Every class has a blatantly op item except for tanks.

The thigh guy··7 votes·1,667 views

Mages have zonya’s, rabadon’s and void staff Adcs have infinity edge Bruisers have every item they touch Assassins have duskblade On-hit carries have guinsuu

What do tanks have? There are no tank items that come to mind as “this item alone can make my entire champion work” like every other role has.

22 Comments

Radiant Wukong2 votes

The only op item you named was RB and it really only applies to Jax and Udyr.

Also, most tanks are guaranteed a face roll kill against all squishies without building damage.

The thigh guy2 votes

[{quoted}](name=Radiant Wukong,realm=NA,application-id=3ErqAdtq,discussion-id=ze2Lmktt,comment-id=0000,timestamp=2019-08-19T16:33:48.123+0000)

The only op item you named was RB and it really only applies to Jax and Udyr.

Also, most tanks are guaranteed a face roll kill against all squishies without building damage.

That’s a good meme. Tanks do nothing.

boricCentaur12 votes

item 3076 is one of the best items in the game,item 3025 has caused many op champions to exist,item 3065 is also really good.

You're also ignoring the fact tank get power from the kit not the items. The items are supposed to make them tanky nothing else. They're not supposed to make a champion good.

Also "this item alone can make my entire champion work" item 3193 and item 3065 did that.

The thigh guy2 votes

{quoted}

item 3076 is one of the best items in the game,item 3025 has caused many op champions to exist,item 3065 is also really good.

You're also ignoring the fact tank get power from the kit not the items. The items are supposed to make them tanky nothing else. They're not supposed to make a champion good.

Also "this item alone can make my entire champion work" item 3193 and item 3065 did that.

Bramble vest is a joke. And ibg is an even bigger joke after it got gutted.

Sure. I guess spirit visage is a decent item. On all of 2 tanks

And gargstone plate is a meme of an item. It requires atleast 2 other items to be even acceptable, then requires multiple enemies around you, and after that you still just die instantly because lul %pen op.

Irelia Bot3 votes

[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=ze2Lmktt,comment-id=00020000,timestamp=2019-08-19T16:54:15.470+0000)

Bramble vest is a joke. And ibg is an even bigger joke after it got gutted.

Sure. I guess spirit visage is a decent item. On all of 2 tanks

And gargstone plate is a meme of an item. It requires atleast 2 other items to be even acceptable, then requires multiple enemies around you, and after that you still just die instantly because lul %pen op.

Bramble is part of the reason why every bruiser item has to be insane.

Ragnaveil1 votes

No, every bruiser item had to be batshit insane to kill a tank meta that later was killed by a simple change to how pen works. And maybe a hidden nerf to base values for armor and mr? 44 armor roughly reduces phys damage by 20 to 30%, but it feels actually less than that. But hey, we wont buff defense cuz if we buff it once, the tank meta will just magically reappear apparently.

boricCentaur13 votes

[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=ze2Lmktt,comment-id=00020000,timestamp=2019-08-19T16:54:15.470+0000)

Bramble vest is a joke. And ibg is an even bigger joke after it got gutted.

Sure. I guess spirit visage is a decent item. On all of 2 tanks

And gargstone plate is a meme of an item. It requires atleast 2 other items to be even acceptable, then requires multiple enemies around you, and after that you still just die instantly because lul %pen op.

Guy if you know nothing about tank why do you post about them?

item 3076 basically killed every auto based top laner when it came out, and it still counters them pretty fucking hard go play poppy vs jax and jax can't do much.

item 3025 has made more op champions then any other item in the game. Tank ekko,tank vik, tank fizz, and the list goes on. But you know keep ignoring facts.

Also fun fact more champions can make use out of item 3065 then item 3124. You know a item you called broken.

Like it sounds like you never seen or read what item 3193 does, it works as a 2rd item after item like item 3068 to be useful. Wtf is this about pen THE ITEM COUNTERS PEN it gives a shit load of hp you don't need multiple enemies near you all need is one item that gives some hp then your press it and you have 40% more hp and if you are near enemies it's a lot better.

Guy if you don't understand how tank items work why are you calling them bad?

The thigh guy1 votes

{quoted}

Guy if you know nothing about tank why do you post about them?

item 3076 basically killed every auto based top laner when it came out, and it still counters them pretty fucking hard go play poppy vs jax and jax can't do much.

item 3025 has made more op champions then any other item in the game. Tank ekko,tank vik, tank fizz, and the list goes on. But you know keep ignoring facts.

Also fun fact more champions can make use out of item 3065 then item 3124. You know a item you called broken.

