Stopping Players You've Reported from Being in Your Next Game

Mike Teavee··71 votes·2,931 views

So, as an avid player of ranked (currently in a lower ELO since the reset) I've noticed that there are a lot more toxic players in this lower level than in my previous level (Gold I). With that being said, I've noticed that I end up reporting people almost EVERY game. I've also noticed that when you queue back up, you're very likely to get those same people that you reported, in your next game. Currently, I am sitting on the loading screen waiting to be queued back into a game with a duo that did nothing but feed and flame all last game. Seeing me in their lobby again, they continued to flame and harass me to the point where I just feel so emotionally down that I don't even want to play. But it's too late to quit since I'm in the game and don't want to screw the other 2 people. Can there be a buffer for players that you've reported so that they don't appear in your future games, please? Like how on Xbox Live, you could report someone and ask not to play with them again. It would greatly decrease your chances almost to 0% of ever even seeing them again. Can something like this be implemented on League?

33 Comments

Rock Rockburgh11 votes

I believe it has been stated that this cannot be implemented due to the possibility of abuse at high MMR. Diamond/Master/Challenger are all fairly small, and so it would be easy to ban out the majority of your on-par opponents there. Given a few months you'd find yourself only queuing with and against people significantly less skilled than you if you just reported people every game.

Granted, this could be partially resolved by only stopping them from being your allies, but then you could still just report anyone you thought was bad and never be playing with them again. It would become far too easy to stay at the top. (Not to get there; I don't think this would do much for advancing. It would just stop you from falling.)

ImplicitDeth6 votes

I haven't played Ranked games but I have several friends who are Silver and they say the environment gets less toxic as you advance to the higher tiers.

Do you think it would be a good compromise to have the OP's suggested mechanic work only in Bronze/Silver/Gold, or maybe just Bronze/Silver?

Morpheel1 votes

{quoted}

I haven't played Ranked games but I have several friends who are Silver and they say the environment gets less toxic as you advance to the higher tiers.

Do you think it would be a good compromise to have the OP's suggested mechanic work only in Bronze/Silver/Gold, or maybe just Bronze/Silver?

HAHAHAHHAHAHHAHAHAHHAHAHAHAHHAHAHA. No. If anything it gets far worse.

Pahimakas1 votes

[{quoted}](name=Rock Rockburgh,realm=NA,application-id=cIfEodbz,discussion-id=EpvkjmLK,comment-id=0004,timestamp=2015-02-09T01:24:03.998+0000)

I believe it has been stated that this cannot be implemented due to the possibility of abuse at high MMR. Diamond/Master/Challenger are all fairly small, and so it would be easy to ban out the majority of your on-par opponents there. Given a few months you'd find yourself only queuing with and against people significantly less skilled than you if you just reported people every game.

Granted, this could be partially resolved by only stopping them from being your allies, but then you could still just report anyone you thought was bad and never be playing with them again. It would become far too easy to stay at the top. (Not to get there; I don't think this would do much for advancing. It would just stop you from falling.)

Can be solved by letting only lower elo players being able to use it?

JevelFaithful1 votes

Ironically, if the player pool is smaller in High elo, it might be even more useful at high elo.

Mike Teavee1 votes

Valid point. Very valid. I feel like, similar to the decay being only applicable to higher ELO, they could apply the rate reduction into Platinum and lower. Millions of players play LoL, and most are silver-gold. So it'd be next to impossible to report every single player. I think some equation should definitely be implemented.

1st HanarSpectre1 votes

[{quoted}](name=Mike Teavee,realm=NA,application-id=cIfEodbz,discussion-id=EpvkjmLK,comment-id=00040002,timestamp=2015-02-09T05:04:27.544+0000)

Valid point. Very valid. I feel like, similar to the decay being only applicable to higher ELO, they could apply the rate reduction into Platinum and lower. Millions of players play LoL, and most are silver-gold. So it'd be next to impossible to report every single player. I think some equation should definitely be implemented.

They will never, ever allow you to manipulate your MMR again in anyway. No matter how small or unlikely you think it will be abused, someone will find a way to use it to advance.

As for OP, wait 2-3 min depending on your queue times if you don't want to play with the same players.

DeadlyQuestion7 votes

If we're humoring the hypothetical of this idea, then the problem you're reporting is easily remedied (at least on high population servers) by putting a timer or match limit between those two summoners. Say you report someone and the system will refuse to pair you two up in a match, but that block only lasts 1, 2, 5, or 10 minutes (whatever tests show is more effective). On a high pop server, it's improbable you'll be paired up with them again so quickly, and it prevents you from being able to filter out champions you dont want to play with indefinitely.

