[{quoted}](name=Don Eulrich,realm=EUW,application-id=3ErqAdtq,discussion-id=zMOGQwAK,comment-id=0016,timestamp=2016-01-04T11:59:33.085+0000)
the heal is just not good enough as it is...with 3potions you have a lot better clear early on, and later sustain isn´t a problem anymore for most champs (and even if it would be - for the money you can afford 9normal potions to get through to level 6+).
Its not sustaining through the jungle that this item is helpful for. Its for continuously fighting and ganking. That's what makes it a fairly powerful option. I can go and gank a lane, take some damage, heal it off, gank another lane, heal it off, do some camps, gank a lane, heal it off, grab the crab, heal it off, gank a lane, do a camp, heal it off.
Its that I can do this and never have to back making a huge impact in the lanes VERY early in the game helping me snowball the team.
For those of us who were used to buying 20 or 30 or even 40 pots a match as a jungler in the past this item is now actually saving so much money that the item price increases don't matter too much and you can actually be a 1000g item ahead at about 20 minutes compared to what was possible on average in season 5.
The hunters pot gets a bad rap. It really is better than people think it is. It only seems underwhelming because people aren't using it in the proper fashion.