An attempt at a civilized discussion about Morgana
I've written many..... many.... posts on Morgana.
It's obvious I don't like the "hammers to nuanced problems" approach Riot has been taking. I especially don't like what they did with Morgana.
Here's why:
https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Morgana/ https://champion.gg/champion/Morgana/Support?
What I'm wanting you to look at is not the 54-52% Win rate. I want you to look at more important factor breakdowns. (I'm aware Champion.GG doesn't track other role Morgana, but I'm posting it anyways).
I want you to look at what happens to Morgana over the course of a game's length.
If you look closely, you'll notice her average win rate plummets the longer a game goes. (No..... at this point it doesn't go below a 50%, but that's not what I'm trying to portray, and never have been).
What does Morgana have early game?
- 2+ Second root which enables teammates lockdown kills, especially those level 1 ones.
- Spell shield to mitigate CC and save teammates who would otherwise die.
- High damage scaling ult. (Starts off at 150, potentially times 2, + 70% AP at a point in the game where adcs have 800 hp, and other supports/mids have about 700-900 hp).
What she doesn't have: Sustainable kit damage that can actually carry.
If they ever balance Morgana down to a 50% by reducing W, it's going to result in a situation where she literally falls off a cliff after 25 minutes.
The W nerf is NOT the answer. If you want a balanced champ, she needs to have a late game!.
I'm all for Q nerfs to Cooldowns/Root time. That's cool. I'm all for reducing the utility of E shield size. That's also cool. But please..... consider how reducing her damage affects her actual game endurance.
This all trickles down elos. In elos who don't use her early game advantage to end a game...... this kind of nerf is unbalanced.
https://lolalytics.com/ranked/worldwide/silver/champion/Morgana/ https://champion.gg/champion/Morgana/Support?&league=silver
This is what she currently looks like in Silver. I want you to look at something:
201+ Games played on Morgana players are actually sub 50% - almost 44% in Silver right now, and although some of that is attributable to being hardstuck...... some of that is literally because she can't carry that elo anymore. Her performance is dependent on TEAMS now. I can put up a Plat level performance on her in Silver, and still not win, simply because...... there's only so much she can do.
-She can only Snare 1 -She can only shield 1 -Damage is negligible unless someone on the other side messed up a lot. -Ult falls off in its usefulness almost as early as level 10 - because by then damage has spiked too hard for her to get close.
For the record: I am not trying to argue she's underpowered. I'm not. I'm saying her power has been shoved so far into her utility and away from her damage, she's no longer rewarded for playing well, and can't actually carry in a game where she IS doing well. Her wins are heavily correlated with how well her TEAM uses her.
P.S. I'm writing this after I posted like 8 consecutive Morg LOSSES, where my team pretty much fed, and I couldn't do anything about it. In contrary..... I pick up Zyra mid and pull a hard carry while my team hard feeds. I can miss so many opportunities on Zyra. I can't miss any on Morgana, and even then..... I might lose.
doesn't start game without even buying a starter item and instead builds
and never has to leave lane, kills 7 out of 8 CS, and has a wave clear twice as scaling as Morg's.
Doesn't full wave clear with 1 Q and then stand back.
Doesn't use sentinels to farm, and stay at a safe range.
1 Skill clear that scales more than Morg's W.
Totally interactive....... Maintains an 80+% CS capture, and usually gains first turret....
Almost free 100% CS secure, which puts her in range to assassinate champion with E. Clears waves 4 times as fast and reliable as Morg.
Totally interactive wave clear....
1 skill clears.... and 2 skill kills any mid champ....
clears entire wave with 1 skill by diving for .2 seconds and getting out before even getting hit.
aoes longer range and clear faster than Morgana, and has three options. E + Q = Instant full clear with no loss.
0 Engagement mid, can gank at any time right after a wave clear.
0 Engagement clear with low cooldown, low mana cost.
O Engagement full clear, can recover own MP.
0 engagement.
0 Engagement.
0 Engagement.