My problem with the tank meta
I really like that tanks are becoming more common in league. They offer up more strategic options, bring more focus on teamfights, and generally make the game more interesting than a team of squishies.
I like tanks in league. But what I can't stand about the current meta are the raid bosses. Raid bosses are tanky champions who still deal craptons of damage while being very hard to kill. Because of this, multiple people are often needed in order to kill them, and it's difficult to catch them out of position because they can 2v1 or even 3v1 and still come out on top.
Raid bosses aren't fun for me to play against. When Amumu is able to 1v1 Vayne or Kog'maw or Jinx despite having built full tank without even landing his q, then I have a problem. ADCs are supposed to be the ones to take out the tanks while being weak to the squishier bruisers and assassins.
I had a game the other day where a fulltank Volibear 2v1d our ADC with his support right next to him. Heck after he killed both of them he wasn't even at half HP gone.
I love tanks, I love having a solid initiation, I love having a frontline, I love teamfights. I don't like it if they don't need to rely on their team for damage, if I kill both their ADC and their APC then they shouldn't poise a problem.
TL;DR Buff to tanks is great, but has caused many tanks/fighter tanks to become more raid-boss ish, which aren't fun to play against.
and grompbuff, meaning that the enemy adc should not be auto attacking this guy at all. They should be aware of this and try to play extra safe, and use their abilities for damage instead etc.
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, but the fact that his W scales with health makes him do wayyyy too much damage for how tanky he is, especially with
, one of the tank-shreddingest mages in the game (Organic Deconstruction OP) with
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