Fearless is a joke as most of us will still die before another 9 seconds pass and we get it's benefit again where as Fervor, Battle Trance, Double Edged sword and Bounty Hunter all got straight up buffs that can be applied without a CD restriction. RIP Oppressor being one of the few damage options that truly benefited a tank...
I would go into Siege Master but outside of lane phase the mastery is a waste. Also it's really not going to help that much against the myriad of top champions who can proc true damage or reduce your armor stats rather effortlessly like Vayne, Kayle, Fiora and Darius just to name a few.
Also what are we getting for items? How about a better Doran's Shield vs the large amount of poke that top lane sees anymore? Maybe we could survive if we had better items to mitigate the amount of safe free damage we take regularly? So far I've only seen a weak 100g drop for Frozen Heart and that's hardly consolation as the item is extremely niche on many champions.
I really feel like if you are melee champion you are basically outdated or niche b/c almost every ranged champion can do more damage and out sustain a tank better than well... a TANK! At this point it is almost better to invest in passive gold gain items just to ensure you get something out of the lane phase because you sure as hell can't contest farm in lane. Arguably the only real indirect buff we got was the nerf to early armor pen but I don't think that this will solve our issues.
There is really no way to counteract a ranged carry in the top lane aside from jungle intervention and that's not fair to the rest of your team. It's not even a question of being counter picked it's just been made the only viable option in the META which stifles diversity and makes for a stagnant game.
and me 

(Knights Vow)

THATS ALOT OF HEAL. Even for tanks.