True Damage Jungle Items and Devourer
So the fact that Warwick can simply ult and q me once at level 6 and get me from 100-0 in under two seconds is ridiculous The whole smiting champs for true damage, reducing their damage, and being suppressed is bullshit. I just got out of a game (one of many) where Warwick would literally ult on top of me and even if he was interrupted, he did true damage with his autos and his Q's would half-hp me. Playing as an ADC or an assassin, it's literally impossible to even stay alive. Though Yi and Xin Zhao are also prime benefactors of this shitty, overpowered jungle item, WW stands out to me in particular mainly because of the fact that he suppresses and is impossible to kill in a 1v1 scenario. He can just walk through your entire team, turret dive you, and still get out alive Being a squishy is literally like signing your death certificate. Panth, as well as the others, who can now solo dragon at level 3, is also benefiting highly from the new jungle items, but in a different way. So instead of raising jungle item prices and making the jungle hit harder for better items, why not lower the ridiculous stats on the items and balance them out, lower the cost of machete, and slightly lower jungle monster damage. No one wants to play a role where you have to back 2 times before level 6, solely from your jungle farm. The item needs to be hotfixed and nerfed. I understand it's preseason, but this is fucking ridiculous.