Anti-poke and Siege Items [Ideas]

Stacona··1 votes·1,102 views

With the rise of nerfing sustain abilities and lifesteal (this is in the right direction), poke champions are getting stronger and stronger so to help balance poke I will be introducing a couple of items that grant sustain suited to deal with poke. One of these items will also serve well in sieging a turret. Without further to do, let's get started!


A Bird's Salvation: Range: 800 units Recipe: Tear of the Goddess (700g) + Forbidden Idol (700g) + 600g = 2000g

Statistics: +15 Mana Regen per 5 seconds +250 Mana +UNIQUE Passive: 10% Cooldown Reduction +UNIQUE Passive - Mana Charge: Grants +8 Mana (max +750 Mana) for each spell cast and Mana expenditure. (occurs up to 2 times every 8 seconds). Gains +1 Mana every 8 seconds. +UNIQUE Active - A Bird's Touch: Heal an ally champion for 50(+10 per level)(+15% of the target's Max Health). 60 seconds cooldown. +UNIQUE Passive - Blood Gatherer: Whenever a nearby ally champion takes damage from an enemy champion A Bird's Touch cooldown goes down by 2 seconds.


A Bird's Wish: Range: 1200 units Recipe: A Bird's Salvation (2000g) + 750 Mana Charge

Statistics: +20 Mana Regen per 5 seconds +1000 Mana +UNIQUE Passive: +15% Cooldown Reduction +UNIQUE Active - A Bird's Touch: Heal an ally champion for 50(+10 per level)(+15% of the target's max health)(+15% Max Mana consumed and converted into Health) and grant 50% Movement Speed for 1.5 seconds. 60 seconds cooldown. +UNIQUE Passive - Blood Gatherer: Whenever a nearby ally champion takes damage from an enemy champion A Bird's Touch cooldown goes down by 3 seconds.

So this is the support item for an 'anti-poke' item, plus it opens up Tear of the Goddess to be built on supports, which follows the same rules as Archangel and Manamune that when fully upgraded will upgrade into a more powerful version of the item. This item is to open up more item options for supports, but allow for supports to choose between crowd control removal with Chalice Bell (Mikael's Crucible) or for sustain with A Bird's Salvation/A Bird's Wish, since both items will grant mana sustain and cooldown reduction, the difference between the items will be whether you want sustain or CC removal.

Do Note: Blood Gatherer does not lower the cooldown of A Bird's Touch if the holder of the item takes damage from an enemy champion, this is to prevent solo laners from abusing the item and make sure the item remains as a support item.

Snow Shield: Recipe: Cloth Armor (300g) + Cloth Armor (300g) + 300g = 900g

Statistics: +40 Armor +UNIQUE Passive - Winter's Defense: Take 10% less physical damage from champion abilities.


Freljord's Shield: Recipe: Spectre's Cowl (1400g) + Snow Shield (900g) + 450g = 2750g

Statistics: +300 Health +60 Armor +55 Magic Resist +UNIQUE Passive - Winter's Defense: Take 10% less damage from champion abilities. +UNIQUE Passive - Frozen Barrier: Upon taking damage from an enemy champion's ability a frozen barrier shatters to heal for 15% Max Health. This barrier refreshes after not taking damage for 25 seconds.

I will mainly do clarifying here, but these items are meant to be the defense / tank item for my 'anti-poke' item ideas. Snow Shield is in place to deal with physical poke champions like what champions like Kha'Zix and Jayce have, this effect does not affect basic attacks, you will use Ninja Tabi for that. Freljord's Shield is the true anti-poke item and listing at the same price range as Banshee's Veil and Spirit Visage, but the difference between Banshees and Freljord's Shield is one will be built to counter pick comps with the ability block and the other will counter poke. A clarification, Winter's Defense on Freljord's Shield reduces magic and physical damage abilities, on Snow Shield it is only physical damage abilities.

Blood Grail: Recipe: Chalice of Harmony (880g) + Needlessly Large Rod (1600g) + 720g = 3200g

Statistics: +120 Ability Power +40 Magic Resist +10 Mana Regen per 5 seconds +UNIQUE Passive - Mana Font: Increase Mana Regen by 1% per 1% missing Mana. +UNIQUE Passive - Blood Thirst: When the user executes an unit heal for 5%(+1% per 100AP) of the unit's Maximum Health (300 Health maximum) and recover 0.5%(+1% per 200AP) Max Mana. +UNIQUE Passive - Corrosive Blood: If an enemy unit dies within 800 units of an enemy structure the blood of the unit corrodes that structure to deal 10(+20%AP) magic damage.

So this is the mage variation for anti-poke items, but this item is more leaning on turret sieging rather than anti-poke, it has health sustain which is why it is categorized as anti-poke. So Blood Thirst has a small similarity to Trundle's passive, but instead of just being near dying minions you actually have to execute them, plus you gain a little bit of mana back on executes as well. Corrosive Blood and Blood Thirst are to work together by remaining in a siege scenario with Blood Thirst's sustain while dealing damage to the turret as the main wave clear role / champion on your team with Corrosive Blood. Reasoning to making this item a late game large rod item is so that one does not have a bunch of sustain in the lane phase but to clarify that Blood Grail is meant to be a late game siege item, especially against poke/waveclearers like Ziggs, where you can try to sustain from any poke on minions waves while slowly dealing damage to turrets (60+120%AP magic damage for a 6 units minion wave). +40 Magic Resist suppose to +25 is to state that this is meant to be anti-poke with the extra magic resist and Athene's Unholy Grail will be the utility orientated chalice upgrade as the alternative item if you want to have a permanent blue buff in the form of an item.

~ Stacona

1 Comments

Stacona1 votes

all of that feedback yo

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