Scarra's right, everything in 7.3 went the right direction, but it didn't go far enough.
Bare with me here, it's a pretty long text wall. Just some ideas I have, but mostly reiteration of scarra (for those who don't want to sit through half an hour of scarra talking).
https://www.youtube.com/watch?v=KNUTecjTvgM
Didn't go far enough for many champions.
Most of the meta champs stayed relatively the same and are barely weaker. The meta hasn't really changed at all.
still facerolls, not a single steroid of hers (and she has many) was touched in the patch. Her Q, which has a ton of counterplay tacked on anyways, was nerfed pretty well, the other nerfs didn't even mean much at all.
This guy still dominates lane hard as hell. Sure he was nerfed, but the buffs to lethality offset that. I'm fine with him not receiving anything in 7.4 since cleaver and youmoos changes might tone him down. Might...
This guy barely feels different, he's pick/ban in my experience and still shred shit off the face of the earth and snowball WAY too good.
Ok he was nerfed enough IMO.
Good riddance, you won't be missed by anyone
I think these nerfs were probably enough.
She really didn't lose all that much power. Sure she lost some mid game power, but at that point she's snowballing anyways from her insane early game pressure
Why was he never addressed...
I don't know where I stand, maybe his nerfs were good enough, we'll see. Most of this guy's power stems from itemization and his shield CD
Still garbage for the most part, who would ever want to play this piece of shit in the current meta?
Lethality dominates everything too well, I don't know if I agree with the youmoos nerf coming up. I think it would be better to partially revert the lethality buff. It was too weak before and too strong right now? Try the middle ground between the two and see how that works. That could have been accomplished this patch when it came out, but eh.
AND FINALLY, Drakes! Let's start with fire drake. Fire drake needs to be toned down, its snowball is noticeable and its late game makes games way too lopsided. Should probably be 6/12/18%
Ocean drake is largely irrelevant, it's a nice semi boost to lane phase and then it just becomes... unnoticeable, you basically only get this drake to make room for another drake and for a stronger elder burn, but the ocean drake on its own is just worthless.
I think it would be worthwhile to try in combat missing hp/mana regen again, but tone it down from what it was when it first came out.
When ocean drake first came out it was:
"every 18 / 12 / 6 seconds, restores 10% of missing health and 10% of missing mana."
Two problems with this iteration of ocean drake:
#1 It's random healing that the enemy can't really keep track of with the time intervals #2 It's a giant burst healing instead of being spread out and more predictable
I think it would be worth to try out an ocean drake like this:
restore .25%/.5%/1% missing hp and mana every second.
It tones down the lane phase of the current ocean drake but makes it more worthwhile later game without being way too oppressive. The healing is constant and much more tame, making it a lot more predictable. Like ocean drake has always been, its missing % hp so that it's not oppressive (flat heals and max % are way better than missing % usually since they are always good, whereas missing is only good the closer to death you are).
UNRELATED SIDENOTE
I'd like to apologize to meddler for my behavior earlier on a different thread, not only was I completely wrong but I was an asshole for having made that thread in the first place.