Riot, before you delete Ohmwrecker...

Yuumi or Lose·9/20/2016, 9:20:57 PM·143 votes·9,929 views

Hear me out. I've got an idea for you.

Turn Ohmwrecker into a jungle item.

You've got Runic Echoes for AP, Cinderhulk for tanks, Warrior for AD, and Bloodrazor for on-hit maniacs. In a way, Warrior and Bloodrazor kinda fall into the same category but in a different way as most of the champions that buy both are AD champs. So make Ohmwrecker another jungle option for tanks. Cinderhulk and Ohmwrecker fall in the same category but in a different way.

This is also every good for the item because junglers usually finish their jungle items first so this would be very beneficial for early game. In its current iteration, no one purchases the item because they have to complete other items that are necessary before buying Ohmwrecker. It will also have the Tooth/Nail passive so you'll still have help to clear the jungle. Just an idea.

80 Comments

Gnart Even Close9/20/2016, 10:22:34 PM44 votes

Ohmwrecker can't be deleted lol. It's named after a Youtuber. It's like Sterak's Gage, Athene's Holy Grail, Total Biscuit of Rejuvenation, etc. These items must be in the game because of the old Refer a Friend system. It will either be reworked or kicked to the curb and ignored. Hopefully the prior since it would be a cool item to actually be viable

Brain Errör 4049/20/2016, 9:24:55 PM17 votes

Wait, whut? They're deleting ohmwrecker... whai...

My bby... my soul...

in my 3k games of league I built that item once

RiotMeddler9/22/2016, 5:50:22 PM9 votes

I'd expect that would get Ohmwrecker used, so it'd certainly solve it's lack of viability problem. Downside is that you then end up with a game where towers can be nullified completely from pretty early in the game, especially if a jungler's snowballing. Despite the complaints some people have about towers not being lethal enough they still put out quite a lot of damage early to early-mid game, which does a lot to give champs behind in lane at least some ability to survive.

That's kind of the problem we've had with Ohmwrecker overall. We think towers are good for the game, in terms of how they shape fights/sieges and give teams that are behind some chance, so an item that shuts them down completely clashes pretty hard with the reason they exist in the first place. That clash is why we've been talking more about removing Ohmwrecker potentially, rather than trying significant changes like this one.

LatetotheRace9/21/2016, 4:10:32 AM7 votes

I bought it three times this week, so clearly it's getting increased use. Don't you dare remove it.

Wolfeur9/21/2016, 12:34:53 PM4 votes

How about Ohmwrecker as a advanced tier jungler item like item 3706 item 3711 item 3715 that allows you to smite towers for reduced damage?

Terchio9/21/2016, 9:15:49 AM3 votes

Ohmwrecker has some kinda obvious problems:

  1. The item has 1 legit offensive stat (10% CDR), plus movement speed. Not your typical option for towerdiving.

  2. The item boosts your armor and health primarily. 2 stats that are generally less valuable once the clock starts ticking and the tower is ... well... no longer testing your Armor nor your Health pool.

  3. Towers are already a joke. There are plenty of useful diving champions, even early game, like Elise Ekko Zed Tristana Katarina Leblanc Khazix Vladimir Fizz , and these are just the ones that can burst someone down and immediately hop out/ become untargetable without Flash. Add flash, and this grows immensely.

If you want this to be a decent item, it needs to really turn the tide in a battle reliably. My suggestion is something like this:

  • Active: select a huge area (think Trundle W, possibly larger), and all allied champions gain 5% damage resistance that stand on it. If an enemy tower is within the area, that tower's cannon is jammed, and cannot fire, but the Active's area that's within tower range neutralizes, leaving no buff while under the tower.

If this were done, the item could actually be a legit support-type item, as not only could it be useful on a team that may lack some damage to keep up with the enemy's power creep abuse, but that could be done in a game where the lack of team push leaves you frozen within your base half of the time. As it stands, we have a moderate tank item which needs team assistance to simply balance out the low effectiveness it lends the team when you can't effectively push anything.

I would also add something offensive to it. Maybe even a item 3057 proc on it, to limit the effectiveness to a more dedicated tank initiator, who would waste his money if he were to get a stronger Sheen proc, like item 3078 or item 3025 . A possible tagalong onto that would be a utility-type Sheen proc, which instead utilizes something like Urgot's Passive effect (which lower's the enemy's damage on-hit, if you happen to be one of the few millions of non-Urgot players out there).

Lovelle9/22/2016, 12:37:10 PM2 votes

I don't even build it, but I don't think deleting more items is good for the game. Defensive itemization is already WAY more restricted than in previous seasons.

Dr Poro9/21/2016, 12:28:27 PM2 votes

The problem with this item is that the active is too strong in some situations and useless in most others. This means that a lot of gold has to be invested into the item, making it useless 99% of the time.

In addition to that, the item would simply be frustrating to play against. The enemy is ahead? Okay, play safe and farm under turret. Wait, what turret?

