leauge and balanceing issues (please actually read before commenting anything)
i know dota is balanced by just haveing everything be stupidly unbalanced and what i understand all heros or whatever they call them are viable but when it comes to leauge. a game thats suposed to be balanced there are alot of clear issues with balance right now.
first lets talk about hyper mobile champions (
etc)
all more or less fun to play i think we can all agree on that but none of them are fun to play AGAINST. not only are they extreamly mobile but also do a ton of damage. i dont see how its healthy for they game for champions to have tons of mobility relativly low cooldowns and so much damage all in one.
i dont mean get rid of mobility all together but they need to pay for that mobility abit more than what they apprently do now.
how about those immobile champions (
etc)
haveing a tendancy of squishy and immobile and decient damage makes these guys not only on the slightly weak side but leaveing them in the dust when it comes down to team comps that arnt specificly made to protect them due to a hyper mobile champion just dashing their way to them and blowing them up. perhaps give them a item with a active that gives them a speed boost for say 10 seconds.
ranged ADC's (
)
when it comes down to it right now there is no reason to play anything other than vayne right now at level 3 she can dual people that are ment to bully her early game makeing it so she basicly can not be bullyed in lane without a support either be constently healing whoever's bullying her due to haveing to trade. not to mention the fact that she reaches lategame the second she gets a
. yes shes suposed to be a tank shreader but that means she should have trouble in duals and theres no way to itemize against her really haveing both %health and true damage means she not only shreds tanks but litteraly everyone on a team that can't blow her up before she can react.
supports (
)
as it currently is there are two main issues with supports 1
there is no reason to build this item its active is relativly bad in compairsion to the other tier 3 support items and
gives very littile gold incomparison to the other support items in lane even if you poke every time your able to get the bonus gold from it. and the second problem item is the
as it is right now it only benafits tank supports and there is next to no reason to invest more gold into it untill you are hyper late game and have nothing else to buy.
yes i understnd that its very hard to balance these items so other lanes dont start takeing them for a new new sightstone id reccomend a version that gives 250 health 250 mana and 25-50 ability power and for the
make it so it gives a bit more gold per poke say 8 or 10 but make it so that killing a minion disables that passive for 45 seconds and make the passive gold poke have a slight delay before it gives gold again. and for the
make it so the active has longer range and a bigger aoe while giveing it say 75 ability power so its actually worth it for a support to take early and keep lategame.
im willing to discuss anything iv writen here if your willing to actually read this. and due to the nature of the post i dont think it can actually be confied to a TL:DL without missing the points made in the post here.