[{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=zMEigF76,comment-id=00040000,timestamp=2019-05-16T17:50:25.775+0000)
Her Q does a lot of damage for its range and safety, more than most single abilities for supports. Its only issue is lengthy early CD.
Lulu has 2 waves of 80 damage that can hit the same target and it slows by 80%(slowly decaying) for 2s at around 1000 range
Lux has an E that does 60 damage and sets up a passive proc that will deal about that amount with a big AoE slow at around 1100 range
Janna Q is actually AoE, goes 1700 range, knocks up and deals 60 damage. She also has her W which scales on speed and offers a longer more reliable 24% slow at 55 damage, albeit at 550 range. Yuumi's 60 maximum damage starts looking impressive here, but when you compare utility and reliability Janna is still winning here.
Karma has an 80 damage Q that slows for 1.5 seconds by 25% and can be mantra'd for an additional 25 or 75 damage at 1100 range
Yuumi Q is a max of 1150 range and its range is tied to the adc. All of the comparable abilities here other than Janna W which is the biggest outlier are AoE and do more damage. Lulu and Karma have comparable levels of utility both offering speed boosts and very strong defense steroids. Even Janna who is pure enchanter is doing more damage on basic abilities.
Yuumi's safety is coming from W primarily. Sure 1100 range is fine, but when you consider the range isn't actually from the cast position but your active one your adc is likely going to move backwards after you cast it putting it in the 950-1100 range rather than the 1150 its set up as. And your reward for drifting around the minions with the slow projectile? 60 damage or less with a 1.25s slow.
I will say its a superior slow for value at 40%, so the hotfix is substantial since its not barely 5% more than these other slows... though when you consider Lulu is in the enchanter class and is doing a much superior slow at almost the same range with much superior damage AND has a better safety net with E + R than Yuumi's 2 E's, I have to question why Yuumi Q has such a pathetic reward for taking the risk of casting it from a distance. And if you don't acknowledge it at a risk, I will say as an adc if you're casting it from further than 500 range its very easy to see coming and I can step backwards or sit in the minions where the Q will be forced to drift into one due to its slow projectile speed and predictable curve. Casting it at closer range is the only way to reliably stick this thing and it's going to do much less damage for it, wheras none of the prior supports have this issue.