Why are there so many useless noobtrap runes

Spoofghoul··2 votes·1,031 views

Like who needs -5% deathtimer i mean thats only usefull if you plan to die alot :S Or +5 hp regen per 5 at level 18 like thats going to do anything when that caitlyn is hitting you for 2k dps Who on earht needs 0,33 manargen per 5 seconds like wtf that would give you an extra ability to use after the game has already ended.

whats the point of all those useless runes.

12 Comments

Off Hiatus3 votes

Because a lot of runes that were previously viable have fell out of favor due to meta shifts.

And some professional players do take mana regeneration runes.

Spoofghoul1 votes

some? probably no more then 1 or 2

just do the math when will you regen an extra ability its totally not worth, unless you get scaling ones or quints

Off Hiatus1 votes

I don't look in every player's rune page and keep track of how many do but that's not the point. People who know what they are doing take runes like those; specific, uncommon sets of runes in specific situations.

The points are: 1: They exist to give additional options. Niche options are still options that have value. Same reason people have more than two rune pages. These runes may even be buffed down the line; it's happened before.

2: I don't think you grasp how small the benefits are that runes provide. Runes only provide small, single digit, percent improvements.

Take flat armor seals as an example. Two armor seals will only reduce damage by about 1%. That means that for half the champions, taking two armor seals will get the benefit of being able to take an extra 10 damage at level one. 10 damage is not a lot, Leona (who gets a whopping extra 11 damage from those) does 6x that amount of damage to an enemy with a single auto-attack!

That's how runes work. You could take armor and get a couple dozen hit points saved, or you could switch out a few and get a couple dozen points of mana which can make the difference as to whether or not you get to cast an ability.

Automatis2 votes

I have so much IP that runes are like pokemon now. I'll never use that zubat by damnit I gotta have it . Its hoarder rationality, "I might need this later" but I never will.

Those -5% death timers look dank in my collection tho I gotta say.

A Basic Island1 votes

Siphon ip out of the system

iBubbles1 votes

i have a full mana regain rune set and im usually set on mana

Stained Spear1 votes

Health regen was op when mundo was good a few patches back.

The Deckowner1 votes

easy ip from noobs so they need to buy rp, not gonna feel guilty for earning money off noobs

DrCyanide1 votes

Like who needs -5% deathtimer i mean thats only usefull if you plan to die alot :S

Or if you plan on making it to the late game these days... Everyone else has 80 second death timers and you have 68 second death timers, meaning you have 12 more seconds to defend or to backdoor the enemy nexus!

Some of the other runes are intended for the early game, to squeeze out an advantage or to patch up a weakness. A Doran's Ring might not be very helpful late game, but it's very nice early game.

GhostInTheShell1 votes

{quoted}

Like who needs -5% deathtimer i mean thats only usefull if you plan to die alot :S Or +5 hp regen per 5 at level 18 like thats going to do anything when that caitlyn is hitting you for 2k dps Who on earht needs 0,33 manargen per 5 seconds like wtf that would give you an extra ability to use after the game has already ended.

whats the point of all those useless runes.

Not every rune is geared towards lvl 18 full builds. And this is not to say that every rune you have listed is useful.

Mana regen glyphs, for example, are sometimes used on ADCs to help the laning phase. I use them sometimes when playing Ashe and Ezreal. EDG Deft used to use mana regen glyphs as well, but all his recent games shows that he has been using all magic resist glyphs. I still think they're viable though, like how some people recommend having some attack speed glyphs instead of full magic resist. If you're planning on rushing Essence Reaver, then obviously mana regen glyphs are not needed.

Supports also use mana regen glyphs. Ignar still uses them. http://www.op.gg/summoner/userName=ignar

1 800 MID LANE1 votes

I use scaling mana regen yellows. shrug

Miku Lv991 votes

Mana regen isn't bad, it's just limited to certain champions. I'd only use it on a mage/support, but some of them can be quite strong early game if they have the extra mana. But yeah, a ton of them are useless and really should be buffed IMO. Especially the ones that gives useless stats like time dead or most of the scaling ones as the flat ones are too much stronger.

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