Post-Assassin Rework Recommended Changes

Meep Man··5 votes·765 views

Akali Akali Akali's burst has both been delayed a ton and weakened overall. Goal here is to lessen those effects. Passive- Twin Disciplines Second Strike Damage: 10-100 (+50% bonus AD) (+50% AP) -> 15-150 (+65% bonus AD) (+55% AP) Attack Animation Speed: Increased animation speed of both attacks by 75%~ Q- Mark of the Assassin Mark Detonate Base Damage: 45/70/95/120/145 -> 45/75/105/135/165 R- Shadow Dance Cool Down between Uses: 2 seconds -> 1.75 seconds

Fizz Fizz I always found it strange that Riot said that Fizz would be more slippery in the update but didn't make him anymore slippery. Here are some changes to make him more slippery. Base Movement Speed: 335 -> 350 Q- Urchine Strike NEW Almost Got the Reset: The cool down of Urchin Strike now resets upon champion kill or assist. Mana Cost: 50 mana -> 40 mana Range: 550 -> 575 R- Chum the Waters Projectile Speed: Increased projectile speed of fish by 15%~

Shaco Shaco Plain and simple, Shaco was released a little too weak. Some small buffs to put him back into play. Passive- Backstab Crit Damage: 20-45% -> 25-50% Q- Deceive Cool Down: 14 seconds -> 14/13/12/11/10 seconds NEW Tricky Clown: The current cool down of Deceive is reduced by 85% upon champion kill or assist. Removed Delay: 0.125 seconds -> Instant Mana Cost: 60 mana -> 45 mana E- Two-Shiv Poison AD Ratio: 85% AD -> 80/85/90/95/100% AD


Thoughts and opinions? Some of the Assassins were released a little weak so I wanted to buff them a bit. Akali, Fizz, and Shaco namely are feeling a little weak/clunky and could use changes. These changes are mostly about enhancing what their reworks wanted them to be and their theme, plus buffing some of their numbers.

8 Comments

Penns2 votes

Fizz changes look nice, Id rather have my E cooldown lowered by like 50% for kills/assists, but.. k. The biggest buff would be to give him his own empowered W sound tho, not Shens old Q sound :c lol

Meep Man4 votes

Yeah, having some awesome SPLOOSH SOUND would improve the feel of it immensely. For such a powerful AA reset, it's kind of a dull noise.

TeemoXNidalee1 votes

Talon: E - Now grants 10, 15, 20, 25, 30% ms when out of combat E - Wall hop speed doubled

Leblanc: Remove delay on W return, double ult damage (it deals less damage than her basic spells lol)

Teemo: R - Now explode instantly with double radius when revealed by red trinket or control wards.

Meep Man2 votes

Seem a little extreme, especially for Talon since he seems to be performing ok. If anything I would increase wall hop speed by 40%~. I don't know too much about LeBlanc. Not the direction I would go for Teemo shrooms, but I do think they need changes.

Torcida3 votes

That effect on the shrooms would completely negate the purpose of a control ward, considering they are suppose to disable traps.

AirKingNeo1 votes

What about Ekko? He's not that good now.

Meep Man2 votes

I haven't experienced or seen an Ekko having a hard time, so I can't comment on him. However, most Akalis, Fizzes(?), and Shacos I have seen struggle a ton at most stages of the game unless fed beyond any reasonable game average.

Calabok1 votes

NO we dont need OP assassins GTFO

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