Can we push mages away from massive mana pools?
It results in two things:
Either they simply cannot hold any kill pressure unless they land absolutely every spell in their kit, or wait for an opening/power spike, when they don't have a mana item, followed by them being able to spam and wipe wave after wave once they have one or two under their belt.
And no, I'm not asking for them to gut things like
. What I am asking for is to reward mages more for landing their spells. Take Twisted fate into mind. His kit has a built in mana restore, that also can deal damage. Xerath's passive is also a decent example, hit a minion, get a little mana, hit a champion, get a lot of mana, but he has to play riskier to get more mana back. Even annie, who has a mana refund for killing minions with her Q, and Malzahar, who gets mana back every time a minion dies with his E (or he did, pre-rework, though I believe that's still a feature in his kit.)
I ask for mages to be rewarded for playing a certain way, and in return, they get mana back, allowing them to purchase items that aren't fixing their mana problems first item. Maybe then we can push away from
, allowing mages to mess with their builds a bit. It should probably be more along the lines of Xerath's passive rather than Malzahar's E though; riskier interaction = higher reward.
Thoughts?