Like it sounds like you never seen or read what item 3193 does, it works as a 2rd item after item like item 3068 to be useful. Wtf is this about pen THE ITEM COUNTERS PEN it gives a shit load of hp you don't need multiple enemies near you all need is one item that gives some hp then your press it and you have 40% more hp and if you are near enemies it's a lot better.

Guy if you don't understand how tank items work why are you calling them bad?

Bramble vest does nothing.

Cool. You have some flat armor with no hp that does laughable at best damage into a champion that just rushed a phage and fucked you because they just get more than you.

As for ibg. Can you read? Past is not relevant to the current item. Current ibg is a meme. The item is trash.

As for spirit visage. Cool. I guess? More people can use cdr boots than can use old banner of command and that was busted out it’s ass. :/

And Garg plate is litteraly only good on Chogath. That’s it. It’s a joke of an item and requires 2 different conditions be met and one of them is controlled by the fucking enemy.

boricCentaur11 votes

[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=ze2Lmktt,comment-id=0002000000010000,timestamp=2019-08-19T18:53:47.757+0000)

Bramble vest does nothing.

Cool. You have some flat armor with no hp that does laughable at best damage into a champion that just rushed a phage and fucked you because they just get more than you.

As for ibg. Can you read? Past is not relevant to the current item. Current ibg is a meme. The item is trash.

As for spirit visage. Cool. I guess? More people can use cdr boots than can use old banner of command and that was busted out it’s ass. :/

And Garg plate is litteraly only good on Chogath. That’s it. It’s a joke of an item and requires 2 different conditions be met and one of them is controlled by the fucking enemy.

Again go and actually play the game since everything you said is wrong.

Like the again poppy vs jax is basically a win for poppy after item 3076 it will actually do a good bit of damage especially that early.

item 3025 all of champions were good with the CURRENT VERSION it has not been nerfed so wtf do you mean?

My point on item 3065 is that it's better then item 3124 for the reasons you listed aka having a impact on the kit.

Also I proved how you don't understand how item 3193 works and you still don't.

Please go and play tanks since it sounds like you never seen one.

Kazekiba2 votes

Warmogs .... ? Cinderhulk?

The thigh guy1 votes

{quoted}

Warmogs .... ? Cinderhulk?

Warmogs is a terrible item.

Cinderhulk is also a terrible item. Just as bad as sunfire cape.

Kazekiba3 votes

[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=ze2Lmktt,comment-id=00030000,timestamp=2019-08-19T16:54:52.500+0000)

Warmogs is a terrible item.

Cinderhulk is also a terrible item. Ah yes getting a free 100g every 400g purchase is so fucking bad. Theres nothing great about an item that gives 650hp and accelerated AoE clears even to champs that lack AoE or sustainable DPS.

Cinderhulk sucks :( All its ever done is singlehandedly break three champions Skarner Sejuani Olaf. Even worse, non-tank junglers build Cinderhulk because uhhh... its ... badlanced. Hecarim Elise

The thigh guy2 votes

{quoted}

Ah yes getting a free 100g every 400g purchase is so fucking bad. Theres nothing great about an item that gives 650hp and accelerated AoE clears even to champs that lack AoE or sustainable DPS.

Cinderhulk sucks :( All its ever done is singlehandedly break three champions Skarner Sejuani Olaf. Even worse, non-tank junglers build Cinderhulk because uhhh... its ... badlanced. Hecarim Elise

Sejuani is not broken because of cinderhulk. She just happens to build it. :/

Skarner is not broken period. And if he is it’s befause of his ult.

Olaf is not broken, where the hell are you getting this.

Hecarim also, not broken. But even if he is, it’s because of his healing on his w, not cinderhulk.

And let’s look at this Elise theory of yours. Win rate in plat+ is roughly 50% (50.26% if you want in depth) and the highest win rate core build is, mobi’s into runic echos into morello. Hmmmmm. Not seeing cinderhulk here.

Kazekiba2 votes

[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=ze2Lmktt,comment-id=0003000000000000,timestamp=2019-08-19T18:48:42.523+0000)

Sejuani is not broken because of cinderhulk. She just happens to build it. :/

Skarner is not broken period. And if he is it’s befause of his ult.

Olaf is not broken, where the hell are you getting this.

Hecarim also, not broken. But even if he is, it’s because of his healing on his w, not cinderhulk.

And let’s look at this Elise theory of yours. Win rate in plat+ is roughly 50% (50.26% if you want in depth) and the highest win rate core build is, mobi’s into runic echos into morello. Hmmmmm. Not seeing cinderhulk here.

Sejuani is not broken because of cinderhulk

You wanna check out the patch history when Cinderhulk was released again? Or perhaps look up the term "Sejuani'd". Yes, Sejuani is/was a well balanced Champion if not for her interactions with Cinderhulk. The item completely broke her to the point she had to be reworked twice, and they're probably going to again and she wont stay out of patch notes.

