This game of dodgeball is still boring.
The 800 skill shots you dodged? Yeah they aren’t going to be rewarded. Cooldowns and costs are nonexistent now.
That one stray Ludens proc that hit you? Yeah that took 1/4th if your health.
The 800 skill shots you dodged? Yeah they aren’t going to be rewarded. Cooldowns and costs are nonexistent now.
That one stray Ludens proc that hit you? Yeah that took 1/4th if your health.
I was laughin my ass off watchin a clip of Yassuo 1v2'ing a bot lane as zoe while literally missing every single skillshot. He 1v2'd off the empowered autos by themselves.
1/2 of your health*
That Lux Q won't hit m.... nvm That Nautilus is too far away for his Q to..... nvm That Morgana root just ended, theres no way.... yup gona make some tea until im freed again
League of Legends 2019
Yeah Luden's is super fun to play against.
Look at the moves, faker what was that.
JK Ludens proc did 1/4 health.
Unless you have 800 hp and 0 mr, that ludens proc won't take 1/4th of your hp, its 100+10% ap or 200 dmg and 1k ap. That 800 dodged skill shots reward you with not dying and enemy not getting the kill. What other kind of reward do you need? +50 gold for every dodged skillshot? ADCs have their cooldowns and costs on AA nonexistent since forever.
ITS A FUCKING JOKE
A joke that should not be done in the Gameplay section, as it looks something, someone could genuinely say.
Yeah i forgot that everybody here is a gold elo analyst :D
[{quoted}](name=Posui Gart,realm=EUW,application-id=3ErqAdtq,discussion-id=Esi3ufOp,comment-id=0001,timestamp=2019-08-09T09:16:08.435+0000)
Unless you have 800 hp and 0 mr, that ludens proc won't take 1/4th of your hp, its 100+10% ap or 200 dmg and 1k ap. That 800 dodged skill shots reward you with not dying and enemy not getting the kill. What other kind of reward do you need? +50 gold for every dodged skillshot? ADCs have their cooldowns and costs on AA nonexistent since forever.
The reward is a meaningful punishment window.
When every champions cooldowns don’t exist and their mana costs are non existent then there is no meaningful punishment window.
[{quoted}](name=Posui Gart,realm=EUW,application-id=3ErqAdtq,discussion-id=Esi3ufOp,comment-id=0001,timestamp=2019-08-09T09:16:08.435+0000)
Unless you have 800 hp and 0 mr, that ludens proc won't take 1/4th of your hp, its 100+10% ap or 200 dmg and 1k ap. That 800 dodged skill shots reward you with not dying and enemy not getting the kill. What other kind of reward do you need? +50 gold for every dodged skillshot? ADCs have their cooldowns and costs on AA nonexistent since forever.
Except Ludens applies spell effects for some stupid reason. So no. It’s not 100 damage. It’s Ludens + scorch + corrupting pot + liandries + rylai + comet
[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=Esi3ufOp,comment-id=00010002,timestamp=2019-08-09T19:18:42.278+0000)
Except Ludens applies spell effects for some stupid reason. So no. It’s not 100 damage. It’s Ludens + scorch + corrupting pot + liandries + rylai + comet
Scorch has terrible scaling. Late game (and by that i mean 30 min) it becomes a non factor. Corrupting pot is also present only during the early-mid phase. After that it gets removed. Liandries truly procs. However i highly doubt that a 1.5% max hp burn for 3 seconds is going to hurt much a squishy target. Besides this item is usually bought when the mage faces a beefy target. Rylais deals 0 damage. Comet can be evaded with a right click. Although rylais usually helps landing it. However rylais is on hell of a rare item nowadays.
