New* Mage Item [Ideas]
I am going to create some interesting alternatives for mages to create more customization options for the Mage role for their builds. These ideas will introduce items that have trade offs creating items that may not necessarily grant straight up power, but power in certain circumstances and champions. While some ideas will grant alternative routes to certain existing items, and some will buff passives to other items. Now without further to do, let's get started!
The Magician's Dagger: Recipe: Needlessly Large Rod (1600g) + Amplifying Tome (435g) + Amplifying Tome (435g) + 530g = 3000g
Statistics: +120 Ability Power +UNIQUE Passive - Magic Slash: Increase base values by 50% but decrease Ability Power ratios by 50%.
The Magician's Staff: Recipe: Needlessly Large Rod (1600g) + Amplifying Tome (435g) + Amplifying Tome (435g) + 530g = 3000g
Statistics: +120 Ability Power +UNIQUE Passive - Magic Blast: Increase Ability Power ratios by 50% but decrease base values by 50%.
*So these two items both contradict each other and if you ever purchase both items at the same time you will actually have less damage than if you didn't have these items at all. What the items are intended for is The Magician's Dagger is to obviously increase champions with higher base damages and lower ratios (or roles that cannot afford a lot of gold but want a damage item for some reason like supports, since this item scales with levels rather than gold). While The Magician's Staff is to increase the scaling of higher ratio champions and lower base damage champions being more for someone with a lot of gold to purchase a lot of damage items and not so much for someone that uses levels for their damage for the base damage of spells.
Something to clarify real quick, both items increase their respective value by 1.5x and decrease by 0.5x there is no adding or subtracting. For example: an 80% ratio will go up to 120% or down to 40% for each item respectively and a 300 base damage nuke will go up to 450 and down to 150 respectively.*
Rabadon's Grail: Recipe: Chalice of Harmony (880g) + Faerie Charm (180g) + Faerie Charm (180g) + Null Magic Mantle (400g) + 360g = 2000g
Statistics: +15 Mana Regen per 5 seconds +40 Magic Resist +UNIQUE Passive - Mana Font: Increase Mana Regen by 2% per 1% missing Mana. +UNIQUE Passive: Increase Rabadon's Deathcap's UNIQUE Passive by 50%.
Quick clarification increasing the passive by 50% means the Rabadon's Deathcap's passive becomes 45% bonus Ability Power instead of 30%.
Rejuvenating Chalice: Recipe: Chalice of Harmony (880g) + Rejuvenation Bead (180g) + Rejuvenation Bead (180g) + Cloth Armor (300g) + 460g = 2000g
Statistics: +15 Health Regen per 5 seconds +10 Mana Regen per 5 seconds +30 Magic Resist +40 Armor +UNIQUE Passive - Mana Font: Increase Mana Regen by 1% per 1% missing Mana. +UNIQUE Passive - Health Font: Increase Health Regen by 1% per 1% missing Health.
I know this may not be a mage item, but mages can still but it as a regeneration version for their chalice, but this fits under tanks and supports that want a bunch of regen than anything else, it is however a very good item for siege compositions and if you are wanting regen against physical damage. The item can fulfill as an anti-poke item with the health regen that it grants.
Hope you enjoy these ideas, and leave behind your thoughts of what you think of them. Give any questions or concerns as well and I will most likely answer them. ~ Stacona