Where do you want to see Urgot's gameplay go?

Eternal791··2 votes·268 views

With his impending rework, I'm curious what you guys would like to see him turn into (class, abilities and overall play style).

I myself am interested in some sort of artillery juggernaut, though I'm not entirely sure how that should work. Maybe a ranged/melee hybrid?

14 Comments

1011001110002 votes

M1 Abrams. Just make him the actual tank already.

Eternal7912 votes

What if he was kind of like the rift herald where he's extremely durable unless you hit him in a weak point on his back? Then they could give him some insane damage while also allowing him to be tanky. Hell I think I'm going to work on an idea for this.

EDIT: Here's that idea.

Passive: Alchemical Shield Engine A generator on Urgot’s back grants him massive amounts of armor and magic resist that scales off of his damage. If an enemy manages to attack Urgot from behind, the generator is disabled, drastically lowering Urgot’s armor and magic resistance for 8 seconds.

Q: Searing Kinetic Charge Urgot fires a long-ranged projectile that damages all enemies it passes through (with 10% armor penetration) while applying DOT to anything it passes next to. If the projectile hits an enemy under the effects of Corrosive Concussive Shell, it explodes for bonus damage in an AOE. Cooldown: 5 seconds.

W: Sentry Turret (passive) Urgot’s sentry turret fires at enemy champions that come to close to Urgot. If Urgot’s Alchemical Shield Engine is damaged, the sentry turret is also disabled for 2 seconds.

E: Corrosive Concussive Shell Urgot fires an artillery shell that deals minimal burst damage in an AOE followed by DOT and a slow for 2 seconds. **Cooldown: **12 seconds.

R: Incendiary Strike Urgot zooms out to fire a long-range missile that deals initial burst damage over a large AOE, followed by DOT (true damage) that lasts for 4 seconds or until the enemy exits the AOE. Cooldown: 200 seconds

1011001110001 votes

Well that's definitely one way to do it, I like the idea. :^)

Eternal7911 votes

Thanks!

Darkdemon6532 votes

His gameplay doesn't need a change. He just needs the right tools to facilitate his ult, as it simply has a terrible risk:reward ratio.

Eternal7911 votes

As much as I like his current gameplay, it's extremely unhealthy and toxic to play against. So in other words, it does need a change. Now, that doesn't mean he can't have some parts of his kit that are similar to his current one.

Darkdemon6531 votes

{quoted}

As much as I like his current gameplay, it's extremely unhealthy and toxic to play against.

Everything in this game is unfun, unhealthful, and toxic to play against.

Eternal7911 votes

Haha, yeah. And yet we still play it.

Eedat1 votes

I think his current premise isn't too bad. The biggest issue with Urgot is that his Ult doesnt fit his kit at all. He's supposed to be a short-ranged ADC or AD caster, but his ult throws him into the enemy team. This on top of being immobile forces him to build defensively after 2 items which causes him to fall off hard in the mid/late game. Situationally his ult is not bad for dealing with an assassin jumping on him.

So I guess the biggest things I think they should look at are his W and Ult.

Eternal7911 votes

Honestly, I think its kinda hard to accurately say which part of his kit is the biggest issue. Sure his ult doesn't fit the rest of his kit, but the EQQQQQ combo is extremely oppressive and unhealthy. If they wanna keep the homing missile concept, it would probably be best to increase the damage of his acid hunters but give him a limited amount, or simply increase the cooldown.

Xion Moonray1 votes

If leaks are to be believed, he's going to basically be a transforming artillery platform. Supposedly he will be a melee bruiser with a chainsaw arm, and then he'll be able to root himself to launch long-range missiles. Supposedly his ult is going to be like a remote-controlled Blitz grab that comes out of his stomach.

That's the word on the street, anyways. Leaks have been spot-on lately, so I wouldn't be surprised to see this end up being true.

Eternal7911 votes

That leak was confirmed fake by multiple rioters. However it was partially based on the previous leak which has proven true so far.

Tulare1 votes

I really like the gameplay theme of "short-ranged utility marksman". Presently, I think his ult is the most out-of-place part of his kit. It's iconic but I don't think it has much to do with how he actually plays. Other than that, I think he plays great as a bully support that can help take down a turret.

I love his passive (enemy damage debuff), his W (Corrosive Noxian Charge), and the interaction where his Q changes from a skillshot to a homing shot and targets affected by his W. His shield is okay, but the interaction where his ability to slow a target is tied to hitting while the shield is up is weird. I'd rather he lose the shield and gain an ability that emphasizes the slow. I like the idea of his ultimate being some kind of artillery - a big bomb like Ziggs' except instead of dealing a bunch of damage, it applies all of his debuffs at once, with targets caught having their damage output reduced, being poisoned, having their armor shredded, and being slowed.

Eternal7911 votes

I think an interesting ult could be some type of gas bomb that creates a large cloud of toxic fumes that deals DOT and applies some type of debuff or cc. Otherwise, I actually kinda like the idea of a blitzpull meat grinder that suppresses his target that the leak mentioned.

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