As for the post as a whole now, you are right cds and mana costs are a non existent factor. Late game that is. Early on there is plenty of window to punish a lot of champs (mages i assume because they tend to rely on skillshots and they are the ones with big mana pools) . Here some examples,
CD / MANA
Xerath, Q: 9 / 8 / 7 / 6 / 5 (80 / 90 / 100 / 110 / 120) W: 14 / 13 / 12 / 11 / 10 (70 / 80 / 90 / 100 / 110 ) E: 13 / 12.5 / 12 / 11.5 / 11 (60 / 65 / 70 / 75 / 80) R: 130 / 115 / 100 (100)
Lux, Q: 13 / 12 / 11 / 10 / 9 (50) W: 14 / 13 / 12 / 11 / 10 (60) E: 10 / 9.5 / 9 / 8.5 / 8 (70 / 80 / 90 / 100 / 110 ) R: 80 / 60 / 40 ( 100)
Swain, Q: 10 / 8.5 / 7 / 5.5 / 4 ( 65 / 70 / 75 / 80 / 85 ) W: 22 / 21 / 20 / 19 / 18 (70 / 85 / 100 / 115 / 130) E: 13 / 12 / 11 / 10 / 9 (60 / 65 / 70 / 75 / 80) R: 120 ( 100)
Annie, Q: 4 ( 60 / 65 / 70 / 75 / 80 ) W: 8 ( 70 / 80 / 90 / 100 / 110 ) E: 10 ( 20) R: 120 / 100 / 80 ( 100)
Anivia, Q: 10 / 9.5 / 9 / 8.5 / 8 ( 80 / 90 / 100 / 110 / 120) W: 17 ( 70) E: 4 ( 50 / 60 / 70 / 80 / 90) R: 6 ( 75 MANA + 40 / 50 / 60 PER SECOND)
Lissandra, Q: 10 / 8.5 / 7 / 5.5 / 4 ( 60 / 65 / 70 / 75 / 80 ) W: 14 / 13 / 12 / 11 / 10 ( 40) E: 24 / 21 / 18 / 15 / 12 ( 80 / 85 / 90 / 95 / 100 ) R: 120 / 100 / 80 ( 100)
Depending on their job they have different cds. Xerath's job is to poke you. Thus his main poke tool, q get low enough as you rank it up. On the other hand his utility and only defensive spell isnt as low. The same applies to lux too. Her poke tool e gets low enough as you rank it up to poke. And her utility and defensive spells arent as low.
Swain gets low enough cds (his q mainly) because, well, his w is easily evadable (not that great of a damage), his e deals low damage (and despite swains kit being designed for melee range, e works best at long ranges). As such he has only his q to deal damage.
Although i cant speak for their thinking behind mana costs, these will forever be beyond me.
Imo base cds are fine. Cdr is the problem. All lost chapter items have cdr. Are codex items have cdr. And these 2 items are components for a lot of core items that mages have.
As for their mana pools, its how they want them. They want mages to have high mana pool. So they can stay alot in a fight but once dry, they remain dry. And they can go dry. Every being a xerath trying to hold an incoming siege, clearing waves after waves, only for a fight to commence and you having only 10% of your mana? Sure i can try to proc my passive. However a minion wont suffice. I have to go for a champion. To do that i have to expose myself to his threat range since i have to go close to 525 range.
Moreover im highly disturbed by the fact that mages sustain ( in mana) bothers you when , enchanters never run out of mana, tanks rarely get mana problems (mostly because they tend to die after a fight) and in addition they get warmongs in case they need hp regen, adcs and skirmisher have access to lifesteal items meaning they can go from 10 hp to 1000 hp just by farming cs.
Scorch has terrible scaling. Late game (and by that i mean 30 min) it becomes a non factor. Corrupting pot is also present only during the early-mid phase. After that it gets removed. Liandries truly procs. However i highly doubt that a 1.5% max hp burn for 3 seconds is going to hurt much a squishy target. Besides this item is usually bought when the mage faces a beefy target. Rylais deals 0 damage. Comet can be evaded with a right click. Although rylais usually helps landing it. However rylais is on hell of a rare item nowadays.
