Kled
What do you imagine him like in game? I imagine him as:
P: Kled gains bonus movement speed for those trespassing into his swamp (Kek) Q: Kled uses his spear in melee combat, based on his current movement speed and distance traveled Kled attacks an enemy and pushes them back, if he hits them up against turrain they are stunned for 1.5 seconds-2 seconds WP: Kled gains bonus movement speed based on his attack speed, Kled can not critical strike without using his abilities W: Kled Uses his sidearm in short ranged combat, his abilities increase the range E: Kled's mount spits at the enemy, causing them to be slobbered on with an explosive accelerate. Using his Q-W while his opponents are covered in this slobber causes bonus damage and critically strikes RP: Every 2 strikes Kled gains bonus movement speed and applies his E, if his E is already placed on an enemy it will be ignited and then replaced. For every # traveled he gains # movespeed R: Kled gains 30/60/120 movement speed for 15 seconds, Upon killing a champion/minion, his mount consumes the corpse and absorbs % of the stats the minion/champion had after death. This ability stacks and the effect is lost after 5 minutes.
Playstyle: I imagine that this champion is meant for roaming, I would play him Jungle primarily and switch between mid/top.
Items:

I also imagined him to have a lot of mobility, however no dashes in his kit. Generally (as a champion without a gapcloser as they don't really receive any compensation for not having one) it is a lot more fair to deal with movespeed when there is not as much outplay potential. When a champion does have a gapcloser and they are going up against a champion with a gapcloser, most of the time they are outclassed and not necessarily outplayed.
Weak against:
Good against:
