Adjusting League of Legends 101 -- Ten Suggestions For Improvement.

Best Ekko NA··3 votes·695 views

Here is a list of random changes, adjustments, and improvements which would make League of Legends more interesting, fun, and/or better balanced:

  1. Decrease attack damage per level on all champions. --> With the removal and rework of many AP items Attack Damage needs toned down across the board. --> It is currently much more powerful and impactful than Ability Power (generally).

  2. Shorten the range of all blinks, dashes, and teleport spells -- including Flash. --> Mobility is becoming more and more a standard mechanic and is harming the strategic value it has in the game. --> Flash and all "Blink" abilities should be decreased to 400 range. Dashes in general shouldn't exceed similar range.

  3. Remove Boots from the game entirely and instead give champions movement speed per level. --> Similar to point 2. Mobility is losing its strategic value. Right now boots are mostly a mandatory stat sink which are sold at later stages of games. --> Movement speed should not be tied to items, instead towards a purpose in a champion's kit. Champions who need more movement speed should acquire it from base stats and stats per level as opposed to getting it from items.

  4. Set a cap on movement speed, lifesteal, attack damage, and ability power. --> In terms of strategies and player specific play styles, having a scaling team composition is a tried and true method, but often creates frustrating and boring matches between players. The game needs a controlled number for when enough damage is enough. --> Movement speed is also a problem child in need of an upper limit, as projectile speeds do not scale. --> Generally no champion should be able to walk faster than a dash.

  5. Lower the amount of armor and resistances available on items. --> Items control too much of the balance in the game, which usually creates huge problems within the game. --> Tanks should be distinguished purely by their abilities and not the items they are purchasing. --> Items should be for effects and not statistics.

  6. Make Towers throw AoE Attacks instead of single target shots. --> This is a QoL suggestion which will make gameplay more interesting.

  7. Make Towers able to be upgraded with various effects for gold (regenerating shield, poison or burn damage, defensive auras, etc). --> Towers are one of the most important objectives in the game. --> Player's should be able to adjust their Tower's effect based on their needs (recover from an early death for example).

  8. Give all Towers Grievous Wounds. --> I do not personally believe Towers are weak, but I do believe that healing is too powerful against objectives.

  9. Give Baron and Dragon Grievous Wounds. --> Once more, healing should not be permitted against objectives.

  10. Rework Elder Dragon & Baron AI to be more intense. --> Turn them into true raid bosses which throw deadly attacks and AoE spells. --> Change them from a reward for a winning team into a high risk / reward objective that is more difficult and more rarely acquired. --> Similar idea to my suggestion for Towers, I don't think that Dragon and Baron are too weak but could use some QoL improvements.

2 Comments

SwiftKitten881 votes

i know you put time and effort into this... but i highly actaully disagree with all 10 suggestions u made.

yes tower needs better damage, but they don't need to be upgradeable or grevoius wounds.. or aoe

they just need like 25% max hp true damage starting on the 5th consecutive shot on champions back in season 3 and 4 you actually had to properly juggle turret aggro if u wanted to tank more than 10 shots.

and number 5? really... no

and 1-5 are completely laughable changes

in fact they all are..

this really donest seem like the moba for you.

damage is too high, i would even support a champsons doing 50% damage to other champions because its so high. (obviously + healing and shielded would also need to be removed as a stat if this happened and life leech drastically lowered)

but honestly even if some of your ideas were made to fix issues that do exist in this game... the ideas themselves would make them game worse than the actual issues

Best Ekko NA1 votes

Hmmmmm.

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