As for the post as a whole now, you are right cds and mana costs are a non existent factor. Late game that is. Early on there is plenty of window to punish a lot of champs (mages i assume because they tend to rely on skillshots and they are the ones with big mana pools) . Here some examples,
CD / MANAXerath, Q: 9 / 8 / 7 / 6 / 5 (80 / 90 / 100 / 110 / 120) W: 14 / 13 / 12 / 11 / 10 (70 / 80 / 90 / 100 / 110 ) E: 13 / 12.5 / 12 / 11.5 / 11 (60 / 65 / 70 / 75 / 80) R: 130 / 115 / 100 (100)
Lux, Q: 13 / 12 / 11 / 10 / 9 (50) W: 14 / 13 / 12 / 11 / 10 (60) E: 10 / 9.5 / 9 / 8.5 / 8 (70 / 80 / 90 / 100 / 110 ) R: 80 / 60 / 40 ( 100)
Swain, Q: 10 / 8.5 / 7 / 5.5 / 4 ( 65 / 70 / 75 / 80 / 85 ) W: 22 / 21 / 20 / 19 / 18 (70 / 85 / 100 / 115 / 130) E: 13 / 12 / 11 / 10 / 9 (60 / 65 / 70 / 75 / 80) R: 120 ( 100)
Annie, Q: 4 ( 60 / 65 / 70 / 75 / 80 ) W: 8 ( 70 / 80 / 90 / 100 / 110 ) E: 10 ( 20) R: 120 / 100 / 80 ( 100)
Anivia, Q: 10 / 9.5 / 9 / 8.5 / 8 ( 80 / 90 / 100 / 110 / 120) W: 17 ( 70) E: 4 ( 50 / 60 / 70 / 80 / 90) R: 6 ( 75 MANA + 40 / 50 / 60 PER SECOND)
Lissandra, Q: 10 / 8.5 / 7 / 5.5 / 4 ( 60 / 65 / 70 / 75 / 80 ) W: 14 / 13 / 12 / 11 / 10 ( 40) E: 24 / 21 / 18 / 15 / 12 ( 80 / 85 / 90 / 95 / 100 ) R: 120 / 100 / 80 ( 100)
Depending on their job they have different cds. Xerath's job is to poke you. Thus his main poke tool, q get low enough as you rank it up. On the other hand his utility and only defensive spell isnt as low. The same applies to lux too. Her poke tool e gets low enough as you rank it up to poke. And her utility and defensive spells arent as low.
Swain gets low enough cds (his q mainly) because, well, his w is easily evadable (not that great of a damage), his e deals low damage (and despite swains kit being designed for melee range, e works best at long ranges). As such he has only his q to deal damage.
Although i cant speak for their thinking behind mana costs, these will forever be beyond me.
Imo base cds are fine. Cdr is the problem. All lost chapter items have cdr. Are codex items have cdr. And these 2 items are components for a lot of core items that mages have.
As for their mana pools, its how they want them. They want mages to have high mana pool. So they can stay alot in a fight but once dry, they remain dry. And they can go dry. Every being a xerath trying to hold an incoming siege, clearing waves after waves, only for a fight to commence and you having only 10% of your mana? Sure i can try to proc my passive. However a minion wont suffice. I have to go for a champion. To do that i have to expose myself to his threat range since i have to go close to 525 range.
Moreover im highly disturbed by the fact that mages sustain ( in mana) bothers you when , enchanters never run out of mana, tanks rarely get mana problems (mostly because they tend to die after a fight) and in addition they get warmongs in case they need hp regen, adcs and skirmisher have access to lifesteal items meaning they can go from 10 hp to 1000 hp just by farming cs.
Wait. Are you actually about to argue that Taric, Nami and bard don’t run out of mana?
[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=Esi3ufOp,comment-id=0001000200000000,timestamp=2019-08-10T01:14:35.165+0000)
Wait. Are you actually about to argue that Taric, Nami and bard don’t run out of mana?
Holy fuck i forgot about taric's existence. Been a long while since i saw one. You are right he does run out of mana. I can imagine late game too. But not nami and bard. Their supp items provide them with a lot of mana regen.
Bottom lane is matrix bullet time.
Get hit, you’re dead.