Phantom Dancer Rework
I am going to come out and say it, I hate Phantom Dancer's design, it has always been about a ball of stats item with nothing fun about it. Now this is fine for some items, but when 3/4 Zeal items have interesting and fun passives and are damage orientated Phantom Dancer should be as well to create the quadra of Zeal items bought for their unique elements rather than out-stating one of their breathren.
The unique utilities can easily be: Rapid Firecannon for range and single target burst Statikk Shiv for AoE burst Runaan's Hurricane for AoE sustain damage Phantom Dancer for single target focus damage
This creates each item in their own unique spectrum bought for their passive rather than their stats, and you can make each item all have fun passives to use. As I said items don't have to have fun, cool passives but because the Zeal items are all along the same line they should be damage based and all have the fun, cool passives to use.
Phantom Dancer: Recipe: Recurve Bow (1000g) + Zeal (1300g) + 300g = 2600g
Statistics: +40% Attack Speed +30% Critical Strike Chance +6% Movement Speed +UNIQUE Passive - Waltz of Death: Your main basic attack applies a dancing phantom that swirls around your target for 6 seconds, up to 4 dancing phantoms. Upon reaching 4 dancing phantoms they choke out the target to deal (+50%AD) magic damage, which can critically strike, disappearing afterwards.
Attacking another target causes all dancing phantoms to disappear from your previous target.
If you are confused on how this works, it is basically the same mechanic as Vayne's Silver Bolts where you have to focus down one single target to get that bonus damage. With main basic attack for the sake of Hurricane, so again works like Vayne's Silver Bolts which is a cool mechanic, but it was not at all about have a Vayne esq mechanic but forcing the item to be about single target focus and leave room for a cool, fun effect rather than have something like single target on-hit damage.
One last thing, of course the duration resets when you apply a new dancing phantom to a target, but if you fail to attack the same target within 6 seconds then all the dancing phantoms just leave and you need to start from ground zero again.