Suggestion for towers
When enemy champions are nearby they gain 20% attack speed per champion.
When enemy champions are nearby they gain 20% attack speed per champion.
Oh man this would drive me crazy trying to last hit under tower... Just imagine the enemy bot lane walking in and out of range and varying that attack speed of the tower ;_;
Is the goal to make towers self-defend against enemy pushes better? This would actually make it extremely difficult to last hit under tower in a losing lane imo
What if the the bonus attack speed only affect champions?It's clear the OP was thinking about tower dives when making this thread.
Hmmm, that would be kinda cool, maybe like a flat attack speed increase when targeting champs? It would be lame if it scaled with number of champions I think, because that would actively punish you for bringing more people for a dive, which has its own costs (lost pressure elsewhere on the map).
Could be cool to have towers attack champs faster, but it might not be worth the loss of aggressive plays and dives :(
I mentioned this in another thread a couple of minutes ago, but I don't really think towers are too weak, it's just that players are really good at diving now.
[{quoted}](name=Riot Koalifier,realm=NA,application-id=3ErqAdtq,discussion-id=zNcVdGJR,comment-id=000100000000,timestamp=2016-01-07T19:00:36.493+0000)
Hmmm, that would be kinda cool, maybe like a flat attack speed increase when targeting champs? It would be lame if it scaled with number of champions I think, because that would actively punish you for bringing more people for a dive, which has its own costs (lost pressure elsewhere on the map).
Could be cool to have towers attack champs faster, but it might not be worth the loss of aggressive plays and dives :(
I mentioned this in another thread a couple of minutes ago, but I don't really think towers are too weak, it's just that players are really good at diving now.
No towers are ridiculously weak especially when meleers (assassins) can completely destroy one at lvl 7 if their laner leaves or dies. They do like no damage that's even significant to anyone after about level 8. They just completely melt. It's ridiculous. They need to be buffed.
I think there are certain champions who can dive and have very little to no consequences right now that's the frustrating part for players. Also towers agro to champion pets no matter what. Annie can dive without any problem at all as long as she has tibbers.
As stated it would make them work more against their team, but i think OPs goal is to let towers get more shots off and reaquire targets quicker during dives. Other changes like changing their logic so that they attack the targets you do, or even just having the tower's attack timer reset when initially targeting champs (right now ranged champs can time their harass so that the tower doesn't have time to launch a shot off).
The goal is to make it defend better the more pressure is on it. Yes last hitting would be harder but only if there are a bunch of enemy champions nearby maybe if 20% is too high 10 would be better. I just figured that if a whole team groups up to kill a tower it's very hard to defend by the other team. It would also give a slightly bit more defense to dives.
Reducing to 10% at level 12, 5% at level 18? Yes, methinks.
Yea that's a good idea
MAKE A TURRET CHAMPION XD its ult would be it shifts into a nexus obelisk lol ik this sounds dumb but Turrets really do look like they could be a champion.

his turret sucks its weaker than the Rift turrets