If you havent seen Cinderhulk Elise, thats probably because her playrate is fucking garbage but guarantee if you check out Shyvana's core builds etc it wont be her AP build. Do you see people complaining about DURR OFF TANK SHYV OP PLS NERF ? Nope, it's AP Shyvana people whine about

Alevity Xiaku1 votes

Steraks

The thigh guy1 votes

[{quoted}](name=Alevity Xiaku,realm=NA,application-id=3ErqAdtq,discussion-id=ze2Lmktt,comment-id=0001,timestamp=2019-08-19T16:35:04.837+0000)

Steraks

Every item bruisers touch.

ProfDrDeath1 votes

Yes, tanks lack a solid core item that makes them better at, you know, being tanks. Not Sunfire Cape (offensive) or Abyssal Mask (again, offensive item), but rather an item that gives like 10% CdR, some baseline resistances (30-35 of both MR and Armor) and some HP and/or pseudo-HP (like, maybe a shield that scales with bonus resistances, the key stat of tanks?).

The thigh guy2 votes

{quoted}

Yes, tanks lack a solid core item that makes them better at, you know, being tanks. Not Sunfire Cape (offensive) or Abyssal Mask (again, offensive item), but rather an item that gives like 10% CdR, some baseline resistances (30-35 of both MR and Armor) and some HP and/or pseudo-HP (like, maybe a shield that scales with bonus resistances, the key stat of tanks?).

The resistances that don’t work? Or the ones that are reduced by 40% in every game? Or the ones that are highly inefficient to build?

ProfDrDeath1 votes

Resistances do work fine. In fact, there is less penetration nowadays than in the old seasons, when tanks reigned supreme.

Let's compare Season 5 and Season 9, in the anti-armor department:

Season 5:

  • item 3036 / old item 3035 : 40 AD, 40% Total ArPen - for 2300 gold
  • item 3071 : 6 stacks a 5% each, for a total of 30% Armor Reduction
  • Masteries: 6% Total ArPen, multiplicatively stacking
  • Total: 0.7 x 0.6 x 0.94 = 0.3948, or 39.48% Armor remaining.

Season 9:

  • item 3036 : 45 AD, 35% Total ArPen - for 2800 gold
  • item 3071 : 6 stack a 4% each, total 24% Armor Reduction
  • Masteries Reforged: No passive ArPen left. Conqueror gives 6% conversion to true damage.
  • Total: 0.76 x 0.65 = 0.494, or 49.4% Armor remaining.

Comparing the two seasons, tanks nowadays have almost 25% more Armor after penetration than in Season 5.

What about MR?

Season 5:

  • item 3135 : 80 AP, 35% total MPen
  • item 3020 : 15 MPen
  • item 3136 : Far less common, especially before Liandry's buff in 5.13
  • No on-hit %-penetration item.
  • Total: 65% - 15 MR remaining.

Season 9:

  • item 3135 : 70 AP, 40% total MPen
  • item 3020 : 18 MPen
  • item 3916 : Virtually every mage builds this.
  • item 3124 : 15% total MPen on on-hit builds.
  • Total: 60% - 18/33 MR remaining.

Here, we are getting somewhere. Anti-MR tools are quite a bit stronger these days.


However, this still does not paint the whole picture. Resistances have always been multiplicative stats, and thus dependent on the primary stat they amplify - Health.

And over the last few seasons, Riot absolutely gutted tanks' access to health and even pseudo-health effects:

  • Tank items were shifted from health towards resistances, as tank items are supposed to be more stat-bound to resistances (in contrast to Juggernaut and Fighter items, which are more focused towards Health). A good idea in isolation, fatal in combination with everything else.
  • item 1401 / item 1413 went from 25% bonus health to 15% bonus health.
  • The loss of Health-per-level runes (216 HP@18).
  • Overgrowth was changed from a %-based increase (0.2% per 8 minions) to a flat increase (3 per 8 minions + 3.5% after a threshould value).
  • item 3109 : Tanks used this item to share part of their damage dealer's in-fight sustain, which was imo a good thing (rewarding teamwork and coordinated fights). The item was nerfed (mainly for its other effect of making the bonded partner less killable).
  • Aftershock replaced Courage of the Colossus. This is another big one, imo. With tank itemization already focused towards more resistances than health, Courage's shield was a godsend for tanks' ability to, you know, tank stuff. Replacing the shield with additional resistances is way less optimal for tanks, since they already have a lot of those. Conversely, Juggernauts and Fighters, with their Health-focused itemization, and other classes with access to lots of pseudo-health abused the hell out of Aftershock.

