ADC counter-itemization needs drawbacks.
What's the drawback of getting
?
You don't give up damage. You don't give up lifesteal, you even get a cleanse with high tenacity, and double your MR.
There's absolutely no drawback to getting this item, making ADCs in their strongest state ever even more slippery than they've ever been.
needs to last 1-2 seconds if its going to be on all physical damage, since it can constantly be re-applied anyway. Either that or only under 40% HP, or even an active effect for 6 seconds at the current values. The current values make sustain-based champions near-useless in teamfights if they get tapped even once by accident. Considering either this or LDR will be in EVERY SINGLE adc build, this powerful effect shouldn't be able to be thoughtlessly applied. Its nonsensical.
gives a buff more powerful than Vlad's ultimate to pretty much anyone that isn't an ADC. Capping at +15% damage for only 500 health is simply stupid. Bring that up to 2000, the maximum health over an ADC anyone would usually end up grabbing. This gives us +.75% damage for each 100 health over you. Currently, if a mage grabs ANY health item to survive lane vs
, gg, you just gave the ADC +15% damage. Making it so you can lane fucks your late game...with late game items (which most of the HP/AP items are). How is that good design? Better yet, make it only apply to current HP when determining the bonus damage, not max, and make it an active effect on a target for 10 seconds. Imagine if mages got +15% damage to anyone with more health than them. Imagine if bruisers or tanks got the same. You'd instantly nerf them. This item is literally absurd right now, and it more than counters
. There's a reason Tabi is a non-factor now.
While we're at it..
Gives an absurd amount of CDR without giving up anything. The CDR cap needs to be lowered to 10%. Hell, it'd still be absurdly powerful if you just flat-out removed the base CDR instead. This not only makes a lot of champions scale absurdly since it gives 30% CDR, which helps with steroids, damage, and poke, it makes them that much slipperier due to their escapes having such a forgiving down-time with minimal investment. Almost EVERY SINGLE OTHER CDR-FOCUSED NON-NICHE ITEM HAS NON-OFFENSIVE STATS
. The only outliers are
which only enables very specific champions to function (Its clearly not an abuse-case) and
, which makes every ADC extremely versatile and dangerous, which is clearly an abuse-case.
. Or they counter those counters
. After that, good luck being 'viable.'
combo Then you build counter items OR you build straight tank and you can't be killed.
(which completely counters zed btw) So really your mid laner shouldn't get rekt that hard if they counter build.
are strong... but we're talking about ADC's... I only mentioned them because they're items support strong damage and strong defense builds that can counter ADC's. Plus the player who is most affected by a fed
for the same cost... with literally HALF the lifesteal. So you'd better really like either MR or the active. And while it technically has 10 more AD than
for only 100 more gold, you're going to deal far less damage with it overall because it doesn't have 20% crit chance plus IE's unique passive.
, which is actually cheaper than