ADC build is the biggest failure of this game.

Señor Karthus··2 votes·601 views

And that's why ADC is my least favorite role. The build is just unimaginative. There is something wrong with a role where the most exciting choice you can make is if you will build item 3153 or not. Or that you will build item 3078 because you are a KogMaw or Ezreal . And that's it. That's all that any adc build will differ from another. The lack of viable alternatives is the worst mistake in this game. And I can only hope that Riot will work towards it in the next season, since they did SO WELL with the jungle for this season. I expect something as revolutionary as that for the adc role in Season 6. item 1055 item 2003 item 3340

5 Comments

Critmaster Garen2 votes

well. thats what happens, when every adc does basically the same thing. there are only so many ways to slap ad, attack speed and crit chance on an item.

compare that to the buids of a bruiser. they can make use of everything between damage and tank items. meaning they have a larger item pool available in general. so of course their build paths will vary more than the ones of adc.

you cant compare them to jungle itemization either. since junglers are not a singular class like ranged adc. but the position of a jungler can be taken by a large number of different champion classes. be it mages, tanks, fighters or assassins.

the only thing to actually fix that would be nerfing their auto attacks, and separate them more through their individual kit.

City of Toronto2 votes

I just want to bring up that several ADCs can rush a Shiv first, some can build BotRK first, some can build BT first, some can build Ghostblade first, and some even build hurricane first.

But in the end, it all ends up being the same thing. IE/trinity force, BT/BotRK, shiv/ghostblade/pd, boots, LW, banshees/merc scimitar/second lifesteal item. It's kind of the same case other champion roles as well though (AP casters go pretty much the same build minus the mana regen item being tear vs. chalice or just double dorans), but the difference is that the varying builds can all be strong. For ADCs, unless you are specifically Draven or Kalista who are strong irregardless of items, IE is going to be stronger 90% of the time based on luck-RNG. Even Vayne who synergizes with BotRK can't do much.

There's also more flexibility for building in other roles. If you're behind vs. an AD Caster, you can build Seeker's Armguard and perhaps Dorans to survive laning phase. If you're losing vs. a Riven you can just rush Frozen Heart and out-wet noodle her. For ADCs, if you're behind, you have no choice but to rush the item they're rushing as fast as you can, from behind. Enemy ADC has BF sword, Pickaxe, and Cloak whereas you only have Pickaxe and Cloak? Nothing you can do to mitigate this disadvantage unless they massively outplay or your jungler ganks. You can't deviate from your build path at all or else you risk being even more behind in the mid-game. You just have to catch up to their IE as fast as you can, which they destroy your chances of doing even more.

I didn't really type this out clearly (too lazy to explain my thoughts properly), so TL;DR:

TL;DR: IE is oppressive because it is luck based, build path and timing is severely limited for ADCs compared to other roles. You CANNOT deviate from standard cookie-cutter build.

KidSpectre1 votes

You know, I'd love to live in a world where I don't have to build item 3031 item 3072 item 3087 /item 3046 every game as ADC, but the fact of the matter is, you're there to do DPS and without crit, you don't have DPS (unless you're Corki, Ezreal, or Kog'Maw.)

MLDzXnRRR1 votes

There are few ADC that can build raw damage. Crit chance with IE is the most damaging build.

BoxOfDOG1 votes

Rammus ok cough ...

Dude.. Nobody cares.

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