Ideas for the ADC update

koshkyra··1 votes·1,275 views

Here are mine:

item 3086 1200 gold ----> 1300 gold item 3087 item 3085 item 3046 item 3094 2600 gold ----> 2800 gold (combine cost increased by 100)

item 3087 magic damage= 60-140 ----> 60-130 Critical strike bonus damage multiplier no longer affected by item 3031

item 3094 magic damage= 60-140 ----> 60-130~~

Just my ideas, continue

7 Comments

AirKingNeo1 votes

Why would we nerf the damage on Shiv and RFC? Just make them not stack.

You're gutting IE and making ER better. Just reduce the AD by 10.

Rework ER with 20% CDR always and 10 less AD. Stop making it a massive CDR stick for late game carries like Xayah and Sivir and actually be a viable option on Lucian and Draven.

Last Whisper to 1400 gold, building out of Pickaxe now, and giving 30 AD.

Mortal Reminder and Executioner's Calling removed from the game. (Replace it with something else. Actually balance healing or you're a shitty designer Riot)

Actually, fix the fact that LDR is balanced around tanks making the non-armor stacking, but HP stacking bruisers completely melted.

Not a marksmen change but make Conqueror not balanced around being an anti-tank keystone. Also revert BC.

Pokemonred2001 votes

Which Black Cleaver? Phage + Warhammer Cleaver or Season 4/Early Season 5 Cleaver (The one with the White icon that gave flat pen as well as percent pen)?

I would hope for the latter, since I liked that version of it, and really do miss it :(

AirKingNeo1 votes

Give back 30% armor pen.

Give Phage 5 more AD.

That would solve a lot

Pokemonred2001 votes

The sad thing is, they almost did give the 30% armor pen back. They reverted it without a word, though :(

I still feel like going back to phage + warhammer + money could solve some issues as well, though. For a lot of champions I build cleaver on, sitting on phage as your only source of AD before cleaver is finished feels like complete shit.

RAINBOW GUMDROPS1 votes

{quoted}

Here are mine:

item 3086 1200 gold ----> 1300 gold item 3087 item 3085 item 3046 item 3094 2600 gold ----> 2800 gold (combine cost increased by 100)

item 3087 magic damage= 60-140 ----> 60-130 Critical strike bonus damage multiplier no longer affected by item 3031

item 3094 magic damage= 60-140 ----> 60-130~~

Just my ideas, continue

Great! Now nerf their attack range, attack speed, base attack damage, and maybe they will be close to being as nerfed as mages. :)

Mizaya1 votes

Uhm that doesn't really change how they function as a class.

I say lower the base crit multiplier for ranged to 1.5x. Then go on from there. Essentially it'll be a lot easier to tweak individual marksmen, adding crit scalings where needed. IE and ER can be reverted back to when they costed 3800 each. The idea is that marksmen will rely on items much less, and more so on their individual kits.

Also Shiv mayb something like this: Have stacks decay when out of combat for 5 seconds down to 50. But ability casts will increase stacks by 10 just like autos.

Dead flag blues1 votes

Removing then isn't a bad idea if you think it through

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