udyr stun rework idea

LilxPaprika··1 votes·1,508 views

Bear stance rework consists of two buffs: #1 the second you enter bear form you should be able to exit it and enter other forms. Aka remove global cooldowns on other spells only when exiting bear stance. #2 A persistent icon would appear indicating the ongoing effects of having had entered into bear form. This last like Duration: 2 / 2.25 / 2.5 / 2.75 / 3. During which time you you keep the bear stance movement speed and anyone you auto attack in any form will get stunned.

Edit alright that would be a bit op. How about the first target you autoattack will get stunned.

This helps you from having to constantly work around your global spell CDRs when trying to stun someone. Imagine if nidalee had a global 1 second pause when entering and exiting panther form. It would destroy the flow.

Simply put I spend too much of my time in bear form during team fights offering little to no DMG.

So what I'm suggesting is sort of like a lasting after effect from having entered bear form that lingers even when out of it. Kind of like what we already have. There's a bear icon that indicates how long you run for. Have that icon also stand for how long you can stun for. A bear symbol appears over udyrs head to warn everyone. Even if his body changes to a different stance. Or give him some kind of indicator like volibear bite has. Like a paw/claw

14 Comments

GaleWinUnleashed2 votes

Each stance offers a temporary buff that persists through further stance changes, as well as a permanent buff for as long as you remain in that stance. It's very symmetrically designed. Apart from any other concerns, this kind of change would disrupt the consistency of his overall kit design.

LilxPaprika1 votes

{quoted}

Each stance offers a temporary buff that persists through further stance changes, as well as a permanent buff for as long as you remain in that stance. It's very symmetrically designed. Apart from any other concerns, this kind of change would disrupt the consistency of his overall kit design.

I get the pattern you don't need to explain it. Consistency to you. Staleness and constrictive to me. Its antiquated and doesn't hold up to current lineup of top picks

GaleWinUnleashed1 votes

Udyr still has his moments, though. It's terrifying knowing you can't possibly escape from him over long distances.

LilxPaprika1 votes

{quoted}

Udyr still has his moments, though. It's terrifying knowing you can't possibly escape from him over long distances.

a lot of champions can. Plus if your that far away from one of your turrets, maybe you deserve to. Udyr can usually be kited enough to get to safety.

being caught, anyone ever getting away.

I agree with the not getting caught/running away part but definitely not with not letting others get away. So many champions can escape udyr.

Isajohoff1 votes

This would be a straight up buff. You would have to take away power from somewhere else in his kit to allow this.

Also, I don't think this fits into udyr's theme. He's a (I like to call it) "spirit dancer", he gains a bonus whilst in a form and gains a bonus when switching into a form. Tiger - Dot + bonus dmg on aa whilst in form. Attackspeed on active. Turtle - life steal while in form. Shield on active. Bear - stun aa while in form. Ms boost active. Phoenix - aoe on 1st and every third aa while in form. Sun fire aoe when active.

Every form has its advantages and disadvantages (lack of advantages). Dancing between his forms and knowing when to be in which one, knowing you can't switch to a different one for a short while: that's Udyr's difficulty. Take that away... There would be no point in being in bear stance. You can just activate it without having to think about the consequences.

Sry mate, but I have to disagree with your suggestion. I can feel your pain about the global cd (I main stance dancing Sona), but it's part of what gates the champ and what "splits the great Udyr's from the good ones" to use a riot saying.

LilxPaprika1 votes

Ya mybad should title as buff not rework

And I think he needs a buff. His team fighting is sub par. All he's good at is gates really which will never be seen is competitive play since pro teams know how to deal with it.
there are many instances where he has to enter bear stance in the middle of a team fight without having to chase. while the person is stunned your practically doing nothing the entire time your adversary is stunned since your waiting that 1 second to change stance. Of course in most case he is chasing an enemy which takes 1 second.

Sticking to the current setup in the sake of sticking to a theme is killing progress. Especially when the theme of having to stay in stance to get the bonus is the issue. I would rather do away with the "theme" anytime in the name of fun/fluidity. Its constricting him more than defining him imo. Especially when you consider what he's up against.

for example lets compare with riven. she can simultaneously stun and q over the enemy.and activate shield. udyr has to wait 1 second after he stuns before he can begin to do noticeable dmg, or pop shield its not like these spells dont have a cooldown of their own anyways.

Look at it in term of having his bear form be an ultimate. Of sorts.Like amumu ult. He can instantly lock multiple targets at once. Udyr's equivalents is to individually stun them.

Isajohoff1 votes

stance dancing is fun :(

LilxPaprika1 votes

{quoted}

stance dancing is fun :(

If anything you'll be dancing more with this change

Troy2426211 votes

No thanks. Udyr falls into the category of "Oppressive or weak," and counters melees ENTIRELY too hard. He needs a kit tweak, not a flat out buff.

LilxPaprika1 votes

{quoted}

No thanks. Udyr falls into the category of "Oppressive or weak," and counters melees ENTIRELY too hard. He needs a kit tweak, not a flat out buff.

Which melee does he counter? Udyr loses most matchup top lane imo and is usually forced to farm under turret. Jax riven irelia gnar renek Darius can all bully him out of lane. Even garen can out trade him because udyr is so mana dependent. Lee sin of course, nasus, ganplank with range q and oranges...

Troy2426211 votes

Udyr is a jungler, and the meta simply doesn't favor him. Buff him, and when the meta inevitably shifts, you'll see the oppressive Udyr again. Imagine a jungler that clears quickly, can navigate through the jungles quickly and can outright 1v1 almost every jungler so without help, you can't do much to stop him.

He's like a Nunu that scales well and counters melees in fights but is less of a Nazi about stealing your buffs (Though he still clears wickedly fast, so that really only applies early game).

None of this happens right now because counterjungling is currently an underpowered playstyle. That won't always be the case. Udyr isn't in need of buffs.

Betty le Boop1 votes

Honestly udyr is broken anyways. With the right cdr, he doesn't have to worry about ever being caught, anyone ever getting away... ect. I think they should make it to where he can only stun each target once for 8 seconds... Because it's frustrating using a flash a heal a cait net and a thresh lantern.... and still not getting away.... Mana cost is nearly zero at end game....

TheKingDodo1 votes

Why are we trying to change udyr? He's one of the least unbalanced + viable junglers we have right now

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