Why do adcs and supports have the cheapest 3 item cores yet they scale the hardest?
ADC:
8600 gold
Mage:
9800 gold
AD assassin:
8900 gold
AP assassin:
9050 gold
Tank:
8700 gold
Auto attack Bruiser:
10433 gold (no wonder they are the worst class right now
Juggernaut:
9100gold
Enchanter:
6600 gold
Tank support:
6700 gold

items exclusive like
items.

nerfs add onto the problem. you cant punish a marksman who goes straight crit without lifesteal by building the item anymore like you could back in season 3 when it still reflected 30% damage. even after the addition of grievous wounds, the damage return on thornmail was nerfed so heavily, that it counters lifesteal even less than before they added the debuff. much less punishes adc without lifesteal items and 3 crit items instead.
exists
8650g
assasin:
8350
and feel useless all the time because
Are real monsters and they all got some kind of self peel (Except Twitch but his a invicible Team Killing machine, no need for peel when the entire enemy team is dead)
Are pretty terrible to play against, I main Rakan and even myself fully admit how stupid I feel, I've won game by failling engages and just shield and heal the ADC. Sona and Karma are really annoying to lane against and the worst part is that they kind of scale well into the mid game. Lulu is just Lulu, screw Lulu such a living annoyance.
I'd say we can up the ADC total build cost Riot and do something about Zeal items, maybe making it like Tiamat or someting. And don't get me started on "Oh but they won't get their 100%" they seriously don't need it, an ADC can do so much damage without critting every AA.