why dont you just revert celerity?
really? first you nerf the movement speed portion of the rune in favor for a higher ad/ap conversion.
now youre going to nerf that conversion because you want to reduce overall damage from runes atm.
Celerity Bonus Movement Speed converted to Attack Damage :: 9.6% >>> 6% Bonus Movement Speed converted to Ability Power :: 16% >>> 10%
if youre going to nerf the conversion back to its previous state, at least remember to give it that 1.5% movement speed back.
i didnt understand that change to the higher ad/ap conversion in the first place.