Then there is the issue who should this item be for?

  • Tanks don't need it, they happily soak the turret shots.
  • On assassins or carries it would be too snowbally.
  • Mages generally stay out of range anyways.

The best fit seems to be support. They don't need items loaded with stats, as long as they're cheap enough. They could use the active to dive with the adc and jungler and not care about who does the first hit under turret range. I think this item could have been the active for item 3401 or perhaps have alternative upgrades.

If the item (or active effect) stays, I think it should be adjusted. Perhaps make it "enemy turret deals half damage OR allied turret shoots twice as fast" to make it useful in more situations and not simply a win-more item while making the offensive usage of the item a bit less frustrating for the opponent.

The biggest question, though, is what stats will go with this item? I think there's already too much CDR so this stat is not very appealing. Perhaps the item should be a mid-tier item costing like 1000-1500 with just a few stats that everyone can use. This way, you'll be able t pick it up and sell later. Maybe even a passive that allows you to sell it for the full price after X minutes or after X turrets have been destroyed.

sp4419/21/2016, 3:33:40 AM2 votes

It would be a decent item if it could be used to empower your own turrets or something. Thing is, if you have the clout to buy Ohmwrecker, you don't need it, because your team is ahead enough to towerdive without needing a 2 sec disable to succeed.

It's as if there was an item that gave shit stats and costed 4k gold but gave you true damage while you're at your base. I mean, situationally useful, but if you can get it, you don't need it.

Scionic Rampage9/20/2016, 9:24:22 PM1 votes

As a jungler, i've always thought about buying it. But the base stats are so laughably low and undesirable that my time getting something else is more well worth it. (Like ZZ'rot)

ReZisT Lust9/23/2016, 1:09:57 PM1 votes

I don't want ohm taken i like to buy it when i need to towerdiive like zed teemo etc its a fun item

TotalJerk9/21/2016, 11:50:08 PM1 votes

It is the ONLY armor+CDR option in the game for manaless champions. Personally I've always thought it should be split into two items.

The passive should go on an MR item to give tanks that have to rush magic resist early on a decent option for tower diving mages. The stats on the other hand will become an entirely new item.

xelaker9/22/2016, 12:33:25 AM1 votes

[{quoted}](name=Junkyard TrundIe,realm=NA,application-id=3ErqAdtq,discussion-id=mRvEsfq7,comment-id=,timestamp=2016-09-20T21:20:57.208+0000)

Hear me out. I've got an idea for you.

Turn Ohmwrecker into a jungle item.

You've got Runic Echoes for AP, Cinderhulk for tanks, Warrior for AD, and Bloodrazor for on-hit maniacs. In a way, Warrior and Bloodrazor kinda fall into the same category but in a different way as most of the champions that buy both are AD champs. So make Ohmwrecker another jungle option for tanks. Cinderhulk and Ohmwrecker fall in the same category but in a different way.

This is also every good for the item because junglers usually finish their jungle items first so this would be very beneficial for early game. In its current iteration, no one purchases the item because they have to complete other items that are necessary before buying Ohmwrecker. It will also have the Tooth/Nail passive so you'll still have help to clear the jungle. Just an idea.

the pros don't want this so no. rito only cares about pros

4th3t0s9/22/2016, 2:13:40 AM1 votes

Personally, I think the main problem is its current build path leaves it outclassed by zzrot, especially with champions like Shen or splitpushers that get a ton of map pressure from the active. On a side note, the active also becomes progressively more worthless the longer the game goes on.

Sylvant9/22/2016, 9:41:29 AM1 votes

Thats actually not a bad idea. Junglers are often the ones who would turret dive. I kinda dislike the combination of tank stats and turret block passive. I mean, tank stats give the ability to turret dive without the need of the active. The active itself could be much more valued, not among tanks, but for other peers who dont have the needed durability to turret dive. So instead of tank stats, other type of stats could complement better the active. I always considered this to be the main reason why this item is neglected by supports. Utility supports could find much better reason to use it, if it had not tank stats, but stats focused on their utility.

Speedphoenix9/22/2016, 10:24:31 AM1 votes

I actually never though of that, nice one buddy :)

XIII Vanitas9/22/2016, 10:45:50 AM1 votes

I think Ohmwrecker should be turned into a support item and replace item 3069.

Just think about it for a moment: we already have a support item designed for trades in lane and fights item 3401 and one that helps you poking and making picks item 3092, but we still lack one for sieges.

Talisman could lose its movespeed active - which devalues champions like Karma and Sivir and is also way too strong in too many different situations - and gain the ability to briefly disable enemy towers/buff allied towers.

SomethingUnknown9/22/2016, 6:28:07 PM1 votes

I wonder if people would buy Ohmwrecker more if turrets weren't just high HP wards.

ZT Xperimentor9/23/2016, 4:55:58 AM1 votes

I'd rather have older items be brought back to replace it; but I like the idea of trying to re-purpose it, if only riot did that with other items in the past.