Moreover, the game changed around tanks and their items, as well. Game pace accelerated (making first item spikes more important), non-tank first items became easier to itemize into, more well-rounded or play simply a lot stronger, and Keystone runes favour active instead of reactive play. Again, most of these things are good ideas in isolation, but have fatal effects if only part of the game systems are really changed around their fallout.

The thigh guy2 votes

{quoted}

Resistances do work fine. In fact, there is less penetration nowadays than in the old seasons, when tanks reigned supreme.

Let's compare Season 5 and Season 9, in the anti-armor department:

Season 5:

  • item 3036 / old item 3035 : 40 AD, 40% Total ArPen - for 2300 gold
  • item 3071 : 6 stacks a 5% each, for a total of 30% Armor Reduction
  • Masteries: 6% Total ArPen, multiplicatively stacking
  • Total: 0.7 x 0.6 x 0.94 = 0.3948, or 39.48% Armor remaining.

Season 9:

  • item 3036 : 45 AD, 35% Total ArPen - for 2800 gold
  • item 3071 : 6 stack a 4% each, total 24% Armor Reduction
  • Masteries Reforged: No passive ArPen left. Conqueror gives 6% conversion to true damage.
  • Total: 0.76 x 0.65 = 0.494, or 49.4% Armor remaining.

Comparing the two seasons, tanks nowadays have almost 25% more Armor after penetration than in Season 5.

What about MR?

Season 5:

  • item 3135 : 80 AP, 35% total MPen
  • item 3020 : 15 MPen
  • item 3136 : Far less common, especially before Liandry's buff in 5.13
  • No on-hit %-penetration item.
  • Total: 65% - 15 MR remaining.

Season 9:

  • item 3135 : 70 AP, 40% total MPen
  • item 3020 : 18 MPen
  • item 3916 : Virtually every mage builds this.
  • item 3124 : 15% total MPen on on-hit builds.
  • Total: 60% - 18/33 MR remaining.

Here, we are getting somewhere. Anti-MR tools are quite a bit stronger these days.


However, this still does not paint the whole picture. Resistances have always been multiplicative stats, and thus dependent on the primary stat they amplify - Health.

And over the last few seasons, Riot absolutely gutted tanks' access to health and even pseudo-health effects:

  • Tank items were shifted from health towards resistances, as tank items are supposed to be more stat-bound to resistances (in contrast to Juggernaut and Fighter items, which are more focused towards Health). A good idea in isolation, fatal in combination with everything else.
  • item 1401 / item 1413 went from 25% bonus health to 15% bonus health.
  • The loss of Health-per-level runes (216 HP@18).
  • Overgrowth was changed from a %-based increase (0.2% per 8 minions) to a flat increase (3 per 8 minions + 3.5% after a threshould value).
  • item 3109 : Tanks used this item to share part of their damage dealer's in-fight sustain, which was imo a good thing (rewarding teamwork and coordinated fights). The item was nerfed (mainly for its other effect of making the bonded partner less killable).
  • Aftershock replaced Courage of the Colossus. This is another big one, imo. With tank itemization already focused towards more resistances than health, Courage's shield was a godsend for tanks' ability to, you know, tank stuff. Replacing the shield with additional resistances is way less optimal for tanks, since they already have a lot of those. Conversely, Juggernauts and Fighters, with their Health-focused itemization, and other classes with access to lots of pseudo-health abused the hell out of Aftershock.

Moreover, the game changed around tanks and their items, as well. Game pace accelerated (making first item spikes more important), non-tank first items became easier to itemize into, more well-rounded or play simply a lot stronger, and Keystone runes favour active instead of reactive play. Again, most of these things are good ideas in isolation, but have fatal effects if only part of the game systems are really changed around their fallout.

You’re forgetting one massive element. At that time %pen was %bonus pen. Not total. And that makes a pretty big difference, and is a massive reason everything may as well be doing true damage at all times now.

ProfDrDeath1 votes

Nope, that's why I am talking about Season 5. Last Whisper only became % bonus Armor-Penetration in Preseason 6, and was changed back to Total ArPen back in Patch 8.11.

Lovelle1 votes

I think that's what Riot was trying to go for with item 3193, but it's pretty mediocre on anyone that isn't Cho'gath, because you never want to not be dealing damage. In order for a tank item to be on par with other damage items in the game, it would need passive %damage reduction.

%damage reduction is how tanks are able to actually mitigate damage in pretty much every game ever, and LoL is no exception. Currently, there are myriad ways to bypass, reduce, or penetrate resistances, but for reasons that escape me %damage reduction is in short supply. Of course tanks are going to struggle.

The offensive items currently have better defensive mechanics than tank itemization for reasons item 3053 item 3163 item 3812 item 3046.

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