Bishop441 votes

I believe riot looks at your report history and if it becomes abused then you can't report anymore. Also, this could be disabled once reaching diamond level (probably)

Pvt Yong Tai7 votes

Ez fix, don't queue up back to back after a bad game. Take a 5-minute breather. Get a drink of water and cool off.

Not only does it help you stave off tilt, but any players that were in your previous game are likely not going to appear in your queue (unless they took a break that was just as long as yours was, which is unlikely). At the very least, it will SIGNIFICANTLY reduce the chance of having any old players in your next game.

Mike Teavee1 votes

Yeah I do that most of the time. But there are times when I have a limited schedule to play so I just fit one or two games in and it just so happens that most of the time, I get people I reported.

It Hertz When IP6 votes

This.

I want this.

RoyaiChaos4 votes

People you ignore, yes, people you report no. Otherwise people would spam report every time they lose because of the "It's my team's fault mentality" which would lead to A LOT of undeserved bans.

JevelFaithful1 votes

I have to admit this is a real issue. Or wait, how is it handled when you repeatedly falsely report? Is it even still a thing without the tribunal?

GaleWinUnleashed1 votes

Reporting is still handled (supposedly; we don't see any evidence of it) one way or another. And an individual's reports are weighted based on accuracy. If someone keeps reporting people that don't appear to deserve it, their report weight goes down.

Mike Teavee3 votes

Bump

Mike Teavee3 votes

bump

Mike Teavee3 votes

bumparoni

Vlasimuthe2 votes

bump

Dangerous Man1 votes

ILL TAKE IT

Danica17081 votes

I'm not sure how well it would work out in ranked (for higher elos) because of the small number of people, but at the very least for normals, I totally agree. It's not fair if you want to just forget about some toxic players from your last game only to wind up with them in your next game.

ChrisB51 votes

I could be wrong, but I was under the impression that blocking a player reduces (key word is reduces) your chance of seeing them again. Of course I'm not sure if I misread this somewhere, or if it would even apply to ranked, esp in higher ladders due to the reasons other users already listed.

Tsunday1 votes

Honestly what you should do is just wait a few minutes to start your next queue. They'll be in a new game by the time you get paired up again

DeadlyQuestion1 votes

I have 0 clue how the matchmaking system works, but I assume it works with pairing people in a similarly ranged MMR vs. time a player queues in. On a high population server like NA, If I end a game with a teammate I don't want to potentially be paired with in the next match, I wait no less than 60 seconds before re-queuing in, assuming that they would have queued in immediately, and hoping that that a match has been found for them before I even hop back into line. I had OPs problem once, and it hasn't been a problem since.

So, next time something like that happens, take a minute or two to cool off. Readjust your runes or masteries, watch a YouTube video, listen to a song you like, go get a soda and take a piss.. Chances are likely that if they've re-queued in, they're already loading a new game.

S H A Y C 01 votes

I did not even have to read your explanation...I read the topic, and YES PLEASE!

This happened to me yesterday! Reported them for having a negative attitude, frankly a toss up between that and unskilled player (says lissandra is a hard counter for him playing fizz, not much else to say there) and after a devastating loss i wait 5 minutes requeue and boom there he his begging for mid again. Thankfully someone else dodged and i waited another ten minutes just be safe, but seriously. There are enough players out there that after reporting someone for something you could block them from being on your team.

GaleWinUnleashed1 votes

Lissandra is in fact good against assassin's that are notorious for dodging CC. Both of her hard CCs are instant (well, a very short delay on ult), good for pinning down a mobile target in order to burst them.

On topic, though... Yes, there should be some way to not be instantly matched the same person again. It doesn't even have to be permanent, just prevent them appearing in two consecutive games.

lDontLiftIcarry1 votes

sure implement this then I don't have to carry d5-d3's on my back back to high diamond Thanks riot.

OperationDEEZ11 votes

Or you could... You know... Dodge. Because face it, if you KNOW they're going to feed and troll, you're probably going to lose anyway, and LP penalty for dodging isn't as bad as losing a match.

GaleWinUnleashed1 votes

OP says it happens quite often, though. That could cause LeaverBuster issues for him if he frequently finds himself matched with the same toxic players as last game.

Rock Rockburgh1 votes

Does LeaverBuster kick in if you dodge? I thought it was only after the match started.

GaleWinUnleashed1 votes

I dunno if it's LeaverBuster specifically, but there is some system in place that will actually punish you (beyond just giving you a wait time) if you're in the habit of dodging queues.

Nucleophilic atk1 votes

I admire you for not getting downvoted lol. Maybe the community wasn't ready at the time I thought of the option :P I actually wrote out a pretty well thought out post lol.

http://boards.na.leagueoflegends.com/en/c/GD/kk1dnEZ3-can-we-get-a-never-put-me-in-que-with-this-person-again-feature

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